<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Forums - Bricks in Motion - The Cinematography Thread.]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/8358/"/>
	<updated>2011-02-11T14:26:07Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/8358/the-cinematography-thread/</id>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/200332/#p200332"/>
			<content type="html"><![CDATA[[quote=BertL][quote=RedBrick1]Just thinking, perhaps we should compile some of this into an article and put it in the resources section?[/quote]
What's stopping you from writing an article?[/quote]

Now that I think of it, nothing. I think I might attempt to write something. (So far I have only submitted links.)

EDIT! I have started an article on basic cinematography, any thing that you think needs to be addressed?]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2011-02-11T14:26:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/200332/#p200332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/200318/#p200318"/>
			<content type="html"><![CDATA[[quote=RedBrick1]Just thinking, perhaps we should compile some of this into an article and put it in the resources section?[/quote]
What's stopping you from writing an article?]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2011-02-11T04:31:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/200318/#p200318</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/200313/#p200313"/>
			<content type="html"><![CDATA[How would some of you guys animate an elevator scene?
I have my camera (Logitech C910) in a cradle. The scene is inside an elevator, so how do you suppose I simulate the moving of it?
Change the lighting? Something... Can anyone give me some tips?]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2011-02-11T04:02:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/200313/#p200313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/200237/#p200237"/>
			<content type="html"><![CDATA[Just thinking, perhaps we should compile some of this into an article and put it in the resources section?]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2011-02-10T20:16:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/200237/#p200237</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/200016/#p200016"/>
			<content type="html"><![CDATA[I do my filming at night so that the lighting stays near the same. light off. Sun Down. set light(s) on. depending on where you computer is will also make the lighting different.]]></content>
			<author>
				<name><![CDATA[Cooked Cat]]></name>
				<uri>https://bricksinmotion.com/forums/user/2836/</uri>
			</author>
			<updated>2011-02-09T01:11:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/200016/#p200016</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/198273/#p198273"/>
			<content type="html"><![CDATA[[quote=RedBrick1]I have been taking a film class, and I have been blown away with the stuff that I didn't know! Storyboarding is alot more complex then you would think. One thing though that I have been taught, and have noticed is that audio is REALLY important. In someways more important then the visual picture. Having bad sound in a video really detracts from the overall film.[/quote]

I second that 100% - and too many (good) brick films has bad audio:|]]></content>
			<author>
				<name><![CDATA[opjazz]]></name>
				<uri>https://bricksinmotion.com/forums/user/91/</uri>
			</author>
			<updated>2011-01-31T09:35:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/198273/#p198273</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/197786/#p197786"/>
			<content type="html"><![CDATA[I have been taking a film class, and I have been blown away with the stuff that I didn't know! Storyboarding is alot more complex then you would think. One thing though that I have been taught, and have noticed is that audio is REALLY important. In someways more important then the visual picture. Having bad sound in a video really detracts from the overall film.]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2011-01-29T16:46:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/197786/#p197786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/197075/#p197075"/>
			<content type="html"><![CDATA[...and here is the YouTube Channel:

[url]http://www.youtube.com/user/StoryboardSecrets[/url]

/opjazz]]></content>
			<author>
				<name><![CDATA[opjazz]]></name>
				<uri>https://bricksinmotion.com/forums/user/91/</uri>
			</author>
			<updated>2011-01-25T13:15:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/197075/#p197075</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/197074/#p197074"/>
			<content type="html"><![CDATA[This video tutorial on storyboarding is actually a grat tutorial on cinematography too!

[url]http://cartoonsnap.blogspot.com/2010/05/start-of-storyboard-week.html[/url]

It´s worth watching a couple of times :)]]></content>
			<author>
				<name><![CDATA[opjazz]]></name>
				<uri>https://bricksinmotion.com/forums/user/91/</uri>
			</author>
			<updated>2011-01-25T13:13:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/197074/#p197074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/196822/#p196822"/>
			<content type="html"><![CDATA[[quote=RedBrick1]Always make sure to use the rule of thirds. If two people are having a conversation, make sure that one is justified to the right of the screen, and the other to the left. This helps to avoid confusing the audience over which one is facing which way.[/quote]
Interesting. Useful to know like the 180 degree rule. Another great rule is the grid thing rule. Indy mogul did a good video on this other cinematography rules but I can't find it :(]]></content>
			<author>
				<name><![CDATA[Ratboy Productions]]></name>
				<email><![CDATA[joshua@ratboyproductions.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/838/</uri>
			</author>
			<updated>2011-01-23T23:05:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/196822/#p196822</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/196438/#p196438"/>
			<content type="html"><![CDATA[I hear some can and when it comes to filming i find that just holding a small piece off screen (such as a foot) can save time when haivng characters jump or fall. Instead of having string or editing out whatever is holding them up.

Also to your sig i am an apple :lol:]]></content>
			<author>
				<name><![CDATA[Atomic_Apple]]></name>
				<uri>https://bricksinmotion.com/forums/user/3300/</uri>
			</author>
			<updated>2011-01-21T22:26:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/196438/#p196438</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/196324/#p196324"/>
			<content type="html"><![CDATA[Imagine if real humans can do that....]]></content>
			<author>
				<name><![CDATA[Thunderbolt]]></name>
				<uri>https://bricksinmotion.com/forums/user/2401/</uri>
			</author>
			<updated>2011-01-21T07:58:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/196324/#p196324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191659/#p191659"/>
			<content type="html"><![CDATA[i love to take advantage of the fact there hands can turn 360 degrees   so there hands spin all the way around when there talking :rolleyes:]]></content>
			<author>
				<name><![CDATA[buikes]]></name>
				<uri>https://bricksinmotion.com/forums/user/3074/</uri>
			</author>
			<updated>2011-01-01T01:20:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/191659/#p191659</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/190576/#p190576"/>
			<content type="html"><![CDATA[You should get either get a QCP9000 or a C910.]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2010-12-28T03:21:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/190576/#p190576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Cinematography Thread.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/190569/#p190569"/>
			<content type="html"><![CDATA[I am struggle quite a lot on cinematography. I don't think my lighting is nowhere near good enough. I use white paper of my lamps so the heat doesn't raise the lego board and it reduces light flicker with my webcam. I reckon it is my camera though, I got an automatic webcam that automatically focuses and automatically adjusts the right lighting exposure. Of course I was not aware about this when I was looking for a camera but that makes it hard for me to make a cinematic film.]]></content>
			<author>
				<name><![CDATA[StormWProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/2919/</uri>
			</author>
			<updated>2010-12-28T02:58:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/190569/#p190569</id>
		</entry>
</feed>
