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	<title type="html"><![CDATA[Forums - Bricks in Motion - Zombie Walk]]></title>
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	<updated>2010-05-21T18:24:54Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/6274/zombie-walk/</id>
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			<title type="html"><![CDATA[Re: Zombie Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/140048/#p140048"/>
			<content type="html"><![CDATA[Nice one Vim. How do you change the framerate in sony vegas?]]></content>
			<author>
				<name><![CDATA[jstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1081/</uri>
			</author>
			<updated>2010-05-21T18:24:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/140048/#p140048</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombie Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/137915/#p137915"/>
			<content type="html"><![CDATA[That was very nice! The only thing I would change is to make the walk seem less jerky, but still keep it just as uncoordinated.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-05-11T11:34:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/137915/#p137915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombie Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/137896/#p137896"/>
			<content type="html"><![CDATA[Not to be a pain or anything but I know I need to improve on some points in this, and need a bit more feedback. Also excuse the "ghosting" in this film, this was my first time trying Sony Vegas Pro 9.0 and I accidentally put the framerate at 29.97, which Vegas puts in extra frames to make up for it. (Thanks to BertL and LegoLuke654 for solving this, you guys are a great help :D ) 

Thanks guys!

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-05-11T04:03:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/137896/#p137896</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombie Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/137657/#p137657"/>
			<content type="html"><![CDATA[The climbing out of the grave was better than the walk. But the walk was good to. I LEIK IT! :D]]></content>
			<author>
				<name><![CDATA[Peanut]]></name>
				<uri>https://bricksinmotion.com/forums/user/960/</uri>
			</author>
			<updated>2010-05-09T20:18:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/137657/#p137657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Zombie Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/137517/#p137517"/>
			<content type="html"><![CDATA[Yeah [url=http://www.youtube.com/watch?v=1wAv4ppIZA4]here you go![/url]
It was fun animatin this little thing, I had modified the soldier march with staggering and the cycle came out pretty nice.]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-05-09T07:01:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/137517/#p137517</id>
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