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		<title><![CDATA[Forums - Bricks in Motion - Gunshot tests]]></title>
		<link>https://bricksinmotion.com/forums/topic/11212/gunshot-tests/</link>
		<description><![CDATA[The most recent posts in Gunshot tests.]]></description>
		<lastBuildDate>Tue, 16 Aug 2011 18:50:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/237749/#p237749</link>
			<description><![CDATA[The camera movements were flawless. Add a little muzzle flare on test 2. Other than that, amazing job.]]></description>
			<author><![CDATA[dummy@example.com (slipperystudios)]]></author>
			<pubDate>Tue, 16 Aug 2011 18:50:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/237749/#p237749</guid>
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			<title><![CDATA[Re: Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/237418/#p237418</link>
			<description><![CDATA[A bit slow, but I loved the dolly. Keep up the good work!

LeungStudios]]></description>
			<author><![CDATA[dummy@example.com (linkchess)]]></author>
			<pubDate>Mon, 15 Aug 2011 19:32:26 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/237418/#p237418</guid>
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			<title><![CDATA[Re: Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/233204/#p233204</link>
			<description><![CDATA[[quote=AnnoyingNoisesProductions]He looks like a secret agent,[/quote]

That's because he is. :shifty: 
As for the sound, I didn't want to spend half an hour looking for the right sound effect when it wasn't terribly important, so I just used the first sound I could find.  Also, I was going to make a flare in GIMP, but it ended up looking pretty terrible, so I decided to just scrap it.  I'll probably be doing more tests like these anyway, so maybe in the future I'll try a flare.]]></description>
			<author><![CDATA[dummy@example.com (AbsurdAnimations)]]></author>
			<pubDate>Sun, 31 Jul 2011 23:26:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233204/#p233204</guid>
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			<title><![CDATA[Re: Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/233192/#p233192</link>
			<description><![CDATA[Actually, I think the gun sounds were quite fitting. He looks like a secret agent, so it makes sense he might have a silenced pistol for subtlety.
:)
The animation was pretty good, but there seemed to be some long unnecessary pauses.

Also, you should have some sort of flare. I recently typed up something for [url=http://www.bricksinmotion.com/forums/topic/11187/how-to-make-cartoony-gunflares/]"cartoony" flares[/url]
You could also use stock footage, a completely in-shot effect, or just make your own.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Sun, 31 Jul 2011 21:13:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233192/#p233192</guid>
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		<item>
			<title><![CDATA[Re: Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/233190/#p233190</link>
			<description><![CDATA[Not bad! I thought it was really good, the only thing I would do, Is make the gun-shot sound a little louder, it sounded a little more like a paintball gun than a pistol. Other than that, great work! The animation was real smooth too. ;)]]></description>
			<author><![CDATA[jtpfilms@gmail.com (J.TProductions)]]></author>
			<pubDate>Sun, 31 Jul 2011 20:45:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233190/#p233190</guid>
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		<item>
			<title><![CDATA[Gunshot tests]]></title>
			<link>https://bricksinmotion.com/forums/post/233187/#p233187</link>
			<description><![CDATA[[url=http://www.youtube.com/watch?v=slagflY8DlM]Youtube[/url]

Recently I did a few tests for an upcoming spy film, and this is the result.  Overall, it's not my best work, but more than anything I was just testing out a new cradle for my camera.

Comments and criticism are appreciated.]]></description>
			<author><![CDATA[dummy@example.com (AbsurdAnimations)]]></author>
			<pubDate>Sun, 31 Jul 2011 20:21:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/233187/#p233187</guid>
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