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	<title type="html"><![CDATA[Forums - Bricks in Motion - "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/9146/"/>
	<updated>2011-01-14T22:05:57Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/9146/c-is-for-call-of-duty-gun-muzzleflash-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194832/#p194832"/>
			<content type="html"><![CDATA[Okay, so here's my reply to all of you who commented (thanks by the way!).

I know there was light flicker, I stated it on my first post, it was (I believe) because I was wearing a light colored sweatshirt and was standing too close to the light. Light flicker usually isn't my main problem in films.

Animation in my opinion was the best I've done so far except when it came to the kids moving part, because I started hurrying and the animation became too choppy. My fault.

Actual effects- I used the same couple of flashes for the shots, and they weren't in the correct perspective, that's because I didn't spend much time looking for the best shot. The actual keying of the flashes was hard, I can't seem to get it right in Sony Vegas, but I think they were fine, just too big for the gun size.

Thanks all who commented! Oh, and sorry about the credits, I wanted to try that style of credits- if you notice every film of mine has a different style of credits, because I keep trying new things in Vegas.]]></content>
			<author>
				<name><![CDATA[DerTarchin]]></name>
				<uri>https://bricksinmotion.com/forums/user/2267/</uri>
			</author>
			<updated>2011-01-14T22:05:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/194832/#p194832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194803/#p194803"/>
			<content type="html"><![CDATA[Animation was alright, a little bit choppy in some places, but can easily be improved by taking your time.
Light flicker is very noticeable, and decreases the quality of the test.
Actual effects were not very good, they were much too large for the scale of the guns, and they were not keyed the best.
The credits lasted much too long, especially for a test.

3/5

Needs work, but minimal work.]]></content>
			<author>
				<name><![CDATA[MOL]]></name>
				<uri>https://bricksinmotion.com/forums/user/60/</uri>
			</author>
			<updated>2011-01-14T20:49:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/194803/#p194803</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194589/#p194589"/>
			<content type="html"><![CDATA[The animation was smooth, the thing I noticed was the light flicker, it kind of detracted from the rest of the film. The muzzle flashes were good, but they still need a little work. Nice job. A great way to teach the ABCs!]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2011-01-13T16:15:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/194589/#p194589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194551/#p194551"/>
			<content type="html"><![CDATA[[quote=DerTarchin]Okay, yeah, Stoppedmotion and someone else YouTube commented about the naked kid... that was because I couldn't seperate the legs from the plain brown torso, so I just added a head, and... yeah. Sorry if I offended anyone, cause I didn't mean to. It's actually an ewok body. :yes:[/quote]

Oh I dont think its offensive. I found it funny.]]></content>
			<author>
				<name><![CDATA[Stoppedmotion]]></name>
				<uri>https://bricksinmotion.com/forums/user/1154/</uri>
			</author>
			<updated>2011-01-13T02:15:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/194551/#p194551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194517/#p194517"/>
			<content type="html"><![CDATA[Okay, yeah, Stoppedmotion and someone else YouTube commented about the naked kid... that was because I couldn't seperate the legs from the plain brown torso, so I just added a head, and... yeah. Sorry if I offended anyone, cause I didn't mean to. It's actually an ewok body. :yes:]]></content>
			<author>
				<name><![CDATA[DerTarchin]]></name>
				<uri>https://bricksinmotion.com/forums/user/2267/</uri>
			</author>
			<updated>2011-01-13T00:12:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/194517/#p194517</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194515/#p194515"/>
			<content type="html"><![CDATA[Why was there a nude black minifig haha?

Great animation muzzle flash looked nice]]></content>
			<author>
				<name><![CDATA[Stoppedmotion]]></name>
				<uri>https://bricksinmotion.com/forums/user/1154/</uri>
			</author>
			<updated>2011-01-13T00:00:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/194515/#p194515</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194512/#p194512"/>
			<content type="html"><![CDATA[[quote=Brickyman]But I could see the animation, which was superb[/quote]
The animation seemed a bit amateurish to me, being with the camera bumps and actual animation. And I agree with Brickyman on the muzzle flashes.]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2011-01-12T23:29:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/194512/#p194512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194462/#p194462"/>
			<content type="html"><![CDATA[Headphone port is busted too.

This computer is dying, the hardrive's failing, the memory is small, it's extremely out of date, and I mean ancient...

But oh well, keep it as long as it lasts...]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2011-01-12T18:47:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/194462/#p194462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194456/#p194456"/>
			<content type="html"><![CDATA[You should listen to it, but on some earphones- its my impression that makes it funny, I think. Also how I voiced a dozen kids at once. :P 

Thanks for the comments guys!]]></content>
			<author>
				<name><![CDATA[DerTarchin]]></name>
				<uri>https://bricksinmotion.com/forums/user/2267/</uri>
			</author>
			<updated>2011-01-12T18:38:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/194456/#p194456</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194455/#p194455"/>
			<content type="html"><![CDATA[Well, I have no speakers on this computer, so I couldn't hear the Barney impression.. D:

But I could see the animation, which was superb, some light flicker which is unusual for you... And the muzzle flashes... They looked pretty nice, but a little too obvious that they were fake. Maybe you should try making them a little more transparent?

Overall, it was pretty nice..]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2011-01-12T18:33:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/194455/#p194455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194454/#p194454"/>
			<content type="html"><![CDATA[Haha, I liked it, even for a test. The muzzle flares were nice (mind sending me the file ;) )]]></content>
			<author>
				<name><![CDATA[Mason]]></name>
				<email><![CDATA[mindofmason@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2302/</uri>
			</author>
			<updated>2011-01-12T18:32:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/194454/#p194454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA["C is for Call of Duty" Gun Muzzle-Flash Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/194452/#p194452"/>
			<content type="html"><![CDATA[[url=http://www.youtube.com/watch?v=020WQdxeEiA]Gun Muzzle-Flash Test "C is for Call of Duty"[/url]

A test featuring a Barney impression, Call of Duty and a bunch of wild, gun-wielding kids. I'm testing how to chroma key gun muzzle-flash stock footage and compile multiple voices- all of whom were created by me.

Tell me what you think! (I know there's some light flicker, don't tell me about that). By the way, this is one of the smoothest animations I've done so far... and another fun fact- I've never even played Call of Duty either, I just wanted the kids to play something popular and violent.]]></content>
			<author>
				<name><![CDATA[DerTarchin]]></name>
				<uri>https://bricksinmotion.com/forums/user/2267/</uri>
			</author>
			<updated>2011-01-12T18:29:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/194452/#p194452</id>
		</entry>
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