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		<title><![CDATA[Forums - Bricks in Motion - Animation Camera Movement Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/1151/animation-camera-movement-test/</link>
		<description><![CDATA[The most recent posts in Animation Camera Movement Test.]]></description>
		<lastBuildDate>Tue, 03 Mar 2009 05:35:52 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/27176/#p27176</link>
			<description><![CDATA[Would a camcorder cause the interlace artifacts that are visible in a few places in this shot?  But I've also seen Premiere introduce those.  I use a deinterlace filter in VirtualDub to fix that.

I like the multi-toned brown wall and the animation was good and amusing.

The zooms and pans were too smooth to look like real camera moves, but also started and stopped too abruptly to look like real camera moves.  (I did think the bump at the fall was effective.)  

To better imitate real-looking camera movement, ease in and out of the camera moves just like a real camera crew would push and pull a real camera on a track.  Unfortunately, that means more work during editing, turning each camera move into a series of, probably at minimum, 5 separate digital camera moves:

1. camera just starting to move (very slow)
2. camera picking up speed (speed between 1 & 3)
3. camera moving at full-speed (however fast you decide that should be)
4. camera starting to slow down (speed between 3 & 5)
5. camera almost stopped, barely still moving (very slow)
6. camera at rest.

Maybe some video editors allow for more complex pans and moves than just linear moves like mine has.  That would greatly simplify this. 

Unless you're trying to do a "Bourne Identity" super-shaky camera thing, I'd recommend subtle and slow pans and zooms.  Anything too fast looks ameteurish and makes it obvious that it's a digital move and not a real camera move.]]></description>
			<author><![CDATA[dummy@example.com (AncientBricks)]]></author>
			<pubDate>Tue, 03 Mar 2009 05:35:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/27176/#p27176</guid>
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			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/26089/#p26089</link>
			<description><![CDATA[I thought that it was very well done. The bump was great! What camera did you use?]]></description>
			<author><![CDATA[dummy@example.com (MooCJ)]]></author>
			<pubDate>Sun, 01 Mar 2009 00:21:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/26089/#p26089</guid>
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		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/26080/#p26080</link>
			<description><![CDATA[Wrong place to ask him this thatlegoguy, but he uses Final Cut for Macs, I believe.  Anyways, I do hope that your Powershot fixes all your grain issues because that is the only thing that kills me in your films.  Like VN said, some of the movements were pretty obviously digital, but the camera bump was definitely first class.]]></description>
			<author><![CDATA[dummy@example.com (Cheshire)]]></author>
			<pubDate>Sat, 28 Feb 2009 23:56:44 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/26080/#p26080</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/26067/#p26067</link>
			<description><![CDATA[What software do you use?]]></description>
			<author><![CDATA[dummy@example.com (thatlegoguy)]]></author>
			<pubDate>Sat, 28 Feb 2009 23:07:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/26067/#p26067</guid>
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		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/25440/#p25440</link>
			<description><![CDATA[Super smooth animation and nice pans, but I would advise getting rid of the grain.

-Daragh]]></description>
			<author><![CDATA[dummy@example.com (Daragh)]]></author>
			<pubDate>Fri, 27 Feb 2009 16:10:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/25440/#p25440</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/25202/#p25202</link>
			<description><![CDATA[Ignoring that it was pretty obvious the movements where digital, it looked good. The end bump was great though.]]></description>
			<author><![CDATA[dummy@example.com (VN)]]></author>
			<pubDate>Thu, 26 Feb 2009 17:18:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/25202/#p25202</guid>
		</item>
		<item>
			<title><![CDATA[Re: Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/25170/#p25170</link>
			<description><![CDATA[Yay awesome, love your style. Pity the quality got a little grainy due to the zoom and stuff, but its not such a big deal.

- Robinsonz]]></description>
			<author><![CDATA[robinsonzproductions@gmail.com (Robinsonz)]]></author>
			<pubDate>Thu, 26 Feb 2009 14:21:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/25170/#p25170</guid>
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		<item>
			<title><![CDATA[Animation Camera Movement Test]]></title>
			<link>https://bricksinmotion.com/forums/post/25145/#p25145</link>
			<description><![CDATA[Here's a new test for you guys.
[url=http://www.brickshelf.com/gallery/filmyguy/movies/anmationcameramovetest.mov]Brickshelf[/url]

Just something I thought I'd share. I'm getting better at Key Frames!
Tell me what you think. :)]]></description>
			<author><![CDATA[dummy@example.com (filmyguy)]]></author>
			<pubDate>Thu, 26 Feb 2009 09:23:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/25145/#p25145</guid>
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