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	<title type="html"><![CDATA[Forums - Bricks in Motion - Whishes for new Bafran]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/8102/"/>
	<updated>2010-10-05T20:48:27Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/8102/whishes-for-new-bafran/</id>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173763/#p173763"/>
			<content type="html"><![CDATA[I think the most important feature will be a documentation, so everybody knows which features are included.

[quote=Joniversal (if he used english)]Hey batze,
That sounds good. But I think greenscreening isn't really needed. What I would also like:
to make pictures lighter or darker

Joni
[/quote]
Well, greenscreening is not on top of my todo-list. But what if you want to remove something via greenscreen (a computer screen for example) and then put other stuff behind on more layers. Then a second program for greenscreening will be difficult to use, as you would have to change programs and import/export very often. But I don't know how difficult greenscreening is to program.

Color- and brightness-ajustments are now also in the list.


[quote=T.G-Tom]Maybe a ''copy previous mask on this picture'' tool?
Like, that you don't have to draw the same box over and over again, and just can use 1 and adjust it a little everytime.
It would make [url=http://www.youtube.com/watch?v=N1oU2UKohrE]this[/url] ALOT easier.[/quote]

I'm shocked that even Mario didn't know that this feature is already included. I explained it in [url=http://bricktrick.de/index-e-bafran.php]my (german) tutorial[/url]: You can use the "move-tool" to move a mask. If there isn't a mask the mask from the picture before will be copied.

That is kind of the whole point of my program. Otherwise one could just use gimp.


Nevertheless, the new version will include multiselect, the possibility to show masks in the timeline and  to move / copy them whereever you like. All will multiselect too, of course.


[b]PS.:[/b] Looking at the translated version of my tutorial I think Mario did know that, as he translated it.]]></content>
			<author>
				<name><![CDATA[batze]]></name>
				<uri>https://bricksinmotion.com/forums/user/2463/</uri>
			</author>
			<updated>2010-10-05T20:48:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/173763/#p173763</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173737/#p173737"/>
			<content type="html"><![CDATA[Maybe a ''copy previous mask on this picture'' tool?
Like, that you don't have to draw the same box over and over again, and just can use 1 and adjust it a little everytime.
It would make [url=http://www.youtube.com/watch?v=N1oU2UKohrE]this[/url] ALOT easier.]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-10-05T20:00:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/173737/#p173737</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173734/#p173734"/>
			<content type="html"><![CDATA[Hey Batze, 
Hört sich ja schon gut an. Das mit dem Greenscreening find ich ein bisschen überflüssig. Was noch cool wäre:
dass man die Bilder verhellern und verdunkeln kann :) 

