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		<title><![CDATA[Forums - Bricks in Motion - Arrows]]></title>
		<link>https://bricksinmotion.com/forums/topic/10255/arrows/</link>
		<description><![CDATA[The most recent posts in Arrows.]]></description>
		<lastBuildDate>Wed, 04 May 2011 23:34:58 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Arrows]]></title>
			<link>https://bricksinmotion.com/forums/post/214691/#p214691</link>
			<description><![CDATA[I've cut the strings off my crossbow so that I can animate them as well, if you have that done and a even 'semi' realistic arrow it'd be awesome]]></description>
			<author><![CDATA[dummy@example.com (Cooked Cat)]]></author>
			<pubDate>Wed, 04 May 2011 23:34:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/214691/#p214691</guid>
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			<title><![CDATA[Re: Arrows]]></title>
			<link>https://bricksinmotion.com/forums/post/214641/#p214641</link>
			<description><![CDATA[Here are my CGI arrows.
[url=http://www.brickshelf.com/gallery/Paragon/CGI/arrow_blur.jpg]With Motion blur[/url]
[url=http://www.brickshelf.com/gallery/Paragon/CGI/arrow_noblur.jpg]Without motion blur[/url]

Making them was quite simple:
I used the LDraw import script to bring the bow and arrow into Blender, then I removed the actual bow.
Next, I separated the the parts of the arrow,(Head, Shaft and Feathers) and textured them individually.
From there, I made a simple animation of the arrow flying, added a motion blur with eight samples and rendered them out.]]></description>
			<author><![CDATA[ackar99@gmail.com (ZP)]]></author>
			<pubDate>Wed, 04 May 2011 18:41:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/214641/#p214641</guid>
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		<item>
			<title><![CDATA[Re: Arrows]]></title>
			<link>https://bricksinmotion.com/forums/post/214612/#p214612</link>
			<description><![CDATA[Or you could make LEGO or stick arrows and mask them. But that would take forever.]]></description>
			<author><![CDATA[edw.boomer@gmail.com (Eddie)]]></author>
			<pubDate>Wed, 04 May 2011 14:04:20 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/214612/#p214612</guid>
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		<item>
			<title><![CDATA[Re: Arrows]]></title>
			<link>https://bricksinmotion.com/forums/post/214608/#p214608</link>
			<description><![CDATA[CGI might work.
I'll model an arrow in Blender 3D, and I'll post a picture of it here.]]></description>
			<author><![CDATA[ackar99@gmail.com (ZP)]]></author>
			<pubDate>Wed, 04 May 2011 13:02:34 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/214608/#p214608</guid>
		</item>
		<item>
			<title><![CDATA[Arrows]]></title>
			<link>https://bricksinmotion.com/forums/post/214594/#p214594</link>
			<description><![CDATA[I'm planning to make a medieval brickfilm and for that I need to make some realistic arrows flying and hitting things. 
The more arrows in one shot, the better, as it were. 
Does somebody has a convincing looking technique to do that in (post-)production?
I prefere to do it in production, but I have no idea how to do this.

Thanks you in advance!

-websitecommissie]]></description>
			<author><![CDATA[dummy@example.com (websitecommissie)]]></author>
			<pubDate>Wed, 04 May 2011 07:55:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/214594/#p214594</guid>
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