<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Tripp Connors]]></title>
		<link>https://bricksinmotion.com/forums/topic/13231/tripp-connors/</link>
		<description><![CDATA[The most recent posts in Tripp Connors.]]></description>
		<lastBuildDate>Tue, 21 Feb 2012 23:10:33 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/263573/#p263573</link>
			<description><![CDATA[:)]]></description>
			<author><![CDATA[dummy@example.com (Wayclaloreari)]]></author>
			<pubDate>Tue, 21 Feb 2012 23:10:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/263573/#p263573</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/263483/#p263483</link>
			<description><![CDATA[[quote=rogeralans]Loved it mate. Yes, I agree, the shakiness and frame rate were a bit out, but the storyline was good, you certainly can tell a good story. Looking forward to more Tripp Connors! :D[/quote]

Thanks bud. There is more Tripp Connors coming.
Up next Tripp Connors go's after the Golden Dinosaur.
Stay Tuned.]]></description>
			<author><![CDATA[dummy@example.com (Antonio Ferrara)]]></author>
			<pubDate>Tue, 21 Feb 2012 00:17:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/263483/#p263483</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/263384/#p263384</link>
			<description><![CDATA[Loved it mate. Yes, I agree, the shakiness and frame rate were a bit out, but the storyline was good, you certainly can tell a good story. Looking forward to more Tripp Connors! :D]]></description>
			<author><![CDATA[andrehuster@gmail.com (rogeralans)]]></author>
			<pubDate>Sun, 19 Feb 2012 23:34:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/263384/#p263384</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262277/#p262277</link>
			<description><![CDATA[[quote=Sonjira]Not bad. Your absolute biggest problem is that your fps seems quite low. Try to raise it to at least 15 fps. You might also want to try and stick down sets and props that do not attach to LEGO sets (For example, the tree at 1:27) If you have a prop like that, I would suggests putting some sticky tak on the bottom of the prop to help secure it.

Just remember to keep practicing![/quote]

Yes I agree. Unfortunately my other biggest problem is I have a bad habit not to check certain things when I film which I am trying to improve on.
When I saw the tree in editing when it moved as bad as it did I was going to edit in some earthquake sounds and say there was an earthquake at that moment LOL.
But that would have been cheating and that would be wrong LOL.
Glad you liked it.
Thanks for the kind words as well.]]></description>
			<author><![CDATA[dummy@example.com (Antonio Ferrara)]]></author>
			<pubDate>Sat, 11 Feb 2012 15:58:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262277/#p262277</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262270/#p262270</link>
			<description><![CDATA[Not bad. Your absolute biggest problem is that your fps seems quite low. Try to raise it to at least 15 fps. You might also want to try and stick down sets and props that do not attach to LEGO sets (For example, the tree at 1:27) If you have a prop like that, I would suggests putting some sticky tak on the bottom of the prop to help secure it.

Just remember to keep practicing!]]></description>
			<author><![CDATA[dummy@example.com (Sonjira)]]></author>
			<pubDate>Sat, 11 Feb 2012 13:34:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262270/#p262270</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262251/#p262251</link>
			<description><![CDATA[[quote=Juggernaut Pictures]T'was not too bad, but you need to improve in many areas. The animation was pretty choppy and looked like it was shot at an incredibly low frame rate (What were you shooting at specifically?). You might want to try easing in and out for your movements. Next, the camera movement was detracting quite a lot from the film; make sure you aren't touching the camera when filming, and if you are, make sure you're using the self-timer function on the camera (If it has one). There was also some minor light flicker, so make sure that your exposure and white balance settings are set to manual. Another thing that kind of bothered me was the voice acting; Connor's employee sound pretty good, but the rest of the voice acting was a bit stuffy and quiet, and I couldn't understand most of it. Other than that, the idea/story was pretty good, and I know that you put a lot of effort into making this film, and for that, I'm glad you were able to release it and follow through!

Keep on brickfilming! ;)[/quote]

Glad you liked it JP and thanks for the kind words, Slowly but surely I am getting there and believe me I have lots more to film.
Stay tuned.]]></description>
			<author><![CDATA[dummy@example.com (Antonio Ferrara)]]></author>
			<pubDate>Sat, 11 Feb 2012 04:58:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262251/#p262251</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262019/#p262019</link>
			<description><![CDATA[T'was not too bad, but you need to improve in many areas. The animation was pretty choppy and looked like it was shot at an incredibly low frame rate (What were you shooting at specifically?). You might want to try easing in and out for your movements. Next, the camera movement was detracting quite a lot from the film; make sure you aren't touching the camera when filming, and if you are, make sure you're using the self-timer function on the camera (If it has one). There was also some minor light flicker, so make sure that your exposure and white balance settings are set to manual. Another thing that kind of bothered me was the voice acting; Connor's employee sound pretty good, but the rest of the voice acting was a bit stuffy and quiet, and I couldn't understand most of it. Other than that, the idea/story was pretty good, and I know that you put a lot of effort into making this film, and for that, I'm glad you were able to release it and follow through!

