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		<title><![CDATA[Forums - Bricks in Motion - [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
		<link>https://bricksinmotion.com/forums/topic/13955/casting-call-closed-wait-wait-no-ahhhhhh/</link>
		<description><![CDATA[The most recent posts in [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!.]]></description>
		<lastBuildDate>Wed, 18 Apr 2012 15:57:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270790/#p270790</link>
			<description><![CDATA[Go ahead, do what ever you want with them. 
As long as you credit me, I don't really care. :eh:]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Wed, 18 Apr 2012 15:57:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270790/#p270790</guid>
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		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270787/#p270787</link>
			<description><![CDATA[[quote=Pritchard Studios]You may or may not be able to use them, but I just sent you some test lines. ;)[/quote]

Yeah thanks, we will most probably use these. Do you mind if we edit them a bit, you will still be credited. :P]]></description>
			<author><![CDATA[esf2012@hotmail.co.uk (EliteStormForce)]]></author>
			<pubDate>Wed, 18 Apr 2012 15:51:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270787/#p270787</guid>
		</item>
		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270710/#p270710</link>
			<description><![CDATA[You may or may not be able to use them, but I just sent you some test lines. ;)]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Tue, 17 Apr 2012 22:10:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270710/#p270710</guid>
		</item>
		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270703/#p270703</link>
			<description><![CDATA[Could you possibly post pictures of the character(s). People will be more likened to audition if they know what their character looks like.]]></description>
			<author><![CDATA[dummy@example.com (1011Ev)]]></author>
			<pubDate>Tue, 17 Apr 2012 21:50:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270703/#p270703</guid>
		</item>
		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270670/#p270670</link>
			<description><![CDATA[[quote=Pritchard Studios]I'm not too sure how a "Truck Driver" should sound. 
I can sure try something, but it may not be what you want.
And is there just the one person needing a voice?[/quote]

Thanks for replying. A truck driver I think sould sound very deep and a bit goofy. If you want, we have another voice we will be needing. I'll update the specifications with the lines so if you want you can try out for that. 

Thanks,
ESF]]></description>
			<author><![CDATA[esf2012@hotmail.co.uk (EliteStormForce)]]></author>
			<pubDate>Tue, 17 Apr 2012 19:02:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270670/#p270670</guid>
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		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270660/#p270660</link>
			<description><![CDATA[I'm not too sure how a "Truck Driver" should sound. 
I can sure try something, but it may not be what you want.
And is there just the one person needing a voice?]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Tue, 17 Apr 2012 16:04:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270660/#p270660</guid>
		</item>
		<item>
			<title><![CDATA[Re: [CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/270659/#p270659</link>
			<description><![CDATA[Anyone?]]></description>
			<author><![CDATA[esf2012@hotmail.co.uk (EliteStormForce)]]></author>
			<pubDate>Tue, 17 Apr 2012 16:00:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270659/#p270659</guid>
		</item>
		<item>
			<title><![CDATA[[CASTING CALL CLOSED]: Wait, Wait, No, Ahhhhhh!]]></title>
			<link>https://bricksinmotion.com/forums/post/269949/#p269949</link>
			<description><![CDATA[Hi Brickfilmers,

First, thanks for stopping by. This is a casting call for a new short funny animation I'm making.
It's called: Wait, Wait, No, Ahhhhh!

The voice I'm looking for is a strong, thick truck driver voice.
He has just done something stupid but hasn't noticed it and he's just leaving the building site.

The line is: ''Right Bob I'm just leaving now- Oh. Where's he gone? Anyway''.

If you are interested in taking part in out best animation yet, please record the line and send it to:
[b]esf2012@hotmail.co.uk [/b]

You will be credited for if in your email you put your EXACT Bim username at the bottom of your email.  

Also while sending it put 'WWNA VOICE' as the subject if possible.

Thanks for reading,
ESF Productions

[b][u]UPDATE: NEW ROLE AVAILIBLE[/u][/b]

We are also looking for a voice of a builder. This voice should sound tired and kinda impatient and also a really little bit angry. This is the main character of this short animation, so it's got the most lines. The lines are:


- ''Back''

- ''I'll just get outta the way and then you can-''

- ''WAIT, WAIT, NO, AHHHHHHH''

- ''I hate my job''

Please record these lines individully and email to the email above.

Thanks for your cooperation,
ESF]]></description>
			<author><![CDATA[esf2012@hotmail.co.uk (EliteStormForce)]]></author>
			<pubDate>Thu, 12 Apr 2012 21:15:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/269949/#p269949</guid>
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