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		<title><![CDATA[Forums - Bricks in Motion - how do you feel about mixing flesh with yellow.]]></title>
		<link>https://bricksinmotion.com/forums/topic/12913/how-do-you-feel-about-mixing-flesh-with-yellow/</link>
		<description><![CDATA[The most recent posts in how do you feel about mixing flesh with yellow..]]></description>
		<lastBuildDate>Mon, 02 Jan 2012 04:48:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: how do you feel about mixing flesh with yellow.]]></title>
			<link>https://bricksinmotion.com/forums/post/257306/#p257306</link>
			<description><![CDATA[ohh thanks. a mod can close this then.]]></description>
			<author><![CDATA[cwstudiosstopmotion@gmail.com (cwstudios)]]></author>
			<pubDate>Mon, 02 Jan 2012 04:48:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/257306/#p257306</guid>
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			<title><![CDATA[Re: how do you feel about mixing flesh with yellow.]]></title>
			<link>https://bricksinmotion.com/forums/post/257305/#p257305</link>
			<description><![CDATA[There's actually already a thread for this: [url]http://www.bricksinmotion.com/forums/topic/9430/yellow-vs-flesh/[/url]]]></description>
			<author><![CDATA[anteater201@gmail.com (Anteater)]]></author>
			<pubDate>Mon, 02 Jan 2012 04:42:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/257305/#p257305</guid>
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			<title><![CDATA[how do you feel about mixing flesh with yellow.]]></title>
			<link>https://bricksinmotion.com/forums/post/257304/#p257304</link>
			<description><![CDATA[I'm making a new video and it calls for a lot of characters. I have some yellow heads and flesh heads but i only have about four yellows and i have about fifteen to twenty flesh heads but there all the same head. I personally don't think it as much of a problem considering we have a bunch of different skin tones in real life.]]></description>
			<author><![CDATA[cwstudiosstopmotion@gmail.com (cwstudios)]]></author>
			<pubDate>Mon, 02 Jan 2012 04:40:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/257304/#p257304</guid>
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