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	<title type="html"><![CDATA[Forums - Bricks in Motion - Please help, monkey jam storage issue]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7931/"/>
	<updated>2010-09-12T12:25:38Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7931/please-help-monkey-jam-storage-issue/</id>
		<entry>
			<title type="html"><![CDATA[Re: Please help, monkey jam storage issue]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169623/#p169623"/>
			<content type="html"><![CDATA[Personally, I shoot every shot as a seperate sequence. That way you never get the problem that MonkeyJam (or whatever frame capture software you use) loads all 1000+ frames in the memory when you only need a few to preview your animation. Remember, MonkeyJam is for capturing your frames, not for previewing or editing your whole film together.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-09-12T12:25:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/169623/#p169623</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Please help, monkey jam storage issue]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169563/#p169563"/>
			<content type="html"><![CDATA[Maybe you could save it every 1000-1500 frames and then put them together
on your editing program?-hope that it works:)]]></content>
			<author>
				<name><![CDATA[RobBrick]]></name>
				<email><![CDATA[bluebrickfilms@ymail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2153/</uri>
			</author>
			<updated>2010-09-12T03:00:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/169563/#p169563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Please help, monkey jam storage issue]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169555/#p169555"/>
			<content type="html"><![CDATA[[quote=SteveStarfyTV]i think maybe you should just save it after couple hundred frames. then open a new monkeyjam so on and so fourth[/quote]
Especially if dialog is a part of the film.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2010-09-12T02:37:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/169555/#p169555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Please help, monkey jam storage issue]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169544/#p169544"/>
			<content type="html"><![CDATA[i think maybe you should just save it after couple hundred frames. then open a new monkeyjam so on and so fourth]]></content>
			<author>
				<name><![CDATA[SteveStarfyTV]]></name>
				<uri>https://bricksinmotion.com/forums/user/2103/</uri>
			</author>
			<updated>2010-09-12T01:58:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/169544/#p169544</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Please help, monkey jam storage issue]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169543/#p169543"/>
			<content type="html"><![CDATA[I use monkey jam and i am currently at 1269 frames, for some reason when i preview what i have done, it sais not enough storage space for this action, but there is tons of memory on my comp, what do i do??? Im kinda in a hurry to animate!!!]]></content>
			<author>
				<name><![CDATA[NFfilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/893/</uri>
			</author>
			<updated>2010-09-12T01:55:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/169543/#p169543</id>
		</entry>
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