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	<title type="html"><![CDATA[Forums - Bricks in Motion - Particle Collision Problem in Blender]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/8158/"/>
	<updated>2010-10-14T20:46:13Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/8158/particle-collision-problem-in-blender/</id>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/175248/#p175248"/>
			<content type="html"><![CDATA[If the particles themselves are collision objects, it should work fine]]></content>
			<author>
				<name><![CDATA[roRyL]]></name>
				<uri>https://bricksinmotion.com/forums/user/1185/</uri>
			</author>
			<updated>2010-10-14T20:46:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/175248/#p175248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/175076/#p175076"/>
			<content type="html"><![CDATA[yeah, it didn't work like i thought it would... after experimenting, i don't think there's a possible way to deform cloth with partacles]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-13T21:54:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/175076/#p175076</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/175058/#p175058"/>
			<content type="html"><![CDATA[[quote=shovel pounder]oh, wait.  Try plying with "boids" physics  (the default is "newtonian")  I'm experimenting with it right now, and it looks like i might be on to something :D   
 
  (un-check the "allow flight" check box)[/quote]


I've used boids a lot before, and it would only really work if they bounced on a flat plane. Anyways, there's probably a much easier way to do it with newtonain physics. Boids are for if you want a bunch of "living" objects.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-10-13T21:08:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/175058/#p175058</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174997/#p174997"/>
			<content type="html"><![CDATA[If the particles are an object or a group, make all the objects in the group collision objects]]></content>
			<author>
				<name><![CDATA[roRyL]]></name>
				<uri>https://bricksinmotion.com/forums/user/1185/</uri>
			</author>
			<updated>2010-10-13T12:54:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/174997/#p174997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174733/#p174733"/>
			<content type="html"><![CDATA[oh, wait.  Try plying with "boids" physics  (the default is "newtonian")  I'm experimenting with it right now, and it looks like i might be on to something :D   
 
  (un-check the "allow flight" check box)]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-12T01:12:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/174733/#p174733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174730/#p174730"/>
			<content type="html"><![CDATA[...]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-12T01:10:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/174730/#p174730</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174726/#p174726"/>
			<content type="html"><![CDATA[that blows well thinks for letting me R.I.P]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-12T00:54:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/174726/#p174726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174721/#p174721"/>
			<content type="html"><![CDATA[to do it, you need reactor particles, and blender 2.5 doesn't have that feature yet :( .  i don't think there's an alternative.  i experimented quite a bit, but couldn't find a way to make cloth react with particles. 

sorry.]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-12T00:15:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/174721/#p174721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Particle Collision Problem in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174650/#p174650"/>
			<content type="html"><![CDATA[Okay so ive got this scene of thousands of uvspheres boucing (im using particles mimicking UVshperes) but anyways i have them boucne off the floor and into oblivion.
I tried adding some cloth for them to collide with and deform the cloth like hit it and show the indents in to the cloth but when i added the cloth the particles didnt deform it. I have the cloth set as a collisio object because when i dont the particles go right through the cloth.
please help on how to deform cloth with particles.]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-11T19:54:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/174650/#p174650</id>
		</entry>
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