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		<title><![CDATA[Forums - Bricks in Motion - Batman: The Timeless Knight update thread]]></title>
		<link>https://bricksinmotion.com/forums/topic/13121/batman-the-timeless-knight-update-thread/</link>
		<description><![CDATA[The most recent posts in Batman: The Timeless Knight update thread.]]></description>
		<lastBuildDate>Sat, 06 Jul 2013 22:41:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/304246/#p304246</link>
			<description><![CDATA[[quote=Pritchard Studios]No.

I got several minutes of footage done, but got really, really burnt out on Batman animations in general, and that project specifically. Said footage may or may not be released later, but this project is officially dead and gone. 
Sorry.[/quote]

Yeah. 

The long projects dies usually in some case. 

:/]]></description>
			<author><![CDATA[dummy@example.com (:S Productions)]]></author>
			<pubDate>Sat, 06 Jul 2013 22:41:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/304246/#p304246</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/304212/#p304212</link>
			<description><![CDATA[I would like to see the footage (and complete steam punk and also plumbing problems films) :)]]></description>
			<author><![CDATA[dummy@example.com (END films)]]></author>
			<pubDate>Sat, 06 Jul 2013 00:50:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/304212/#p304212</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/304207/#p304207</link>
			<description><![CDATA[[quote=Pritchard Studios]No.

I got several minutes of footage done, but got really, really burnt out on Batman animations in general, and that project specifically. Said footage may or may not be released later, but this project is officially dead and gone. 
Sorry.[/quote]

Aw, that's too bad. :( I hope you release the footage you did already later.]]></description>
			<author><![CDATA[lasfbrickfilms@gmail.com (LASF)]]></author>
			<pubDate>Fri, 05 Jul 2013 22:57:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/304207/#p304207</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/304205/#p304205</link>
			<description><![CDATA[No.

I got several minutes of footage done, but got really, really burnt out on Batman animations in general, and that project specifically. Said footage may or may not be released later, but this project is officially dead and gone. 
Sorry.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Fri, 05 Jul 2013 22:49:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/304205/#p304205</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/304183/#p304183</link>
			<description><![CDATA[Is this still happening :/]]></description>
			<author><![CDATA[dummy@example.com (osomstudios)]]></author>
			<pubDate>Thu, 04 Jul 2013 23:41:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/304183/#p304183</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/290124/#p290124</link>
			<description><![CDATA[I approve.

Also, I like the swamp, it's very large.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Thu, 06 Dec 2012 03:40:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/290124/#p290124</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/290123/#p290123</link>
			<description><![CDATA[UPDATE:
I'm not going to lie....I have no idea when this will be complete.  
It'll be done when it's done, and that's all I can promise. It's been said that's it's better to not promise a date, and then just release it once it's done, than to promise something and miss it. And I agree with that.

BUT, the good news is that it is progressing, and here's one of the more recent frames:
[i](And yes, the tilted angle is for you ANP.)[/i]

[img]http://i1234.photobucket.com/albums/ff416/PritchardStudios/M-fight_000012.png[/img]]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Thu, 06 Dec 2012 03:28:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/290123/#p290123</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/289718/#p289718</link>
			<description><![CDATA[It looks great! Can't wait to see the final product; good luck on the rest of the project!]]></description>
			<author><![CDATA[dummy@example.com (Tobias)]]></author>
			<pubDate>Fri, 30 Nov 2012 04:31:01 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/289718/#p289718</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/288946/#p288946</link>
			<description><![CDATA[I probably shouldn't bump this since I'm so horrible about giving regular updates....  :P

Anyway, [url=http://www.bricksinmotion.com/forums/topic/15728/trailer-batman-the-timeless-knight-official-trailer-1/] the first trailer has now been released![/url] Please go check it out and tell me what you think.

Now, as for an update, all the voice actors except two have gotten me their lines. So that's just about complete.
With filming, it's been going slowly, but still going. The beach scenes are done, a big, long fight sequence is now finished, two more big fight scenes are nearing completion, and I've gotten some more assorted filming done.  

I've also designed a new logo, so some critique on that would be very appreciated.

[img]http://i1234.photobucket.com/albums/ff416/PritchardStudios/Newlogo.png[/img]]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sat, 17 Nov 2012 16:01:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/288946/#p288946</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/284197/#p284197</link>
			<description><![CDATA[@Pritchard Studios you can use black cardboard as it would work well and the small parts are fine I'll pm u.]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Thu, 13 Sep 2012 09:10:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/284197/#p284197</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/284149/#p284149</link>
			<description><![CDATA[@General Ned, thank you, and the answer is yes and no, no large roles are left, but there still are some extra lines I need for the battle scene.  PM me for details

@AquaMorph, thanks for the bump! 
And although that's a cool pic, one has to wonder about the blood with Batman's no killing-rule. :P 


Well, I do believe I'll take advantage of this fine bump to also provide an update. 

