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		<title><![CDATA[Forums - Bricks in Motion - Objects Created Out of Sight in Blender]]></title>
		<link>https://bricksinmotion.com/forums/topic/11243/objects-created-out-of-sight-in-blender/</link>
		<description><![CDATA[The most recent posts in Objects Created Out of Sight in Blender.]]></description>
		<lastBuildDate>Wed, 03 Aug 2011 12:41:55 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/233806/#p233806</link>
			<description><![CDATA[I fixed it, thanks a ton, ZP!]]></description>
			<author><![CDATA[dummy@example.com (StudioL30)]]></author>
			<pubDate>Wed, 03 Aug 2011 12:41:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233806/#p233806</guid>
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			<title><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/233803/#p233803</link>
			<description><![CDATA[Your problem is that you probably (Accidentally) moved the 3D cursor. [img]http://upload.wikimedia.org/wikipedia/commons/6/6a/Blender_3D-cursor.png[/img]
This is easy to do, because left-clicking repositions it.
The way to fix this is to press SHIFT+S an choose "Snap Cursor to Center"]]></description>
			<author><![CDATA[ackar99@gmail.com (ZP)]]></author>
			<pubDate>Wed, 03 Aug 2011 12:36:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233803/#p233803</guid>
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		<item>
			<title><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/233801/#p233801</link>
			<description><![CDATA[No, the objects are created not only too far for the camera to see, but for the 3D view itself. When I hit the "S" key, the dotted line points me in the direction of the object, but even if I move it 10000000 units down the X axis (G + X + 10000000), the dotted line continues to point in the same direction. I'll post a screenshot here when I get a chance.]]></description>
			<author><![CDATA[dummy@example.com (StudioL30)]]></author>
			<pubDate>Wed, 03 Aug 2011 12:35:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233801/#p233801</guid>
		</item>
		<item>
			<title><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/233737/#p233737</link>
			<description><![CDATA[Can you move the camera/viewpoint?]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Wed, 03 Aug 2011 00:38:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233737/#p233737</guid>
		</item>
		<item>
			<title><![CDATA[Objects Created Out of Sight in Blender]]></title>
			<link>https://bricksinmotion.com/forums/post/233725/#p233725</link>
			<description><![CDATA[I've been working on a CGI model in Blender, and I've reached the stage in which I need to add some armatures to a character in it. But whenever I create an armature, it appears out of sight. In fact, whenever I try to create any object, it appears offscreen. Is there any way to bring the objects to the main model?

The only solution I can think of is to export and import the model into a new .blend file (though I haven't tried it yet).]]></description>
			<author><![CDATA[dummy@example.com (StudioL30)]]></author>
			<pubDate>Wed, 03 Aug 2011 00:03:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233725/#p233725</guid>
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