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		<title><![CDATA[Forums - Bricks in Motion - Environment Blending]]></title>
		<link>https://bricksinmotion.com/forums/topic/13949/environment-blending/</link>
		<description><![CDATA[The most recent posts in Environment Blending.]]></description>
		<lastBuildDate>Mon, 16 Apr 2012 10:16:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/270469/#p270469</link>
			<description><![CDATA[Just colour correct to the colour of the eyes.]]></description>
			<author><![CDATA[dummy@example.com (Rsteenoven)]]></author>
			<pubDate>Mon, 16 Apr 2012 10:16:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270469/#p270469</guid>
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			<title><![CDATA[Re: Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/270462/#p270462</link>
			<description><![CDATA[I usually put my mouth layer at about 90% opacity and never set the color to perfect black. Use another black part of the shot or the minifig as a reference for what black should look like. Also, AE has a neat effect called Roughen Edges that I use to give some texture to the edges of the mouth mask. If that's not necessary I just adjust the mask feather.]]></description>
			<author><![CDATA[dummy@example.com (Nick Durron)]]></author>
			<pubDate>Mon, 16 Apr 2012 07:47:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270462/#p270462</guid>
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		<item>
			<title><![CDATA[Re: Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/270411/#p270411</link>
			<description><![CDATA[Depending on the lighting situation you may want to ajust the colours of the black blob]]></description>
			<author><![CDATA[dumbbros@gmail.com (dumbbros)]]></author>
			<pubDate>Sun, 15 Apr 2012 23:26:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/270411/#p270411</guid>
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			<title><![CDATA[Re: Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/269830/#p269830</link>
			<description><![CDATA[[quote=Lechnology]Change the blending mode.  Try Multiply or Overlay.  Add some blur if it's out of focus.[/quote]
Oh, yeah!  I kinda figured out the focus part, but I didn't even think of changing the blending mode!  Thanks!  :)]]></description>
			<author><![CDATA[angrybutterflystudio@gmail.com (DaNumba1Ninja)]]></author>
			<pubDate>Thu, 12 Apr 2012 06:49:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/269830/#p269830</guid>
		</item>
		<item>
			<title><![CDATA[Re: Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/269829/#p269829</link>
			<description><![CDATA[Change the blending mode.  Try Multiply or Overlay.  Add some blur if it's out of focus.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Thu, 12 Apr 2012 06:28:51 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/269829/#p269829</guid>
		</item>
		<item>
			<title><![CDATA[Environment Blending]]></title>
			<link>https://bricksinmotion.com/forums/post/269828/#p269828</link>
			<description><![CDATA[I recently developed a way to do Lego mouth movements in Adobe After Effects that looks pretty good, but it doesn't really blend with its environment.  It just looks like a black blob on the figure's mouth expanding and shrinking.  I guess it could be considered "good enough", but I'm a perfectionist.  Any suggestions for making it react with its environment?]]></description>
			<author><![CDATA[angrybutterflystudio@gmail.com (DaNumba1Ninja)]]></author>
			<pubDate>Thu, 12 Apr 2012 06:06:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/269828/#p269828</guid>
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