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	<title type="html"><![CDATA[Forums - Bricks in Motion - Life like animation + experimenting]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7572/"/>
	<updated>2010-08-19T03:04:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7572/life-like-animation-experimenting/</id>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/162200/#p162200"/>
			<content type="html"><![CDATA[[quote=VIMStudios]Anything else? Also if you guys specified which movements seemed a little too fast, it would be of great help to me.

-Tejas VIM[/quote]
It all looks really good, I'm looking forward to how AFAS comes out!]]></content>
			<author>
				<name><![CDATA[Tripod]]></name>
				<uri>https://bricksinmotion.com/forums/user/25/</uri>
			</author>
			<updated>2010-08-19T03:04:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/162200/#p162200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/161599/#p161599"/>
			<content type="html"><![CDATA[You know, there is an edit button so you don't have to double post :)]]></content>
			<author>
				<name><![CDATA[General armendariz]]></name>
				<uri>https://bricksinmotion.com/forums/user/445/</uri>
			</author>
			<updated>2010-08-16T22:00:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/161599/#p161599</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/161520/#p161520"/>
			<content type="html"><![CDATA[Anything else? Also if you guys specified which movements seemed a little too fast, it would be of great help to me.

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-16T16:49:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/161520/#p161520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/161093/#p161093"/>
			<content type="html"><![CDATA[Those were really good. Some of the movements seemed a little too fast, but other then that it was really realistic.]]></content>
			<author>
				<name><![CDATA[Splodge]]></name>
				<email><![CDATA[splodgepictures@bell.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/695/</uri>
			</author>
			<updated>2010-08-14T20:58:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/161093/#p161093</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/161012/#p161012"/>
			<content type="html"><![CDATA[Well, VIM, you've managed make this quite lifelike.  The swings have that extra movement to them, and they don't just STOP on a dime, which is good, as we don't tend to do that unless we're in a choreographed dance or something.  :lol:  I have to agree with mobile that that walk cycle was a wee bit stiff, but knowing that it's a 4 frame walk cycle helps.  :3  The moving brick, too, was pretty smoothly done, and the trail it left behind looked fantastic.]]></content>
			<author>
				<name><![CDATA[DarthVincentPrice]]></name>
				<email><![CDATA[bfields1991@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/27/</uri>
			</author>
			<updated>2010-08-14T15:01:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/161012/#p161012</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/160999/#p160999"/>
			<content type="html"><![CDATA[[quote=mobiledeli]hey that was really good, quite lifelike indeed. the walk cycle though looked a little "stiff"[/quote]
Yes that was a 4 frame walk cycle that I didnt realize I was animating XD (animating gets me into a trance sometimes :dizzy: )

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-14T14:12:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/160999/#p160999</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/160998/#p160998"/>
			<content type="html"><![CDATA[hey that was really good, quite lifelike indeed. the walk cycle though looked a little "stiff"]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2010-08-14T14:11:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/160998/#p160998</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/160993/#p160993"/>
			<content type="html"><![CDATA[Also if you could, please don't comment on the constant light flicker. I am on vacation and don't have lamps at where I stay. :)

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-14T14:06:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/160993/#p160993</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Life like animation + experimenting]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/160984/#p160984"/>
			<content type="html"><![CDATA[As production for Advice From a Stranger goes on, I want the animation to be life like and less cartoony or such. I have done some tests (almost all fight ones are inspired by Grace) and hopefully should get better at lifelike animation in the future. Please critique at will so I can get better. :)
[url=http://www.youtube.com/watch?v=3z66mTfjmOs]Here you go :) [/url]

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-08-14T13:33:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/160984/#p160984</id>
		</entry>
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