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		<title><![CDATA[Forums - Bricks in Motion - How to add audio?]]></title>
		<link>https://bricksinmotion.com/forums/topic/11745/how-to-add-audio/</link>
		<description><![CDATA[The most recent posts in How to add audio?.]]></description>
		<lastBuildDate>Fri, 09 Sep 2011 21:48:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242847/#p242847</link>
			<description><![CDATA[[quote=minifig051][quote=Sonjira]does Lightworks support 15fps? cause i remeber trying that program and seeing that the minimum fps was 24fps[/quote]
I figured a way around that. For a 15 fps film, set the framerate to 30 fps. Then, go into your frame capture software and make one copy of each frame you have. When you import it into Lightworks, it'll play normally (beacause 30 fps on twos=15 fps on ones).[/quote]
That is a good method but unfortunately that will double the file size.]]></description>
			<author><![CDATA[dummy@example.com (Aero_Studios)]]></author>
			<pubDate>Fri, 09 Sep 2011 21:48:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242847/#p242847</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242843/#p242843</link>
			<description><![CDATA[[quote=Sonjira]does Lightworks support 15fps? cause i remeber trying that program and seeing that the minimum fps was 24fps[/quote]
I figured a way around that. For a 15 fps film, set the framerate to 30 fps. Then, go into your frame capture software and make one copy of each frame you have. When you import it into Lightworks, it'll play normally (beacause 30 fps on twos=15 fps on ones).]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Fri, 09 Sep 2011 20:56:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242843/#p242843</guid>
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		<item>
			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242678/#p242678</link>
			<description><![CDATA[does Lightworks support 15fps? cause i remeber trying that program and seeing that the minimum fps was 24fps]]></description>
			<author><![CDATA[dummy@example.com (Sonjira)]]></author>
			<pubDate>Thu, 08 Sep 2011 01:33:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242678/#p242678</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242663/#p242663</link>
			<description><![CDATA[Monkeyjam. Glitchy audio input and only 1 file and it only allows it to be at the start of the exposure sheet.]]></description>
			<author><![CDATA[dummy@example.com (Mr.Rundown101)]]></author>
			<pubDate>Thu, 08 Sep 2011 00:24:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242663/#p242663</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242661/#p242661</link>
			<description><![CDATA[[quote=trainrec]Lightworks?  First I've heard of it.  Is it similiar to MovieMaker?[/quote]
It's better than Movie Maker. They have the same general functions, Lightworks has better titles and transitions.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Thu, 08 Sep 2011 00:01:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242661/#p242661</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242659/#p242659</link>
			<description><![CDATA[Lightworks?  First I've heard of it.  Is it similiar to MovieMaker?]]></description>
			<author><![CDATA[dummy@example.com (trainrec)]]></author>
			<pubDate>Wed, 07 Sep 2011 23:58:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242659/#p242659</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242656/#p242656</link>
			<description><![CDATA[I know SMP has something where you can add audio. I think Monkeyjam can as well, I'm not sure.

But, trying to put audio in the frame capture program means you have to figure out all the timing beforehand and compile sounds on an audio program. An easier way to add audio is to put your clips into a editing program. With that, you can add sound on a timeline with the video right there. You can insert in audio file and then move it to where you want it to be. That way, you get the audio exactly where you want it. I use Lightworks, it's a good free editor.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Wed, 07 Sep 2011 23:11:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242656/#p242656</guid>
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			<title><![CDATA[Re: How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242655/#p242655</link>
			<description><![CDATA[Stop Motion Pro offers lots of features, one of which is audio input. so if you've got some money to spend, i'd definatly go with stop motion pro, though if you don't monkeyjam is good to, though i don't remember if it does have audio input]]></description>
			<author><![CDATA[dummy@example.com (Sonjira)]]></author>
			<pubDate>Wed, 07 Sep 2011 23:06:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242655/#p242655</guid>
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			<title><![CDATA[How to add audio?]]></title>
			<link>https://bricksinmotion.com/forums/post/242654/#p242654</link>
			<description><![CDATA[I have MonkeyJam software installed.  I have been making stop frame animation movies with legos, but I can't figure out how to add audio.  Does MonkeyJam allow audio input?
I have also thought about stop motion pro as well.  I am not sure if it allows audio input.
thanks]]></description>
			<author><![CDATA[dummy@example.com (trainrec)]]></author>
			<pubDate>Wed, 07 Sep 2011 22:45:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/242654/#p242654</guid>
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