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	<title type="html"><![CDATA[Forums - Bricks in Motion - Camera Movement Test.]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/6799/"/>
	<updated>2010-06-28T14:33:39Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/6799/camera-movement-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/149158/#p149158"/>
			<content type="html"><![CDATA[oh i see]]></content>
			<author>
				<name><![CDATA[Ratboy Productions]]></name>
				<email><![CDATA[joshua@ratboyproductions.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/838/</uri>
			</author>
			<updated>2010-06-28T14:33:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/149158/#p149158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/149151/#p149151"/>
			<content type="html"><![CDATA[on his youtube video he posted that the first from was 1/16th of an inch, then the second was 1/8 of an inch, etc.

kinda american]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2010-06-28T14:01:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/149151/#p149151</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/149113/#p149113"/>
			<content type="html"><![CDATA[[quote=mobiledeli]you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.[/quote]
Sorry to sound like a noob, but what do you mean by 1/16, 1/8 etc. Is it something american?]]></content>
			<author>
				<name><![CDATA[Ratboy Productions]]></name>
				<email><![CDATA[joshua@ratboyproductions.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/838/</uri>
			</author>
			<updated>2010-06-28T07:51:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/149113/#p149113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/149047/#p149047"/>
			<content type="html"><![CDATA[wow!]]></content>
			<author>
				<name><![CDATA[ninjastudios1]]></name>
				<uri>https://bricksinmotion.com/forums/user/1983/</uri>
			</author>
			<updated>2010-06-27T22:47:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/149047/#p149047</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148864/#p148864"/>
			<content type="html"><![CDATA[I'll keep that in mind!
Thnx for the feedback!]]></content>
			<author>
				<name><![CDATA[Oromis-elda]]></name>
				<uri>https://bricksinmotion.com/forums/user/1843/</uri>
			</author>
			<updated>2010-06-27T12:48:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/148864/#p148864</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148815/#p148815"/>
			<content type="html"><![CDATA[[quote=mobiledeli]you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.[/quote]
Yeah, it would look better with some easing in/out.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-06-27T01:37:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/148815/#p148815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148775/#p148775"/>
			<content type="html"><![CDATA[you need like... 1 frame no movement, 2 frames 1/16, 3 frames 1/8, 4 frames 3/16, etc. 

not just one of each.]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2010-06-26T21:47:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/148775/#p148775</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148697/#p148697"/>
			<content type="html"><![CDATA[Thanks!

I'll put a new test up in about a minute or so...]]></content>
			<author>
				<name><![CDATA[Oromis-elda]]></name>
				<uri>https://bricksinmotion.com/forums/user/1843/</uri>
			</author>
			<updated>2010-06-26T20:00:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/148697/#p148697</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148690/#p148690"/>
			<content type="html"><![CDATA[Good stick to the first one and try and make it the same speed as your walk cycle.]]></content>
			<author>
				<name><![CDATA[Chuppa]]></name>
				<uri>https://bricksinmotion.com/forums/user/1587/</uri>
			</author>
			<updated>2010-06-26T19:42:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/148690/#p148690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Camera Movement Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/148681/#p148681"/>
			<content type="html"><![CDATA[[b]Camera Movement Test[/b]

[url=http://www.youtube.com/watch?v=iC1yGiPLstU]Youtube[/url]

Just a Camera movement test. The increments I used, are explained in the video Description.

I can haz FeedBack PLZ!?!?!?!?!?!

Ohp I made another!

[url=http://www.youtube.com/watch?v=8rrqJKBoNTk]Youtube[/url]]]></content>
			<author>
				<name><![CDATA[Oromis-elda]]></name>
				<uri>https://bricksinmotion.com/forums/user/1843/</uri>
			</author>
			<updated>2010-06-26T19:14:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/148681/#p148681</id>
		</entry>
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