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	<title type="html"><![CDATA[Forums - Bricks in Motion - Robots]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7890/"/>
	<updated>2010-09-18T11:41:42Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7890/robots/</id>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170670/#p170670"/>
			<content type="html"><![CDATA[Are you still working on this? I see another feature-length CGI Lego film in the making! :D]]></content>
			<author>
				<name><![CDATA[Golden]]></name>
				<uri>https://bricksinmotion.com/forums/user/2110/</uri>
			</author>
			<updated>2010-09-18T11:41:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/170670/#p170670</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170641/#p170641"/>
			<content type="html"><![CDATA[[quote=BWJCLego]jerky, and to[b]o[/b] precise.[/quote]
Jerky precision, the perfect combination.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-18T04:50:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/170641/#p170641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170640/#p170640"/>
			<content type="html"><![CDATA[I've always had problems with your robot animations, though not terrible, they just don't seem to good to me.  The movements are unrealistic, jerky, and to precise.  Even a robot needs more flowing movements to look good, though robots nowadays are jerky and precise, at least, the few I've seen video of(actual robots).]]></content>
			<author>
				<name><![CDATA[BWJC]]></name>
				<email><![CDATA[bwjclego@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1527/</uri>
			</author>
			<updated>2010-09-18T04:31:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/170640/#p170640</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170635/#p170635"/>
			<content type="html"><![CDATA[I was also impressed with the awesome robot sounds.  I'm guessing these animations were shown because you've begun working on project Super again?  I think that it could turn out pretty good if you all go through with it.]]></content>
			<author>
				<name><![CDATA[Daniel]]></name>
				<uri>https://bricksinmotion.com/forums/user/1239/</uri>
			</author>
			<updated>2010-09-18T02:29:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/170635/#p170635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170549/#p170549"/>
			<content type="html"><![CDATA[I utilized two sound effects from freesound.org.  One is described as a truck door servo opening, [url=http://www.freesound.org/samplesViewSingle.php?id=103242]which I'm not seeing[/url], the other [url=http://www.freesound.org/samplesViewSingle.php?id=101437]sounds like a composition of a printer sound source[/url].

I trimmed off the clunking sound from the truck door so it sounds like something moving then stopping.  What you're hearing is the sound effect set at 4x, 2x, and 1.3333x speed and a few were re-timed using time remapping (with some easing in and easing out).  For example, the sound right before the robot starts walking and when it powers down were time remapped.

I wish the truck door servo was a lot longer because right now, it only works best on short movements.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-17T20:59:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/170549/#p170549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170517/#p170517"/>
			<content type="html"><![CDATA[I was really most intrigued by the sound design -- the sounds when the bot moves in the last clip are pretty nice, how did you do those?]]></content>
			<author>
				<name><![CDATA[Sméagol]]></name>
				<uri>https://bricksinmotion.com/forums/user/28/</uri>
			</author>
			<updated>2010-09-17T17:54:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/170517/#p170517</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170475/#p170475"/>
			<content type="html"><![CDATA[For the sake of rendering time, flat textured surface.  Besides, those legs will not be able to line up with a studded ground.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-17T06:58:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/170475/#p170475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170473/#p170473"/>
			<content type="html"><![CDATA[I thought so...
My english is to bad, I´m sorry.

So, i try again:
Do you will use the baseplate/ground like shown in the preview/testimage, or do you build a brick-baseplate/ground?
Will the robot walk on nopps, in a lego/brickworld, or on this texture like in the picture?]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2010-09-17T06:47:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/170473/#p170473</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170410/#p170410"/>
			<content type="html"><![CDATA[Funny, I could understand the comments in that post, but not the question.

mario72: Could you clarify your questions please.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-16T22:51:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/170410/#p170410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/170374/#p170374"/>
			<content type="html"><![CDATA[Ho the final movie will looks like?
Just as in the promo-video with this..hm..earth-texture?
Or areyou building a bricky landscape?
Because, if it will looks like in you latest picture, it like the old one from  years before better.
Its mch more darker, yes, and one can´t see all things and stuff, but it has more "feeling"

At least, the animations is perfect.
The "bricks" looking a bit to "new", "unused". The light shines to bright I think.

Its mindblowing what you can do with this 3D-Software.]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2010-09-16T17:14:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/170374/#p170374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169765/#p169765"/>
			<content type="html"><![CDATA[Anim8or, primitive 3D modeling and animation software, a crappy renderer.  Never going back to that one again.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-12T21:40:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/169765/#p169765</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169638/#p169638"/>
			<content type="html"><![CDATA[nice! what program did you use to make the very first one?]]></content>
			<author>
				<name><![CDATA[Mason]]></name>
				<email><![CDATA[mindofmason@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2302/</uri>
			</author>
			<updated>2010-09-12T13:57:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/169638/#p169638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169632/#p169632"/>
			<content type="html"><![CDATA[Very nice. You could work on the text a bit.]]></content>
			<author>
				<name><![CDATA[DerTarchin]]></name>
				<uri>https://bricksinmotion.com/forums/user/2267/</uri>
			</author>
			<updated>2010-09-12T13:00:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/169632/#p169632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169613/#p169613"/>
			<content type="html"><![CDATA[Thanks, although I'm afraid to find out what adjectives come after "totally awesome" as my work-in-progress improves.

Click for a full view
[url=http://i51.tinypic.com/24gn095.jpg][img]http://i51.tinypic.com/24gn095_th.jpg[/img][/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-09-12T11:13:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/169613/#p169613</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Robots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/169605/#p169605"/>
			<content type="html"><![CDATA[Nothing to say but totally awesome. I've always loved your stuff Lech]]></content>
			<author>
				<name><![CDATA[KruelIndependent]]></name>
				<uri>https://bricksinmotion.com/forums/user/2308/</uri>
			</author>
			<updated>2010-09-12T09:34:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/169605/#p169605</id>
		</entry>
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