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	<title type="html"><![CDATA[Forums - Bricks in Motion - Gunfight Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/6192/"/>
	<updated>2010-05-06T01:29:36Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/6192/gunfight-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/137014/#p137014"/>
			<content type="html"><![CDATA[pretty animation, but i hate the gun sound]]></content>
			<author>
				<name><![CDATA[nguyenhoangkhoi]]></name>
				<uri>https://bricksinmotion.com/forums/user/1149/</uri>
			</author>
			<updated>2010-05-06T01:29:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/137014/#p137014</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/136933/#p136933"/>
			<content type="html"><![CDATA[I used a tiny bit if Kleenex for a puff of dust, try something like that.]]></content>
			<author>
				<name><![CDATA[Gospelnut]]></name>
				<uri>https://bricksinmotion.com/forums/user/141/</uri>
			</author>
			<updated>2010-05-05T16:47:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/136933/#p136933</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135742/#p135742"/>
			<content type="html"><![CDATA[sorry i didn't see brickymans comment.]]></content>
			<author>
				<name><![CDATA[TDogg186]]></name>
				<uri>https://bricksinmotion.com/forums/user/878/</uri>
			</author>
			<updated>2010-04-29T00:21:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/135742/#p135742</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135735/#p135735"/>
			<content type="html"><![CDATA[@brickyman: hmm i guess that would help a bit more, thanks!

@Tdogg: as i already explained to brickyman...he is not shooting the blocks! those are just the missed shots that are hitting the ground (the debris coming up from the ground) showing where the shots are hitting...obviously you would not be able to see the bullets, but you would be able to see the effect those bullets had as they missed their target...i dunno maybe i should use a different strategy in the future seeing as this has already been confusing for more than one person...thanks for the input!!

-FLIP]]></content>
			<author>
				<name><![CDATA[FLIPaBRIK]]></name>
				<uri>https://bricksinmotion.com/forums/user/567/</uri>
			</author>
			<updated>2010-04-28T23:39:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/135735/#p135735</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135690/#p135690"/>
			<content type="html"><![CDATA[Hmm...

I would suggest building that pillar thin next to the door with 
2x1's, and a 1x1. 

If you build it in a way that it looks like a chunk is missing, it would look ok..


But yeah, the animation was good, and I love the twirl thing he did.]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2010-04-28T21:19:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/135690/#p135690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135608/#p135608"/>
			<content type="html"><![CDATA[it started off good but then it worse as it went along. and why is he shooting bricks?]]></content>
			<author>
				<name><![CDATA[TDogg186]]></name>
				<uri>https://bricksinmotion.com/forums/user/878/</uri>
			</author>
			<updated>2010-04-28T14:41:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/135608/#p135608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135604/#p135604"/>
			<content type="html"><![CDATA[it was supposed to be debris, yes, chunks of earth or building flying about to emphasize the point that he was being shot at...just kinda to show where the bullets hit, you know?? thanks for the input. what would you suggest to make it look more "real"?]]></content>
			<author>
				<name><![CDATA[FLIPaBRIK]]></name>
				<uri>https://bricksinmotion.com/forums/user/567/</uri>
			</author>
			<updated>2010-04-28T14:33:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/135604/#p135604</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135602/#p135602"/>
			<content type="html"><![CDATA[It was... Ok, but what were the grey things flying around? Bullets?

You can't see bullets fired from an actual gun because they travel too fast...

Or was it debris?]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2010-04-28T14:28:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/135602/#p135602</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gunfight Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/135600/#p135600"/>
			<content type="html"><![CDATA[hey guys! i made my first gunfight test and wanted to see what you guys think about it...so yeah, feedback would be greatly appreciated!
linky: [url]http://www.youtube.com/watch?v=tv9d3CQq8Y8[/url] 

-FLIP]]></content>
			<author>
				<name><![CDATA[FLIPaBRIK]]></name>
				<uri>https://bricksinmotion.com/forums/user/567/</uri>
			</author>
			<updated>2010-04-28T14:22:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/135600/#p135600</id>
		</entry>
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