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	<title type="html"><![CDATA[Forums - Bricks in Motion - Bullet Time Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/8226/"/>
	<updated>2011-01-27T21:16:45Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/8226/bullet-time-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/197513/#p197513"/>
			<content type="html"><![CDATA[For  those of you who wanted to know more specifically how I did this:
I submitted a toturial that will (hopefully) be published soon in the Resources section.

Edit: [url=http://www.bricksinmotion.com/resources/view/128/]here[/url] it is.]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2011-01-27T21:16:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/197513/#p197513</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/192327/#p192327"/>
			<content type="html"><![CDATA[I moved the camera around the set and made the minifig fly using Photoshop(masking).]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2011-01-03T07:57:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/192327/#p192327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/192304/#p192304"/>
			<content type="html"><![CDATA[How did you do the bullet time effect?]]></content>
			<author>
				<name><![CDATA[Lightning]]></name>
				<uri>https://bricksinmotion.com/forums/user/2694/</uri>
			</author>
			<updated>2011-01-03T02:54:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/192304/#p192304</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191383/#p191383"/>
			<content type="html"><![CDATA[Ok. Thanks anyway :)]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2010-12-31T00:00:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/191383/#p191383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191372/#p191372"/>
			<content type="html"><![CDATA[[quote=coolasice11]Can you give us some behind-the-scenes pics?[/quote]
Unfortunately not:( I made this quite some time ago, and I forgot to take some pictures by then.]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2010-12-30T23:39:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/191372/#p191372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191366/#p191366"/>
			<content type="html"><![CDATA[Can you give us some behind-the-scenes pics?]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2010-12-30T23:26:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/191366/#p191366</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191292/#p191292"/>
			<content type="html"><![CDATA[[quote=Tryxx]I took tracks (for Lego trains) and made a circle with them so I could drive my camera on a train around the set.[/quote]
And some masking for the flying things.]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2010-12-30T19:29:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/191292/#p191292</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/191132/#p191132"/>
			<content type="html"><![CDATA[How did you do that?]]></content>
			<author>
				<name><![CDATA[Lightning]]></name>
				<uri>https://bricksinmotion.com/forums/user/2694/</uri>
			</author>
			<updated>2010-12-30T05:25:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/191132/#p191132</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/186764/#p186764"/>
			<content type="html"><![CDATA[A slow-mo effect when the guy got shot would've been the frosting on the cake as well.]]></content>
			<author>
				<name><![CDATA[Living LEGO]]></name>
				<uri>https://bricksinmotion.com/forums/user/495/</uri>
			</author>
			<updated>2010-12-15T19:56:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/186764/#p186764</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/186748/#p186748"/>
			<content type="html"><![CDATA[Thanks for commenting, everyone!]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2010-12-15T17:06:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/186748/#p186748</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/186714/#p186714"/>
			<content type="html"><![CDATA[the permanent rotation was a nice idea, but even too me it was a bit to bumpy.]]></content>
			<author>
				<name><![CDATA[Piet]]></name>
				<uri>https://bricksinmotion.com/forums/user/357/</uri>
			</author>
			<updated>2010-12-15T08:54:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/186714/#p186714</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/186709/#p186709"/>
			<content type="html"><![CDATA[I felt very dizzy after watching this. :dizzy: Still, good job!]]></content>
			<author>
				<name><![CDATA[Thunderbolt]]></name>
				<uri>https://bricksinmotion.com/forums/user/2401/</uri>
			</author>
			<updated>2010-12-15T06:46:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/186709/#p186709</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/186526/#p186526"/>
			<content type="html"><![CDATA[Nice gunfire!]]></content>
			<author>
				<name><![CDATA[StormWProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/2919/</uri>
			</author>
			<updated>2010-12-14T11:31:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/186526/#p186526</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/180687/#p180687"/>
			<content type="html"><![CDATA[That was fantastic but I have to agree it was bumpy not to bumpy but a bit bumpy.
Also I loved the gun effect!]]></content>
			<author>
				<name><![CDATA[masterman129]]></name>
				<uri>https://bricksinmotion.com/forums/user/1268/</uri>
			</author>
			<updated>2010-11-14T20:47:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/180687/#p180687</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet Time Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/180684/#p180684"/>
			<content type="html"><![CDATA[[quote=VIMStudios]Or instead of doing that, just keep your camera still and move the actual baseplate in 360 degrees! It would look even better if you did that.[/quote]

Yeah, I thought about that, but I would have had to move the lamps that illuminated the set as well to avoid strange movements of the shadows.
But you're right, there wouldn't have been that many camera bumps etc.
:)]]></content>
			<author>
				<name><![CDATA[Tryxx]]></name>
				<uri>https://bricksinmotion.com/forums/user/2597/</uri>
			</author>
			<updated>2010-11-14T20:41:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/180684/#p180684</id>
		</entry>
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