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	<title type="html"><![CDATA[Forums - Bricks in Motion - Some Blender Tutorials]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/8126/"/>
	<updated>2010-11-06T22:39:10Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/8126/some-blender-tutorials/</id>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/179393/#p179393"/>
			<content type="html"><![CDATA[[url]http://www.youtube.com/watch?v=vjGPk2-wFoY[/url]
Fur tut is up]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-11-06T22:39:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/179393/#p179393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/176636/#p176636"/>
			<content type="html"><![CDATA[BUMP

[quote=Mutuceba][quote=Juggernaut Pictures]Camera matching would be fantastic.

-Justin[/quote]
Like how so like tracking a camera with an object or like live action integration[/quote]
Whoa, sorry for the long reply. Live action integration is what I was referring to.]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2010-10-22T21:58:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/176636/#p176636</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174424/#p174424"/>
			<content type="html"><![CDATA[bump
sorry but let me just post the new newest addition
[url=http://www.youtube.com/watch?v=9zrt7LTsHKU]fluid[/url]]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-10T03:30:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/174424/#p174424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174005/#p174005"/>
			<content type="html"><![CDATA[Thanks that actually works better]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-07T02:15:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/174005/#p174005</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/174000/#p174000"/>
			<content type="html"><![CDATA[nice tutorials! :D   One thing I recommend from the modeling setup tutorial, though, is when you go to split the cube in half for the mirror modifier, use a loop cut by pressing Ctrl+R.  A purple line will show up, and it shows where the loop cut will be placed.  Click to place it.  You can use the scroll wheel to make more...  Then, you select half of it and delete it, and you won't have extra vertices.]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-07T01:30:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/174000/#p174000</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173973/#p173973"/>
			<content type="html"><![CDATA[Sure thanks for watching I really appreciate it]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-06T22:59:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/173973/#p173973</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173968/#p173968"/>
			<content type="html"><![CDATA[I can't say how much thanks I owe you Mutuceba. I never though of doing that trick for modeling with reference shots, and if you hadn't I probably wouldn't have ever started on the hairpiece again. Thank you again!]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-10-06T21:54:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/173968/#p173968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173966/#p173966"/>
			<content type="html"><![CDATA[[quote=Juggernaut Pictures]Camera matching would be fantastic.

-Justin[/quote]
Like how so like tracking a camera with an object or like live action integration]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-06T21:38:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/173966/#p173966</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173915/#p173915"/>
			<content type="html"><![CDATA[hey guys, go to [url]http://www.blenderguru.com/[/url] it has a great fire tutorial [url]http://www.blenderguru.com/creating-realistic-fire/[/url]]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-10-06T17:37:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/173915/#p173915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173874/#p173874"/>
			<content type="html"><![CDATA[Camera matching would be fantastic.

-Justin]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2010-10-06T12:28:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/173874/#p173874</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173872/#p173872"/>
			<content type="html"><![CDATA[Fire?
I really want to learn that.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2010-10-06T12:07:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/173872/#p173872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Some Blender Tutorials]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173820/#p173820"/>
			<content type="html"><![CDATA[Ive made some tutorials on Blender if any of you guys are intersested they cover the basics of the interface and some of the powers of Blender
Suggestions are welcome!
[url=http://www.youtube.com/watch?v=IROXAgSXzmI]Basic Interface[/url]
[url=http://www.youtube.com/watch?v=uJ5CHylduRw]Cloth Simulator[/url]
[url=http://www.youtube.com/watch?v=r_47d5TZD78]Modeling Setup[/url]
[url=http://www.youtube.com/watch?v=9zrt7LTsHKU]fluid[/url]
[url=http://www.youtube.com/watch?v=rRX-aatXaqQ]Particles[/url]
Please check em out and even request your own]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-10-06T00:55:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/173820/#p173820</id>
		</entry>
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