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		<title><![CDATA[Forums - Bricks in Motion - Lighting Test 2 - The return of the lighting tests!]]></title>
		<link>https://bricksinmotion.com/forums/topic/1509/lighting-test-2-the-return-of-the-lighting-tests/</link>
		<description><![CDATA[The most recent posts in Lighting Test 2 - The return of the lighting tests!.]]></description>
		<lastBuildDate>Mon, 23 Mar 2009 19:20:11 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33236/#p33236</link>
			<description><![CDATA[Antifaan, I do this in just about every movie I make, what I do is take some tin foil and wrap it around the flashlight in a long tube to make the beam thinner, then I aim it at the gun being shot from as close to the direction that is being shot at as I can get, it really adds a lot of life to gunshots.  It will look really bright, but only for two seconds, and it will look really awesome.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Mon, 23 Mar 2009 19:20:11 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33236/#p33236</guid>
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		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33189/#p33189</link>
			<description><![CDATA[Well, the lighting was beautiful, but the animation wasn't. You already know what I think of the animation so I'll not bother saying. The gunshot was a bit hard to see, but it wasn't too bad. A nice little test ;).]]></description>
			<author><![CDATA[dummy@example.com (Splash)]]></author>
			<pubDate>Mon, 23 Mar 2009 17:39:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33189/#p33189</guid>
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		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33177/#p33177</link>
			<description><![CDATA[Hmm, I cannot see how to do that and make it look good...
The flashlight would light too much up.

As for the animation, the fails (or the ones I noticed myself) was caused by software failing and this wasn't an animation test anyways.]]></description>
			<author><![CDATA[dummy@example.com (Antifaan)]]></author>
			<pubDate>Mon, 23 Mar 2009 17:23:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33177/#p33177</guid>
		</item>
		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33063/#p33063</link>
			<description><![CDATA[When firing a gun in a dark shot like that it really helps to hit the fig shooting the gun with a flashlight for about two frames, then it looks like the gun is lighting up the whole set.]]></description>
			<author><![CDATA[dummy@example.com (SlothPaladin)]]></author>
			<pubDate>Mon, 23 Mar 2009 05:39:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33063/#p33063</guid>
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		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33062/#p33062</link>
			<description><![CDATA[As an animation test, this would be more than questionable, but as far as lighting goes, very nicely done. Personally, I would've reflected a little more light back onto the sheriff's face in the first shot, but otherwise, excellent. Very realistic, at least for a little plastic world.

And livinglego? Not only is that comment completely unhelpful but also laughably hypocritical.]]></description>
			<author><![CDATA[dummy@example.com (Noodle)]]></author>
			<pubDate>Mon, 23 Mar 2009 05:32:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33062/#p33062</guid>
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		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33037/#p33037</link>
			<description><![CDATA[There are some very noticeable light flickers and animation bumps, but besides that the lighting and cinematography was good.]]></description>
			<author><![CDATA[dummy@example.com (Frogtrap)]]></author>
			<pubDate>Mon, 23 Mar 2009 02:29:09 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33037/#p33037</guid>
		</item>
		<item>
			<title><![CDATA[Re: Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/33027/#p33027</link>
			<description><![CDATA[uhhhh...could havve been better]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Mon, 23 Mar 2009 02:07:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/33027/#p33027</guid>
		</item>
		<item>
			<title><![CDATA[Lighting Test 2 - The return of the lighting tests!]]></title>
			<link>https://bricksinmotion.com/forums/post/32915/#p32915</link>
			<description><![CDATA[Hello,
Here's another test of lighting.

[url=http://www.mediafire.com/download.php?50m3ygt3yu2]MediaFire .MOV[/url]
[url=http://www.youtube.com/watch?v=imef85ZQCbk]YouTube HD[/url]
[url=http://vimeo.com/3805638]Vimeo[/url]

Note that some frames might have come in the wrong order, so animation wise, this wasn't great either...

Feel free to comment.


-Antifaan]]></description>
			<author><![CDATA[dummy@example.com (Antifaan)]]></author>
			<pubDate>Sun, 22 Mar 2009 20:36:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/32915/#p32915</guid>
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