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	<title type="html"><![CDATA[Forums - Bricks in Motion - Ldraw and Blender Tips and Tricks]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/9279/"/>
	<updated>2019-05-15T11:07:30Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/9279/ldraw-and-blender-tips-and-tricks/</id>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381730/#p381730"/>
			<content type="html"><![CDATA[With Stud.io you can export as collada file. I don’t know if Ldraw has that function but I think it does.

Blender accepts collada file formats.]]></content>
			<author>
				<name><![CDATA[The_Director]]></name>
				<uri>https://bricksinmotion.com/forums/user/140323/</uri>
			</author>
			<updated>2019-05-15T11:07:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/381730/#p381730</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381729/#p381729"/>
			<content type="html"><![CDATA[[quote]That works only for parts that both Ldraw and LDD have.  Certain hair pieces in LDD, for example, don't load into Blender because the folks at Ldraw haven't made one yet.
[i][url=https://wiki.blender.org/wiki/Extensions:2.4/Py/Scripts/Import/LDRAW]wiki.blender.org/wiki/Extensions:2.4/Py/Scripts/LDRAW/import/wiki/[/url][url=https://writemyessaytoday.net/]writemyessay[/url][/i][/quote]

Any experience with this Blender LDraw importer - ImportLDraw  by TobyLobster? What Blender import tool could be the best? Thanks, and sorry for this bump, just looking for valid information from experienced users (no answer from LDraw community members so far).]]></content>
			<author>
				<name><![CDATA[randybonnette]]></name>
				<uri>https://bricksinmotion.com/forums/user/140847/</uri>
			</author>
			<updated>2019-05-15T09:48:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/381729/#p381729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/326070/#p326070"/>
			<content type="html"><![CDATA[[url]http://www.creativecrash.com/maya/script/davveys-lego-generator[/url]

If I can put this in here for anyone who uses Maya, this is an (old) LEGO generator plugin for Maya. It's not the greatest, but it is the easiest way I have found to generate LEGO pieces. It needs an update on colours, and I find the tiles have too much of curve on it, but it has a good selection of basic pieces (no minifigures). A bit of bashing should fix it up for anyone who wants to use it :)]]></content>
			<author>
				<name><![CDATA[Kieren Barnett]]></name>
				<uri>https://bricksinmotion.com/forums/user/131701/</uri>
			</author>
			<updated>2014-06-16T05:37:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/326070/#p326070</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/326068/#p326068"/>
			<content type="html"><![CDATA[If anyone is still following this tutorial into Blender 2.6, some changes: There is an LDR importer script for 2.6 or higher.  Note that it doesn't link duplicate pieces so you'll have to manually do that ([i]hotkey [/i]Alt+D).  Blender 2.6 and higher has the Inset Tool ([i]hotkey[/i] I) that pretty much does what this tutorial is about in one step.  With that, my tutorial is obsolete and I'm unsticking it.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2014-06-16T04:35:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/326068/#p326068</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239618/#p239618"/>
			<content type="html"><![CDATA[[quote=Mutuceba]This is good but how t=do you use it with actual stopmotion?
I just want to implement 3d models into my scene but dont know how[/quote]
That's unrelated to this topic but the idea is that you match your physical camera settings with your 3D camera.  That includes position, angle, and focal length.

Please refer to [url=http://www.bricksinmotion.com/forums/topic/10330/cgi-backrounds/]this thread[/url].

[quote=Rusty]Why do some of the faces on my models turn invisible when I turn on Textured and/or press Play?[/quote]
Unrelated to this topic.  Please refer to [url=http://www.bricksinmotion.com/forums/topic/5990/the-cgi-thread/]this thread[/url] for all CGI question.  Check where your camera is and check to see if your face's normals are facing the right way.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-08-22T23:07:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/239618/#p239618</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239608/#p239608"/>
			<content type="html"><![CDATA[Why do some of the faces on my models turn invisible when I turn on Textured and/or press Play?]]></content>
			<author>
				<name><![CDATA[Rusty]]></name>
				<uri>https://bricksinmotion.com/forums/user/741/</uri>
			</author>
			<updated>2011-08-22T22:41:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/239608/#p239608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/238795/#p238795"/>
			<content type="html"><![CDATA[This is good but how t=do you use it with actual stopmotion?
I just want to implement 3d models into my scene but dont know how]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2011-08-20T14:36:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/238795/#p238795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233972/#p233972"/>
			<content type="html"><![CDATA[Add it to your blender script folder.  Where is it?  If you have to ask that, then you'll need to go back to Blender 101.  Note: my instructions are for 2.49a or older.  It currently doesn't work for the newer version of Blender.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-08-03T22:57:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/233972/#p233972</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233953/#p233953"/>
			<content type="html"><![CDATA[I downloaded the file...how do I use it?]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-08-03T21:24:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/233953/#p233953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233721/#p233721"/>
			<content type="html"><![CDATA[[quote=ZP]Export the model as an Ldraw file, then import it into Blender 2.49 with the Ldraw import script.[/quote]
That works only for parts that both Ldraw and LDD have.  Certain hair pieces in LDD, for example, don't load into Blender because the folks at Ldraw haven't made one yet.[quote=VanderFlame Studios]Where and how do I use the Ldraw import script?[/quote]
[url]http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Import/LDRAW[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-08-02T23:50:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/233721/#p233721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233694/#p233694"/>
			<content type="html"><![CDATA[Where and how do I use the Ldraw import script?]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-08-02T22:10:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/233694/#p233694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233674/#p233674"/>
			<content type="html"><![CDATA[Export the model as an Ldraw file, then import it into Blender 2.49 with the Ldraw import script.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-08-02T21:40:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/233674/#p233674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233637/#p233637"/>
			<content type="html"><![CDATA[Ask an LDD expert.  This thread is about LDraw.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-08-02T18:58:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/233637/#p233637</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233587/#p233587"/>
			<content type="html"><![CDATA[So how do you get a Lego Digital Designer file into Blender?]]></content>
			<author>
				<name><![CDATA[Rusty]]></name>
				<uri>https://bricksinmotion.com/forums/user/741/</uri>
			</author>
			<updated>2011-08-02T16:17:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/233587/#p233587</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ldraw and Blender Tips and Tricks]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/232483/#p232483"/>
			<content type="html"><![CDATA[Exporting a model as a .3ds, then importing it into 2.58 makes all the polygons are triangular, not  square.
This gives for a strange, saw-tooth look around the edges of the studs.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-07-28T11:23:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/232483/#p232483</id>
		</entry>
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