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	<title type="html"><![CDATA[Forums - Bricks in Motion - Animating talking]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/7032/"/>
	<updated>2010-07-08T18:24:25Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/7032/animating-talking/</id>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151880/#p151880"/>
			<content type="html"><![CDATA[Take BertL's advise, since it is good advise. I use the same technique for mouth animation.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-07-08T18:24:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/151880/#p151880</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151878/#p151878"/>
			<content type="html"><![CDATA[x-sheet:

[img]http://tracyjeannine.net/anim/term3/xsheet2opt.jpg[/img]

they're great for planning camera moves etc.]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2010-07-08T18:20:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/151878/#p151878</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151872/#p151872"/>
			<content type="html"><![CDATA[I had a great article up at brickfilms.com talking about animating dialogue.

Basically, you dissect the recorded line by going through every syllable taking note how many frames it takes to get from the start of the line to syllable X. Then you figure out what lines are "emphasised": for example, if your line is "Well, at least [i]I[/i] never pooped my pants!" you will probably want to have some character movements at the start, [i]I[/i], and [i]pants[/i]. Then you figure out what fits: arm movement, crazy head turns, hair flying through the air, or just the torso moving back or forth. Then you make a(rough X sheet monitoring what minifig movements you need to have at which point in your animation (that is, at which frames). And then you animate.

This all sounds horribly complicated, but it's really quite easy to plan out.

Remember that less is more: often, only some minimalistic movements at just the right times will give you the best looking results.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-07-08T18:12:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/151872/#p151872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151839/#p151839"/>
			<content type="html"><![CDATA[it all depends on what is being said. if its a slow sad conversation, minimal movement. if its a lively comedic romp, 100% movement.]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2010-07-08T15:31:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/151839/#p151839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151817/#p151817"/>
			<content type="html"><![CDATA[Well, I would say 3/4 if your not drawing mouths.]]></content>
			<author>
				<name><![CDATA[BrickyBlog]]></name>
				<email><![CDATA[bdbaus@brickyblog.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1882/</uri>
			</author>
			<updated>2010-07-08T14:57:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/151817/#p151817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151808/#p151808"/>
			<content type="html"><![CDATA[Well if you look at 0ldscratch's latest vids [url]http://www.YouTube.com/0ldscratch[/url] he's got some GREAT talking animation, but that mouth animation might be too hard for you guys. I'd say about 3/4 of the time you animate the talking (as in moving hands.) Good luck, I hope to see you improve.]]></content>
			<author>
				<name><![CDATA[legostudiosplus]]></name>
				<uri>https://bricksinmotion.com/forums/user/1060/</uri>
			</author>
			<updated>2010-07-08T14:23:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/151808/#p151808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Animating talking]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/151806/#p151806"/>
			<content type="html"><![CDATA[We usually move the minifigs arms up and down to animate talking, and we sometimes turn the minifigs hand, and they are always moving, should we move them all the time, 3/4 of the time, or anything else.  And can you give us ideas for any other way to animate talking.]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2010-07-08T14:17:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/151806/#p151806</id>
		</entry>
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