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	<title type="html"><![CDATA[Forums - Bricks in Motion - Gun flipping test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7687/"/>
	<updated>2010-08-26T03:57:11Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7687/gun-flipping-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/164170/#p164170"/>
			<content type="html"><![CDATA[[quote=NFfilmz]make 30 fps 5 second films once in a while, since longer films would take a long time XD[/quote]

That's a very fun idea, sir.]]></content>
			<author>
				<name><![CDATA[filmyguy]]></name>
				<uri>https://bricksinmotion.com/forums/user/11/</uri>
			</author>
			<updated>2010-08-26T03:57:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/164170/#p164170</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163980/#p163980"/>
			<content type="html"><![CDATA[make 30 fps 5 second films once in a while, since longer films would take a long time XD]]></content>
			<author>
				<name><![CDATA[NFfilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/893/</uri>
			</author>
			<updated>2010-08-25T18:27:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/163980/#p163980</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163848/#p163848"/>
			<content type="html"><![CDATA[[quote=filmyguy][quote=VIMStudios]Watched all the frames frame by frame in quicktime. That was awesomeness in a cup. Also you seemed to get rid of your camera grain! (well at least most of it) So kudos to that. Loved the gun twirling.

-Tejas VIM[/quote]


Thanks, man! As to the grain, I got a new awesome light from Ikea! I'm loving it.[/quote]
Haha! Ikea lamps ftw! :D

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-25T08:33:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/163848/#p163848</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163845/#p163845"/>
			<content type="html"><![CDATA[WOW! Awesome! The animation was smooth. God job, man! Great test, filmyguy, great test...]]></content>
			<author>
				<name><![CDATA[HarryAndBillyBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1533/</uri>
			</author>
			<updated>2010-08-25T08:22:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/163845/#p163845</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163841/#p163841"/>
			<content type="html"><![CDATA[[quote=VIMStudios]Watched all the frames frame by frame in quicktime. That was awesomeness in a cup. Also you seemed to get rid of your camera grain! (well at least most of it) So kudos to that. Loved the gun twirling.

-Tejas VIM[/quote]


Thanks, man! As to the grain, I got a new awesome light from Ikea! I'm loving it.]]></content>
			<author>
				<name><![CDATA[filmyguy]]></name>
				<uri>https://bricksinmotion.com/forums/user/11/</uri>
			</author>
			<updated>2010-08-25T07:53:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/163841/#p163841</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163833/#p163833"/>
			<content type="html"><![CDATA[Watched all the frames frame by frame in quicktime. That was awesomeness in a cup. Also you seemed to get rid of your camera grain! (well at least most of it) So kudos to that. Loved the gun twirling.

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-25T06:20:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/163833/#p163833</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163745/#p163745"/>
			<content type="html"><![CDATA[[quote=RealBrick][quote=J.TProductions][quote=RealBrick]but you had better not shoot a film at 30 fps.[/quote]

And why is that?

That was so good![/quote]

Imagine all those frames.[/quote]

srsly like, a two minute film would take years.]]></content>
			<author>
				<name><![CDATA[filmyguy]]></name>
				<uri>https://bricksinmotion.com/forums/user/11/</uri>
			</author>
			<updated>2010-08-24T23:16:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/163745/#p163745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163670/#p163670"/>
			<content type="html"><![CDATA[[quote=J.TProductions][quote=RealBrick]but you had better not shoot a film at 30 fps.[/quote]

And why is that?

That was so good![/quote]

Imagine all those frames.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-08-24T20:55:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/163670/#p163670</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163573/#p163573"/>
			<content type="html"><![CDATA[Noice. :)]]></content>
			<author>
				<name><![CDATA[MadBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1827/</uri>
			</author>
			<updated>2010-08-24T13:55:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/163573/#p163573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163565/#p163565"/>
			<content type="html"><![CDATA[[quote=RealBrick]but you had better not shoot a film at 30 fps.[/quote]

And why is that?

That was so good!]]></content>
			<author>
				<name><![CDATA[J.TProductions]]></name>
				<email><![CDATA[jtpfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/891/</uri>
			</author>
			<updated>2010-08-24T13:10:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/163565/#p163565</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163542/#p163542"/>
			<content type="html"><![CDATA[That's insanely smooth, but you had better not shoot a film at 30 fps.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-08-24T10:18:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/163542/#p163542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163516/#p163516"/>
			<content type="html"><![CDATA[Very smooth Filmyguy, [i]very[/i] smooth indeed....]]></content>
			<author>
				<name><![CDATA[jstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1081/</uri>
			</author>
			<updated>2010-08-24T07:13:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/163516/#p163516</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163495/#p163495"/>
			<content type="html"><![CDATA[For some odd reason I can't watch it.]]></content>
			<author>
				<name><![CDATA[Lamplight]]></name>
				<email><![CDATA[lamplightfilms@aol.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/327/</uri>
			</author>
			<updated>2010-08-24T05:48:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/163495/#p163495</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163494/#p163494"/>
			<content type="html"><![CDATA[Thats some serious win right there.]]></content>
			<author>
				<name><![CDATA[BWJC]]></name>
				<email><![CDATA[bwjclego@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1527/</uri>
			</author>
			<updated>2010-08-24T05:11:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/163494/#p163494</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun flipping test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163490/#p163490"/>
			<content type="html"><![CDATA[[quote=goldenbrick]Dang, that looks epically smooth. That's like 30 frames just for putting up an arm[/quote]

Yeah, just turning the head took a ridiculous amount of patients.]]></content>
			<author>
				<name><![CDATA[filmyguy]]></name>
				<uri>https://bricksinmotion.com/forums/user/11/</uri>
			</author>
			<updated>2010-08-24T04:20:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/163490/#p163490</id>
		</entry>
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