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		<title><![CDATA[Forums - Bricks in Motion - Hit Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/14364/hit-test/</link>
		<description><![CDATA[The most recent posts in Hit Test.]]></description>
		<lastBuildDate>Fri, 08 Jun 2012 02:20:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275371/#p275371</link>
			<description><![CDATA[[quote=Repelling Spider]Oh yes, I just meant continue to work on it as you implement it into your films. I was also including the suggestions I mentioned in my original comment. Hope they were of some use.[/quote]

Oh, yes, they were. I value all criticism for it helps me improve. :)]]></description>
			<author><![CDATA[lasfbrickfilms@gmail.com (LASF)]]></author>
			<pubDate>Fri, 08 Jun 2012 02:20:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275371/#p275371</guid>
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			<title><![CDATA[Re: Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275365/#p275365</link>
			<description><![CDATA[Oh yes, I just meant continue to work on it as you implement it into your films. I was also including the suggestions I mentioned in my original comment. Hope they were of some use.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Fri, 08 Jun 2012 01:26:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275365/#p275365</guid>
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			<title><![CDATA[Re: Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275364/#p275364</link>
			<description><![CDATA[[quote=Repelling Spider]Nice try, but it could still use some work. Primarily when the left figure falls and hits the ground, its way too fast. I would suggest practicing the easing in and out a bit more and make sure to use the technique even with the guy who gets hit. Perhaps use clay to capture some more frames of the fall. Keep up the good work, easing in and out makes an animation look so much better! :)[/quote]

Well... what this test was for was to work on my easing in and out in my animation. :/]]></description>
			<author><![CDATA[lasfbrickfilms@gmail.com (LASF)]]></author>
			<pubDate>Fri, 08 Jun 2012 01:00:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275364/#p275364</guid>
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			<title><![CDATA[Re: Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275363/#p275363</link>
			<description><![CDATA[Exaggerate the actions.  Right now, it looks like the guy with the ax just turned over and accidentally knocked someone over.  If he intends to assault the other guy, there should be more force to it, more pull back.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Fri, 08 Jun 2012 00:50:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275363/#p275363</guid>
		</item>
		<item>
			<title><![CDATA[Re: Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275362/#p275362</link>
			<description><![CDATA[Nice try, but it could still use some work. Primarily when the left figure falls and hits the ground, its way too fast. I would suggest practicing the easing in and out a bit more and make sure to use the technique even with the guy who gets hit. Perhaps use clay to capture some more frames of the fall. Keep up the good work, easing in and out makes an animation look so much better! :)]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Fri, 08 Jun 2012 00:37:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275362/#p275362</guid>
		</item>
		<item>
			<title><![CDATA[Hit Test]]></title>
			<link>https://bricksinmotion.com/forums/post/275361/#p275361</link>
			<description><![CDATA[A quick test I whipped up: [url]http://www.youtube.com/watch?v=dQFTXvo8wOA&feature=youtu.be[/url]]]></description>
			<author><![CDATA[lasfbrickfilms@gmail.com (LASF)]]></author>
			<pubDate>Fri, 08 Jun 2012 00:20:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/275361/#p275361</guid>
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