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	<title type="html"><![CDATA[Forums - Bricks in Motion - Dog Walk/Run Cycle]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7374/"/>
	<updated>2010-08-03T11:36:31Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7374/dog-walkrun-cycle/</id>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157694/#p157694"/>
			<content type="html"><![CDATA[Dog walk and run cycle...Interesting idea. I'll try it out and if it works I'll post it on youtube.]]></content>
			<author>
				<name><![CDATA[Golden]]></name>
				<uri>https://bricksinmotion.com/forums/user/2110/</uri>
			</author>
			<updated>2010-08-03T11:36:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/157694/#p157694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157478/#p157478"/>
			<content type="html"><![CDATA[Hmmm, how would I explain that. You want the dog being stuck to the studs for the first frame, then risen slightly for the second, for the next frame move it half way towards the next stud, for the next frame have the dog on the studs, but not fully pressed down, just like frame two, and then fully pressed down to the studs for the next frame. Does that make sense?]]></content>
			<author>
				<name><![CDATA[Ratboy Productions]]></name>
				<email><![CDATA[joshua@ratboyproductions.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/838/</uri>
			</author>
			<updated>2010-08-02T10:01:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/157478/#p157478</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157282/#p157282"/>
			<content type="html"><![CDATA[Kinda like what jstudios said. I'm not really sure how to explain it, but for my video [url=http://www.youtube.com/watch?v=DE1MX1Cpffk]Crush[/url] I used a few cycles for the kids and a horse that might work if you try it with the dog. And then when he's running you can make him hop a few studs in the process. I'm not sure how it would work out completely.]]></content>
			<author>
				<name><![CDATA[Awesomeonomy]]></name>
				<uri>https://bricksinmotion.com/forums/user/268/</uri>
			</author>
			<updated>2010-08-01T16:32:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/157282/#p157282</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157234/#p157234"/>
			<content type="html"><![CDATA[Do it like you would to a child walk cycle.]]></content>
			<author>
				<name><![CDATA[jstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1081/</uri>
			</author>
			<updated>2010-08-01T08:30:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/157234/#p157234</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157196/#p157196"/>
			<content type="html"><![CDATA[Well If I couldn't find a good cycle technique then yeah I was going to try differant angles to give the illusion, but I'd like to know if there is a good cycle.]]></content>
			<author>
				<name><![CDATA[KinzCove]]></name>
				<email><![CDATA[kinzcove@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/143/</uri>
			</author>
			<updated>2010-08-01T02:30:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/157196/#p157196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157195/#p157195"/>
			<content type="html"><![CDATA[Sneaky camera angles should work.]]></content>
			<author>
				<name><![CDATA[TDogg186]]></name>
				<uri>https://bricksinmotion.com/forums/user/878/</uri>
			</author>
			<updated>2010-08-01T02:28:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/157195/#p157195</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157191/#p157191"/>
			<content type="html"><![CDATA[Well, I want it to look sorta realistic since the dogs attack people.]]></content>
			<author>
				<name><![CDATA[KinzCove]]></name>
				<email><![CDATA[kinzcove@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/143/</uri>
			</author>
			<updated>2010-08-01T02:11:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/157191/#p157191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157188/#p157188"/>
			<content type="html"><![CDATA[Just slide them stud by stud. For running, two studs at a time.]]></content>
			<author>
				<name><![CDATA[Specever]]></name>
				<uri>https://bricksinmotion.com/forums/user/2107/</uri>
			</author>
			<updated>2010-08-01T02:06:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/157188/#p157188</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dog Walk/Run Cycle]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/157185/#p157185"/>
			<content type="html"><![CDATA[Okay, so for my next brickfilm i'll need dogs, running and walking. How do I do this? :) 

Love always,
Kinzy]]></content>
			<author>
				<name><![CDATA[KinzCove]]></name>
				<email><![CDATA[kinzcove@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/143/</uri>
			</author>
			<updated>2010-08-01T02:01:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/157185/#p157185</id>
		</entry>
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