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	<title type="html"><![CDATA[Forums - Bricks in Motion - The "CGI Tutorial" is here!]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7684/"/>
	<updated>2010-08-24T12:25:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7684/the-cgi-tutorial-is-here/</id>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163558/#p163558"/>
			<content type="html"><![CDATA[[url=http://www.blenderguru.com/the-1-reason-your-render-looks-fake/]Huh?[/url]]]></content>
			<author>
				<name><![CDATA[roRyL]]></name>
				<uri>https://bricksinmotion.com/forums/user/1185/</uri>
			</author>
			<updated>2010-08-24T12:25:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/163558/#p163558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163427/#p163427"/>
			<content type="html"><![CDATA[That's a good suggestion, i didn't think about that.  No idea why I didn't think of it :/]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-08-23T22:35:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/163427/#p163427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163424/#p163424"/>
			<content type="html"><![CDATA[I would actually apply the scratch and grunge textures to the brick themselves, not to the camera, because once you move the camera, you're going to notice something's wrong when the scratches that are supposed to be on the bricks start to move with the camera.

How you apply it and to what areas (diffusion, ambient, specularity, etc.) is up to the user.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-08-23T22:23:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/163424/#p163424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163419/#p163419"/>
			<content type="html"><![CDATA[Ok, it really isn't a secret, but, still, who would think of messing stuff up the scene to make it look more real?

I said in the tutorial to join bricks to make it more practical.

Yes, i would hope people take better care of cameras than that too, but it was mainly geared toward making the bricks look scratched.  Sorry if I didn't make that clear

For noise, what you do is check the "preview" thing on the defocus node.

So, i'm sorry this didn't satisfy you.]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-08-23T22:16:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/163419/#p163419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163411/#p163411"/>
			<content type="html"><![CDATA[Okay *crack knuckles*
-Adding imperfection to every brick would be impractical.
-Texturing isn't a secret.  Let's make that clear.
-Depth of field isn't a secret.  It's the rendering time that forces us to use cheaper methods of DOF.
-I would hope people treat their cameras better than that (getting it scratched and dirty).
-I find Ambient Occlusion useful, but yes, very time consuming in rendering.

So what's the secret?  Where's the Mirror settings?  Where's the noisy specularity that we see on minifigs and slope pieces.  Where's the realistic transparent window material/shader?  

I find the camera distorting unnecessary because I don't think a camera lens would get that much abuse.

I guess the only thing I got out of this is an alternate method to creating gaps in our bricks.  The joined mesh with beveling and edge spiting seems like an easier method compared to manually beveling each mesh.  Of course, if you used the ldraw importer, changes made to the mesh of one brick affects all duplicates of that brick.  So changes to one brick in your wall would have been applied to all the parts int he wall.

I was expecting photorealistic results here...disappointing.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-08-23T21:52:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/163411/#p163411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163410/#p163410"/>
			<content type="html"><![CDATA[great tutorial dude]]></content>
			<author>
				<name><![CDATA[NFfilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/893/</uri>
			</author>
			<updated>2010-08-23T21:52:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/163410/#p163410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163407/#p163407"/>
			<content type="html"><![CDATA[The forum software doesn't allow video embedding.

Nice tutorial BTW :D]]></content>
			<author>
				<name><![CDATA[SpeedyGonZohan]]></name>
				<email><![CDATA[speedygonzohan@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1404/</uri>
			</author>
			<updated>2010-08-23T21:30:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/163407/#p163407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163403/#p163403"/>
			<content type="html"><![CDATA[is there a way to embed the video straight in the post?]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-08-23T20:59:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/163403/#p163403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The "CGI Tutorial" is here!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/163396/#p163396"/>
			<content type="html"><![CDATA[So this is a tutorial on the "secret" to realistic CGI stuff.  I go through what the "secret" is, and explain how to do it. 

So, without further delay, here it is: [url]http://vimeo.com/14362775[/url]

There's a point in the video where there was supposed to be an annotation, it would be a link to this vid: [url]http://vimeo.com/14365484[/url]

You may need these textures:

Scratches: tinypic.com/r/fvbnlh/4
Dust/Hair: tinypic.com/r/2j0zeiq/4
Grunge:  tinypic.com/r/54687q/4

Thanks for watching ;)]]></content>
			<author>
				<name><![CDATA[StanTheLegoMan]]></name>
				<uri>https://bricksinmotion.com/forums/user/1637/</uri>
			</author>
			<updated>2010-08-23T20:18:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/163396/#p163396</id>
		</entry>
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