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	<title type="html"><![CDATA[Forums - Bricks in Motion - Shaky cam help?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/9998/"/>
	<updated>2011-04-19T01:07:25Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/9998/shaky-cam-help/</id>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211831/#p211831"/>
			<content type="html"><![CDATA[Shaky cam can be achieved without any expensive software (but I highly recommend it). It takes a LOT of time and effort to do it without the software though. You can achieve it by doing this: first make a pattern for how you want to make your camera move, like a figure 8 for example and then little by little move the camera in that pattern.]]></content>
			<author>
				<name><![CDATA[Anteater]]></name>
				<email><![CDATA[anteater201@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3859/</uri>
			</author>
			<updated>2011-04-19T01:07:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/211831/#p211831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211770/#p211770"/>
			<content type="html"><![CDATA[if you're doing it in post-production, the biggest thing to keep in mind is to not only adjust the position of the frame, but also adjust the rotation.  it [b]really[/b] helps to sell the effect.]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2011-04-18T21:21:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/211770/#p211770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211768/#p211768"/>
			<content type="html"><![CDATA[I keyframe.:) :)]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-04-18T21:08:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/211768/#p211768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210192/#p210192"/>
			<content type="html"><![CDATA[I use a nikon coolpix, so i might be able to try it and practice more during production.]]></content>
			<author>
				<name><![CDATA[PoisonFilmsENT]]></name>
				<uri>https://bricksinmotion.com/forums/user/3754/</uri>
			</author>
			<updated>2011-04-10T15:17:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/210192/#p210192</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210184/#p210184"/>
			<content type="html"><![CDATA[Fancypants is great at camera movements during the production stage.  If you have a webcam however you probably want to use keyframing in Post Production.]]></content>
			<author>
				<name><![CDATA[Binding Brick]]></name>
				<email><![CDATA[harrypound54@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2739/</uri>
			</author>
			<updated>2011-04-10T14:48:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/210184/#p210184</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210169/#p210169"/>
			<content type="html"><![CDATA[I don't know about [i]The Profession[/i], I but I know for a fact that the shakycam in MindGame's [i][url=http://www.youtube.com/watch?v=cJTF5wrKhYE]Social Experiment[/url][/i] was done in Adobe After Effects (the zooms were added there too, but the focus was done in-camera). Doing something like that as you're filming is nigh-on impossible...]]></content>
			<author>
				<name><![CDATA[Hazzat]]></name>
				<email><![CDATA[harry@bossert.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/99/</uri>
			</author>
			<updated>2011-04-10T14:13:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/210169/#p210169</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210166/#p210166"/>
			<content type="html"><![CDATA[Watch [url=http://www.youtube.com/watch?v=tcQIYjQkQhg] Fancypants' tutorial [/url]]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2011-04-10T14:10:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/210166/#p210166</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Shaky cam help?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210165/#p210165"/>
			<content type="html"><![CDATA[I have no idea how to achieve this, I have attempted it it before in the past, and even though it seems I was moving the camera ever so slightly, it turns out there was a 9.5 mega-quake on the set:lol: I just want to have have a slight shakey cam effect, such as teh one used in FancyPants "the game" or ZackMG's " The Profession" Please help.]]></content>
			<author>
				<name><![CDATA[PoisonFilmsENT]]></name>
				<uri>https://bricksinmotion.com/forums/user/3754/</uri>
			</author>
			<updated>2011-04-10T14:08:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/210165/#p210165</id>
		</entry>
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