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		<title><![CDATA[Forums - Bricks in Motion - Tilted Camera Angles]]></title>
		<link>https://bricksinmotion.com/forums/topic/15415/tilted-camera-angles/</link>
		<description><![CDATA[The most recent posts in Tilted Camera Angles.]]></description>
		<lastBuildDate>Sat, 06 Oct 2012 06:41:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tilted Camera Angles]]></title>
			<link>https://bricksinmotion.com/forums/post/285956/#p285956</link>
			<description><![CDATA[Thanks for your guys' feedback!]]></description>
			<author><![CDATA[dummy@example.com (Keesret)]]></author>
			<pubDate>Sat, 06 Oct 2012 06:41:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/285956/#p285956</guid>
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			<title><![CDATA[Re: Tilted Camera Angles]]></title>
			<link>https://bricksinmotion.com/forums/post/285931/#p285931</link>
			<description><![CDATA[Now this is my kind of thread.

Well, tilting the camera only slightly can be awkward, very awkward. When it's only slight, it kinda looks unintentional. Too much tilt, and it looks really, really messed up. It's best to find a happy medium.

If you didn't know already, I'm absolutely obsessed with tilted angles. I find that they can add an interesting dramatic effect. I usually like it best for creepy stuff, or when someone is swinging their weapon, or firing one. But I'll just do it whenever it feels right (which for me is most of the time).

However, they can definitely be over-used, or too extreme. It could be interesting to have a very, very strait on film, but for one very special shot, tilt it like crazy.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Fri, 05 Oct 2012 22:17:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/285931/#p285931</guid>
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			<title><![CDATA[Re: Tilted Camera Angles]]></title>
			<link>https://bricksinmotion.com/forums/post/285929/#p285929</link>
			<description><![CDATA[Well, first of all I would suggest experimenting. Just take some still frames of some various scenes to see how an angled shot might look or where it would fit best. Tilted/angled shots can also be used to aid in setting the mood of the film. If a scene has an unusual or different event occurring, perhaps an unusual and different shot like an angled one would compliment this and bring out that mood better. The tilted angles in the first half of my film "The Letter" were used in this manner. They were used to add to how bizarre and strange the opening events were. Take note that I didn't just randomly choose an angle and use it, I tried out different ones, deciding which looked and worked best.

Experiment and play around, asking yourself how you could take an average, straight on shot and make it something more unique and memorable. This can be done with angled shots and different POVs (point of views).]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Fri, 05 Oct 2012 21:52:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/285929/#p285929</guid>
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		<item>
			<title><![CDATA[Tilted Camera Angles]]></title>
			<link>https://bricksinmotion.com/forums/post/285905/#p285905</link>
			<description><![CDATA[As the title suggest, I've got a question about tilted camera angles. In some films I've seen the shot is not perfectly 'straight', but angled a bit. I've been looking in to this and though it might be cool to implement subtly in one of my films. My question is, what does the angle need to be? What's the 'extreme' and when should the 'effect' take place. Answers are greatly appreciated.]]></description>
			<author><![CDATA[dummy@example.com (Keesret)]]></author>
			<pubDate>Fri, 05 Oct 2012 19:07:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/285905/#p285905</guid>
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