Keep on brickfilming! ;)]]></description>
			<author><![CDATA[dummy@example.com (Juggernaut Pictures)]]></author>
			<pubDate>Thu, 09 Feb 2012 03:54:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262019/#p262019</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262014/#p262014</link>
			<description><![CDATA[[quote=Antonio Ferrara]I never saw what the original comment was but I can only guess it was something bad.
Everyone is entitled to there own opinion but I agree there are more polite ways of saying them.
You won't be the first person or the last one who will not like my work or me that matter.
But I thrive on peoples comments and know that is the only way to get bettor.
But I am not going to stop brick filming and you can bet your last dollar this is not the last we will see of Tripp Connors.[/quote]

Glad to hear! I'm sure you'll continue to get better as I have and still am. Keep going when it might be hard. I've had to learn that lately with something I'm animating. :)]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Thu, 09 Feb 2012 03:00:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262014/#p262014</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262013/#p262013</link>
			<description><![CDATA[[quote=legofanman78][quote=TheBrickHead]ima try and set this thread straight, by getting back on topic.

animation was a bit choppy, but i barely noticed much shakiness, i'm new to brickfilming to so i know how hard it is to start out, just keep on brickfilming![/quote]

A bit choppy and some shakiness?
You sure you were watching the same video?
Or maybe you were suffering from motion sickness by the time it was over.[/quote]
i do not wanna start a whole thing dude, but we get it, you don't like it, don't need to constantly RANT ABOUT IT
if you really did brickfilm, you'd know how hard it is to do it. I do not see any films you have made, so i can't comment on your skill

please reframe from spamming this thread just because you do not like the video. I kinda liked it, even though it has flaws]]></description>
			<author><![CDATA[dummy@example.com (CGI Briks)]]></author>
			<pubDate>Thu, 09 Feb 2012 02:22:57 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262013/#p262013</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262009/#p262009</link>
			<description><![CDATA[[quote=TheBrickHead]ima try and set this thread straight, by getting back on topic.

animation was a bit choppy, but i barely noticed much shakiness, i'm new to brickfilming to so i know how hard it is to start out, just keep on brickfilming![/quote]

A bit choppy and some shakiness?
You sure you were watching the same video?
Or maybe you were suffering from motion sickness by the time it was over.]]></description>
			<author><![CDATA[dummy@example.com (legofanman78)]]></author>
			<pubDate>Thu, 09 Feb 2012 00:53:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262009/#p262009</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262008/#p262008</link>
			<description><![CDATA[[quote=Antonio Ferrara]I never saw what the original comment was but I can only guess it was something bad.
Everyone is entitled to there own opinion but I agree there are more polite ways of saying them.
You won't be the first person or the last one who will not like my work or me that matter.
But I thrive on peoples comments and know that is the only way to get bettor.
But I am not going to stop brick filming and you can bet your last dollar this is not the last we will see of Tripp Connors.[/quote]

When something is that badly done there is no real way to be nice about it. I say what others won't.
Thanks for the warning about another Lame Connors. Maybe you can call it Lame Connors 2 the lameness continues?]]></description>
			<author><![CDATA[dummy@example.com (legofanman78)]]></author>
			<pubDate>Thu, 09 Feb 2012 00:52:00 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262008/#p262008</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262005/#p262005</link>
			<description><![CDATA[I never saw what the original comment was but I can only guess it was something bad.
Everyone is entitled to there own opinion but I agree there are more polite ways of saying them.
You won't be the first person or the last one who will not like my work or me that matter.
But I thrive on peoples comments and know that is the only way to get bettor.
But I am not going to stop brick filming and you can bet your last dollar this is not the last we will see of Tripp Connors.]]></description>
			<author><![CDATA[dummy@example.com (Antonio Ferrara)]]></author>
			<pubDate>Thu, 09 Feb 2012 00:14:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262005/#p262005</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/262001/#p262001</link>
			<description><![CDATA[[quote=legofanman78][i](long post I don't want to quote)[/i][/quote]
You can have an opinion, just express it [u][i]nicely[/i][/u], and you won't have any problems.  Just because a lot of other people do something doesn't make it okay.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Wed, 08 Feb 2012 23:18:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/262001/#p262001</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/261992/#p261992</link>
			<description><![CDATA[ima try and set this thread straight, by getting back on topic.

animation was a bit choppy, but i barely noticed much shakiness, i'm new to brickfilming to so i know how hard it is to start out, just keep on brickfilming!]]></description>
			<author><![CDATA[dummy@example.com (CGI Briks)]]></author>
			<pubDate>Wed, 08 Feb 2012 21:18:01 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/261992/#p261992</guid>
		</item>
		<item>
			<title><![CDATA[Re: Tripp Connors]]></title>
			<link>https://bricksinmotion.com/forums/post/261989/#p261989</link>
			<description><![CDATA[I'm not the moderator who edited the post, but I agreed with the decision. I think constructive criticism is great, and one of the central purposes of the site, but some sensitivity is a good thing when critiquing others' work.

Nobody came "crying to us," including the filmmaker, we just saw the post and felt it was some of the worst of needlessly harsh criticism we'd seen in a while. There have probably been a few others that are similarly bad, and we usually try to deal with those in some manner when we see them. 

A lot of the people sharing their films on this site are children, not professionals. We don't want a reputation for insultingly harsh feedback, it drives new people away.

There is no "freedom of speech" on a privately owned Internet website.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Wed, 08 Feb 2012 21:01:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/261989/#p261989</guid>
		</item>
	</channel>
</rss>