Joni]]></content>
			<author>
				<name><![CDATA[Joniversal]]></name>
				<uri>https://bricksinmotion.com/forums/user/2049/</uri>
			</author>
			<updated>2010-10-05T19:50:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/173734/#p173734</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173712/#p173712"/>
			<content type="html"><![CDATA[It is.]]></content>
			<author>
				<name><![CDATA[zerowellies]]></name>
				<email><![CDATA[brickflicks@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/302/</uri>
			</author>
			<updated>2010-10-05T17:32:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/173712/#p173712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173636/#p173636"/>
			<content type="html"><![CDATA[Make it free!!]]></content>
			<author>
				<name><![CDATA[MadBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1827/</uri>
			</author>
			<updated>2010-10-05T01:49:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/173636/#p173636</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173601/#p173601"/>
			<content type="html"><![CDATA[[quote=SteveStarfyTV]i use gimp now but i used bafran for awhile. it was good :) btw. i left it because it only spoke german o_0[/quote]
I don't remember that I ever released a version without multi-language support.
At the moment it is available in English, Frensh, German, Polish and whatever language you like to create (as long as it written in roman letters, but that is changed in the new version, where UTF8 is supported).]]></content>
			<author>
				<name><![CDATA[batze]]></name>
				<uri>https://bricksinmotion.com/forums/user/2463/</uri>
			</author>
			<updated>2010-10-04T23:19:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/173601/#p173601</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173588/#p173588"/>
			<content type="html"><![CDATA[i use gimp now but i used bafran for awhile. it was good :) btw. i left it because it only spoke german o_0]]></content>
			<author>
				<name><![CDATA[SteveStarfyTV]]></name>
				<uri>https://bricksinmotion.com/forums/user/2103/</uri>
			</author>
			<updated>2010-10-04T22:15:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/173588/#p173588</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173350/#p173350"/>
			<content type="html"><![CDATA[Well, there's Tiger, Leopard, and Snow Leopard. Tiger is like XP, Leopard is like Vista, and Snow Leopard is like Windows 7 but on Mac. So basically if it works on Tiger it will work on just about all of the Macs.]]></content>
			<author>
				<name><![CDATA[Caidan]]></name>
				<email><![CDATA[mylegofilms@att.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/919/</uri>
			</author>
			<updated>2010-10-03T16:00:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/173350/#p173350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173335/#p173335"/>
			<content type="html"><![CDATA[[quote=TBDude]Please make the Mac version be available on Mac OSX Tiger.[/quote]
What is the difference there between the versions?
Won't a program work on all the Max OS X versions if it works on one. (I don't own a Mac, only used one a few times. I will use an iMac at my university to program.]]></content>
			<author>
				<name><![CDATA[batze]]></name>
				<uri>https://bricksinmotion.com/forums/user/2463/</uri>
			</author>
			<updated>2010-10-03T15:18:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/173335/#p173335</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173285/#p173285"/>
			<content type="html"><![CDATA[PLEEEAASSSEEE do Mac OS support! I would love not having to cut everything out in GIMP.]]></content>
			<author>
				<name><![CDATA[microapple1996]]></name>
				<uri>https://bricksinmotion.com/forums/user/494/</uri>
			</author>
			<updated>2010-10-03T13:47:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/173285/#p173285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173227/#p173227"/>
			<content type="html"><![CDATA[I was just using Bafran today.  I'll those additions would be great!  Especially looking forward to the shadow-brush and undo protocol.]]></content>
			<author>
				<name><![CDATA[Daniel]]></name>
				<uri>https://bricksinmotion.com/forums/user/1239/</uri>
			</author>
			<updated>2010-10-03T04:53:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/173227/#p173227</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173176/#p173176"/>
			<content type="html"><![CDATA[Please make the Mac version be available on Mac OSX Tiger.]]></content>
			<author>
				<name><![CDATA[Caidan]]></name>
				<email><![CDATA[mylegofilms@att.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/919/</uri>
			</author>
			<updated>2010-10-03T00:52:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/173176/#p173176</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173168/#p173168"/>
			<content type="html"><![CDATA[[quote=Living LEGO]Mac OS and Linux(if Linux is not already compatable).[/quote]How many people use Linux for animating?
I will look how long the changes to let it run on mac take, then perhaps linux if it isn't too time consuming.

[quote=Living LEGO]A grid feature would be nice ...[/quote]So one can display a grid with user defined size over the content? That doesn't sound very difficult to include. I will put it on the todo-list.

[quote=Living LEGO]..., as well as having the "alert" pop-ups be in English.[/quote]Which ones aren't in English? I thought I had everything translated (not very good, as I must admit). Are there components that don't change the language?

[quote=Living LEGO]Also, a "shadow paintbrush" feature would be nice as well.[/quote]Yes. Had this on my working list, but forgot to include it.]]></content>
			<author>
				<name><![CDATA[batze]]></name>
				<uri>https://bricksinmotion.com/forums/user/2463/</uri>
			</author>
			<updated>2010-10-03T00:29:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/173168/#p173168</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173112/#p173112"/>
			<content type="html"><![CDATA[Mac OS and Linux(if Linux is not already compatable). A grid feature would be nice, as well as having the "alert" pop-ups be in English. Also, a "shadow paintbrush" feature would be nice as well.]]></content>
			<author>
				<name><![CDATA[Living LEGO]]></name>
				<uri>https://bricksinmotion.com/forums/user/495/</uri>
			</author>
			<updated>2010-10-02T22:01:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/173112/#p173112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Whishes for new Bafran]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/173110/#p173110"/>
			<content type="html"><![CDATA[PLease make make Mac OS support! And the greenscreening!]]></content>
			<author>
				<name><![CDATA[Caidan]]></name>
				<email><![CDATA[mylegofilms@att.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/919/</uri>
			</author>
			<updated>2010-10-02T21:56:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/173110/#p173110</id>
		</entry>
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