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		<title><![CDATA[Forums - Bricks in Motion - Keeping the camera still]]></title>
		<link>https://bricksinmotion.com/forums/topic/13284/keeping-the-camera-still/</link>
		<description><![CDATA[The most recent posts in Keeping the camera still.]]></description>
		<lastBuildDate>Sun, 12 Feb 2012 23:12:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: Keeping the camera still]]></title>
			<link>https://bricksinmotion.com/forums/post/262485/#p262485</link>
			<description><![CDATA[My camera does not support having a remote, and cannot do live feed, so I too have to press the button. I strongly suggest BertL's tip, because that is what I do as well. I have the timer set to 2 seconds, that way it has time to get back to position, yet I'm not waiting forever like I would be if it were 10 seconds. Also, a little help in a video editor program can help. Sony Vegas and Adobe After Affects (I think Adobe premiere too, if you only have the video editor) all have image stabilization. This can great take care of the camera bumps, almost as if your camera was perfectly still.]]></description>
			<author><![CDATA[mindofmason@gmail.com (Mason)]]></author>
			<pubDate>Sun, 12 Feb 2012 23:12:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262485/#p262485</guid>
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			<title><![CDATA[Re: Keeping the camera still]]></title>
			<link>https://bricksinmotion.com/forums/post/262427/#p262427</link>
			<description><![CDATA[Webcams are a lot more convenient than a camera. I use a Microsoft Lifecam HD-5001. There's this 'railing' underneath the camera, so I tape that onto the table when I film. Also, another benefit of a webcam is that you can use programs to take pictures, which there are far more functions than just a camera. 

After I made my switch to webcam, things were a lot easier, and I didn't have to worry about time between frames. Also, webcams are usually fairly inexpensive. (around $100 or less)

You might not be looking for a new camera, but it's just another possible solution.]]></description>
			<author><![CDATA[dummy@example.com (TheBrianMastermind)]]></author>
			<pubDate>Sun, 12 Feb 2012 18:48:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262427/#p262427</guid>
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			<title><![CDATA[Re: Keeping the camera still]]></title>
			<link>https://bricksinmotion.com/forums/post/261535/#p261535</link>
			<description><![CDATA[Yes I am touching the camera while taking a picture. I will try the timer]]></description>
			<author><![CDATA[dummy@example.com (Luigi123X)]]></author>
			<pubDate>Sun, 05 Feb 2012 01:44:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/261535/#p261535</guid>
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		<item>
			<title><![CDATA[Re: Keeping the camera still]]></title>
			<link>https://bricksinmotion.com/forums/post/261534/#p261534</link>
			<description><![CDATA[Are you touching the camera when you take a picture, like pressing a button? In that case, you might want to look into getting a remote control so you don't have to touch the camera while animating.

If that's not a possibility, you may be able to put a timer on the camera so that there is a short delay between you pushing the button and the camera taking the picture. That way, the camera can get "back in default position" before taking its picture.

If even this fails, then you shall have to look for a different camera I'm afraid.]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Sun, 05 Feb 2012 01:36:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/261534/#p261534</guid>
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		<item>
			<title><![CDATA[Keeping the camera still]]></title>
			<link>https://bricksinmotion.com/forums/post/261533/#p261533</link>
			<description><![CDATA[I am having a problem keeping my camera still, even with a tripod I still can't get it to stay still everytime I film the camera get's shack every time I take a Picture. Any advice?]]></description>
			<author><![CDATA[dummy@example.com (Luigi123X)]]></author>
			<pubDate>Sun, 05 Feb 2012 01:29:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/261533/#p261533</guid>
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