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	<title type="html"><![CDATA[Forums - Bricks in Motion - Blender Lego]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/6673/"/>
	<updated>2010-06-18T17:57:48Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/6673/blender-lego/</id>
		<entry>
			<title type="html"><![CDATA[Re: Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146742/#p146742"/>
			<content type="html"><![CDATA[Thanks for all the feedback, was beginning to think I wouldn't get any.... :)

I used the spin technique for the head, then smoothed it and added a subsurf.
Then I used creases for the bottom and part of the top.
Kinda figured I'd have to fix the stud, it was too round, like y'all pointed out. :)

Will try to add more to this later....

-BunkerTech]]></content>
			<author>
				<name><![CDATA[BunkerTech]]></name>
				<uri>https://bricksinmotion.com/forums/user/1468/</uri>
			</author>
			<updated>2010-06-18T17:57:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/146742/#p146742</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146724/#p146724"/>
			<content type="html"><![CDATA[Try subsurfing it a little.]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-06-18T16:53:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/146724/#p146724</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146723/#p146723"/>
			<content type="html"><![CDATA[looking really good so far but BGanimations is right you need to set smooth the head]]></content>
			<author>
				<name><![CDATA[Catastrophe]]></name>
				<uri>https://bricksinmotion.com/forums/user/1920/</uri>
			</author>
			<updated>2010-06-18T16:45:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/146723/#p146723</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146677/#p146677"/>
			<content type="html"><![CDATA[An, yes. You will want to set smooth the head, then hit auto smooth.

It looks pretty good so far, but the head looks a bit too roundish. You could use cylinders for the main head part and the stud, because they are never rounded in real life.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-06-18T14:10:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/146677/#p146677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146674/#p146674"/>
			<content type="html"><![CDATA[Looks pretty good so far, Robert! The head looks a bit pixel-y, however. Not sure what it is, but I'm sure the other Blender fanatics around here can. :)]]></content>
			<author>
				<name><![CDATA[Bricklord]]></name>
				<uri>https://bricksinmotion.com/forums/user/1002/</uri>
			</author>
			<updated>2010-06-18T14:07:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/146674/#p146674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blender Lego]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/146387/#p146387"/>
			<content type="html"><![CDATA[Working on a lego minifig in Blender. :)

Advice, constructive criticism, and so forth welcome!

[img]http://img411.imageshack.us/img411/7263/legohead.jpg[/img]

[b][u]Edit:[/u][/b]
Torso Added:

[img]http://img404.imageshack.us/img404/3019/legotorsoso.jpg[/img]]]></content>
			<author>
				<name><![CDATA[BunkerTech]]></name>
				<uri>https://bricksinmotion.com/forums/user/1468/</uri>
			</author>
			<updated>2010-06-17T15:52:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/146387/#p146387</id>
		</entry>
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