First, I'm done with the Tongal film, and second, in case you missed it in the other thread, I have decided to not enter BIM:2012.* So that means production can now resume on “Batman: The Timeless Knight!”

I am currently in the process of upgrading my studio, but I plan on re-starting animation tonight or tomorrow. Shelves still need to be put up for models and sets, and the rest of my Lego still needs to be sorted, but I've already got another computer monitor and a larger animation table! Now, that doesn't mean [i]regular[/i] updates, but I'll try to get some out [i]semi-regularly.[/i] I will also attempt to put out a trailer when I'm done with the necessary scenes. (Couple of beach shots, a few swamp scenes, and some battle clips) And will also try to get a decent poster out at the same time. But since I know how much ya’ll like pictures, here’s a few for good measure. 

[img]http://i1234.photobucket.com/albums/ff416/PritchardStudios/Picture257.jpg[/img]

[img]http://i1234.photobucket.com/albums/ff416/PritchardStudios/Picture256.jpg[/img]

[img]http://i1234.photobucket.com/albums/ff416/PritchardStudios/Picture254.jpg[/img]


As you can tell, I really need to get a black background behind the set, but the set itself is done. (The Ewok Attack bunker will not be seen in the final clips, I just forgot to move it.) What's the best way of making a black background thing that's around 4' wide and 1.5'-2' tall?  I need to cover-up that cabinet in the wider shots, and will need it a lot for other shots. Painted plywood? Large poster-board?  Big piece of painted cardboard? 

As always, questions and comments (And especially answers) are encouraged!

*"Captain Obvious 2: Plumbing Problems" will now be filmed alongside B:TTK, with the latter taking slight precedence.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Wed, 12 Sep 2012 21:33:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/284149/#p284149</guid>
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		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/284035/#p284035</link>
			<description><![CDATA[Wow this looks amazing! :o 

Is there any more characters voices needed? 

I would love to do one if there possible, please get back to me as soon as possible 

cheers.]]></description>
			<author><![CDATA[dummy@example.com (Generalned)]]></author>
			<pubDate>Tue, 11 Sep 2012 20:43:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/284035/#p284035</guid>
		</item>
		<item>
			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/283904/#p283904</link>
			<description><![CDATA[Saw this and it reminded of your film [img]http://i.imgur.com/colZW.jpg[/img]]]></description>
			<author><![CDATA[dummy@example.com (AquaMorph)]]></author>
			<pubDate>Mon, 10 Sep 2012 17:14:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/283904/#p283904</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/272573/#p272573</link>
			<description><![CDATA[Sorry to post again so quickly, but the [url=http://www.bricksinmotion.com/forums/post/272572/#p272572] Casting call is now up.[/url] 
So please go check it out!]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Sat, 05 May 2012 01:02:48 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/272573/#p272573</guid>
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			<title><![CDATA[Re: Batman: The Timeless Knight update thread]]></title>
			<link>https://bricksinmotion.com/forums/post/272503/#p272503</link>
			<description><![CDATA[[quote=backyardlegos][quote=Pritchard Studios]I usually wait until after the filming is complete to get the voice actors, but some people say it's easier to get the audio beforehand, so I'm toying with the idea up putting up a casting call before I film the major dialogue scenes.[/quote]

That depends on how you animate.  If you taking a picture for every single frame in the film, even when nothing is moving, the yes, you definitely need the voice actors first. However, if you're doing the way a lot of people, including me up until recently, animate and only taking pictures for the movement, and then pauses are a single frame that is prolonged for however long the pause needs to be, then you don't need voices recorded before animation.[/quote]

OK, thanks a lot.
In that case, I think I'll get a casting call up soon. I kinda do a mixture of the two methods, as sometimes Vegas leaves the still pic alone and everything goes fine, and other times it crops them ever so slightly, and makes it appear like a camera bump when transitioning from video to pic. When the latter happens, I just open MonkeyJam, insert the frames, check the timing, and add or subtract as necessary. So it's not a big deal, but having the voices before would help.]]></description>
			<author><![CDATA[dummy@example.com (Pritchard Studios)]]></author>
			<pubDate>Fri, 04 May 2012 02:34:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/272503/#p272503</guid>
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