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	<title type="html"><![CDATA[Forums - Bricks in Motion - First Person Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/9005/"/>
	<updated>2011-01-04T02:15:16Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/9005/first-person-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/192540/#p192540"/>
			<content type="html"><![CDATA[I thought it was KEWL! :D                                                  |        |
                                                                                     |  |     |  |
I think that you should animate the "walk" cycle like this: |       ||      |]]></content>
			<author>
				<name><![CDATA[1011Ev]]></name>
				<uri>https://bricksinmotion.com/forums/user/1787/</uri>
			</author>
			<updated>2011-01-04T02:15:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/192540/#p192540</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/192025/#p192025"/>
			<content type="html"><![CDATA[I could do stock movements like in a video game and then mask it in (the green screen reflects on the gun), or I could just focus on whatever the gun is shooting at and leave the gun out of focus.

EDIT: 

[img]http://www.brickshelf.com/gallery/Forlorn/Random/imgp0237.jpg[/img]]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-01-02T01:44:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/192025/#p192025</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191816/#p191816"/>
			<content type="html"><![CDATA[[quote=Tryxx]This was really good. The only flaw is that the focus is only on the weapon and the background is blurry. I don't know how to solve that though.[/quote]

  The only way i can think of to fix this problem is to do the first person shot and then green screen in the gun, although that would be very hard.]]></content>
			<author>
				<name><![CDATA[Catastrophe]]></name>
				<uri>https://bricksinmotion.com/forums/user/1920/</uri>
			</author>
			<updated>2011-01-01T16:08:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/191816/#p191816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191790/#p191790"/>
			<content type="html"><![CDATA[awesome, looks like star wars battlefront]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2011-01-01T15:10:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/191790/#p191790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191768/#p191768"/>
			<content type="html"><![CDATA[This was really good. The only flaw is that the focus is only on the weapon and the background is blurry. I don't know how to solve that though.]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2011-01-01T12:58:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/191768/#p191768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191740/#p191740"/>
			<content type="html"><![CDATA[Smooth animation. Like the way you made it look like it was walking, not just smooth, but bumpy, which was a good effect. 
One more practice and you'll be really good!]]></content>
			<author>
				<name><![CDATA[DWStorm]]></name>
				<uri>https://bricksinmotion.com/forums/user/1636/</uri>
			</author>
			<updated>2011-01-01T09:37:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/191740/#p191740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[First Person Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191729/#p191729"/>
			<content type="html"><![CDATA[[url]http://www.youtube.com/watch?v=ph9jav1UQC4[/url]

20fps, I used a torso that I cut the neck off of for this purpose ages ago and then attched it to a long tile brick coming out from under my QC9000's lego cradle. It turned out ok, but the walk cycle was too fast. This was a quick technique test and in that sense I think it worked out well.]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-01-01T06:53:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/191729/#p191729</id>
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