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	<title type="html"><![CDATA[Forums - Bricks in Motion - The CGI Thread]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5990/"/>
	<updated>2020-04-12T05:11:03Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5990/the-cgi-thread/</id>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/385898/#p385898"/>
			<content type="html"><![CDATA[[quote=Lechnology]
In your video you said you used a particle system to build the temple?  I need to explore that.  I understand for terrains, but a particle system of mixed pieces, that's new to me.[/quote] You can emitt all objects, that are part of the same collection. Particle System --> Render --> Render as --> Collection --> choose your collection.

[quote=Framework]Can I add lasers to a gun? [...][/quote] Yes, you can. Using this Methode:
[url]https://www.youtube.com/watch?v=bVUeRIY1E-M[/url]

[quote=Framework][...]Also, what can I do in blender?[...][/quote] "Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline."
Source: [url]https://www.blender.org/[/url]

[quote=Framework][...]Can I add a picture I took from my LEGO stop motion pictures and edit that picture in Blender?[/quote] Sorry, no. It is not for editing pictures. I would recommend gimp or paint.net as a free picture edit software.]]></content>
			<author>
				<name><![CDATA[Piet]]></name>
				<uri>https://bricksinmotion.com/forums/user/357/</uri>
			</author>
			<updated>2020-04-12T05:11:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/385898/#p385898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/385883/#p385883"/>
			<content type="html"><![CDATA[Can I add lasers to a gun? Also, what can I do in blender? Can I add a picture I took from my LEGO stop motion pictures and edit that picture in Blender?]]></content>
			<author>
				<name><![CDATA[Framework]]></name>
				<uri>https://bricksinmotion.com/forums/user/141721/</uri>
			</author>
			<updated>2020-04-12T01:55:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/385883/#p385883</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/385880/#p385880"/>
			<content type="html"><![CDATA[Holy $%&+

In your video you said you used a particle system to build the temple?  I need to explore that.  I understand for terrains, but a particle system of mixed pieces, that's new to me.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2020-04-11T22:41:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/385880/#p385880</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/385873/#p385873"/>
			<content type="html"><![CDATA[[quote=Piet]I have done an all CGI test scene completly in Blender 2.8 using Cycles:
[img]http://www.brickshelf.com/gallery/Peiler/Making-Of/test_12.jpg[/img]
[/quote]

Created a quick how to, to show my workflows and methods for creating complete scenes in Blender:
[url]https://www.youtube.com/watch?v=_zmSlCIpIqw[/url]]]></content>
			<author>
				<name><![CDATA[Piet]]></name>
				<uri>https://bricksinmotion.com/forums/user/357/</uri>
			</author>
			<updated>2020-04-11T16:17:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/385873/#p385873</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/384524/#p384524"/>
			<content type="html"><![CDATA[Very nice.]]></content>
			<author>
				<name><![CDATA[Alaberria]]></name>
				<email><![CDATA[xxweasel20xx@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/135712/</uri>
			</author>
			<updated>2020-01-17T08:59:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/384524/#p384524</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/384523/#p384523"/>
			<content type="html"><![CDATA[I have done an all CGI test scene completly in Blender 2.8 using Cycles:
[img]http://www.brickshelf.com/gallery/Peiler/Making-Of/test_12.jpg[/img]
Let me know what do you think about it?]]></content>
			<author>
				<name><![CDATA[Piet]]></name>
				<uri>https://bricksinmotion.com/forums/user/357/</uri>
			</author>
			<updated>2020-01-17T08:26:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/384523/#p384523</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/382892/#p382892"/>
			<content type="html"><![CDATA[I'm coming out of retirement to tell you all that someone has made a rigged mini-figure to work with MecaBricks, and it looks absolutely amazing. I haven't had a chance to try it out (it costs $30 right now), but I probably will at some point in the future.

[url=https://www.mecabricks.com/en/shop/product/5]Link[/url]]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2019-09-20T01:45:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/382892/#p382892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381968/#p381968"/>
			<content type="html"><![CDATA[[quote=Citrine's Animations]here are some CGI Lego animations I've done recently, i'm busy animating a short film now in CGI Lego!
[url]https://www.youtube.com/watch?v=AYJM--FW99g&t=2s[/url]
[url]https://www.youtube.com/watch?v=EoME46VOr2U[/url][/quote]
I like your village most. And the decale of the figs looks cool and custom.

I have done several CGI shots as well. My focus is the combination of real footage and CGI environment:

[url]https://www.youtube.com/watch?v=5-AYTwDda9I[/url]]]></content>
			<author>
				<name><![CDATA[Piet]]></name>
				<uri>https://bricksinmotion.com/forums/user/357/</uri>
			</author>
			<updated>2019-06-17T08:07:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/381968/#p381968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381487/#p381487"/>
			<content type="html"><![CDATA[Wow, look at that mech.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2019-04-13T04:02:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/381487/#p381487</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381484/#p381484"/>
			<content type="html"><![CDATA[here are some CGI Lego animations I've done recently, i'm busy animating a short film now in CGI Lego!
[url]https://www.youtube.com/watch?v=AYJM--FW99g&t=2s[/url]
[url]https://www.youtube.com/watch?v=EoME46VOr2U[/url]]]></content>
			<author>
				<name><![CDATA[Citrine's Animations]]></name>
				<uri>https://bricksinmotion.com/forums/user/140703/</uri>
			</author>
			<updated>2019-04-13T02:00:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/381484/#p381484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/380077/#p380077"/>
			<content type="html"><![CDATA[I've tried stud.io and it works really fine. The built-in renderer (photorealistic) is a very good tool and I think this will answer most of my needs; but for a more professional work, I'll give your solutions a try! Thanks a bunch.
[quote="Lechnology"]Rioforce, if I recall correctly, had shared some realistic Cycles shaders.[/quote] Yes, you are correct. They can be found in his lair (blog).]]></content>
			<author>
				<name><![CDATA[Shahriar]]></name>
				<uri>https://bricksinmotion.com/forums/user/133079/</uri>
			</author>
			<updated>2019-02-13T17:27:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/380077/#p380077</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/379989/#p379989"/>
			<content type="html"><![CDATA[[quote=Lechnology]Here's how I see it:

You can build a model in Stud.io, LDD, MLCAD, etc. but none of them will export to a format that Blender will recognize, unless you find a Blender plugin that supports it.

After importing, you may have to tweak each brick since, depending on the source you import from, the LEGO mesh may be a low-poly res quality.  I know MLCAD was like that years ago.  Tweaking can be increasing the poly res of the studs, making edges more prominent, texturing, bumpmapping, etc.  Rioforce, if I recall correctly, had shared some realistic Cycles shaders.

Now if you use the same piece in other models you plan to import later on, you have to tweak that same mesh again.

What I've done is build an asset library in Blender of pieces I've used and build the models in Blender.  Blender has a Ldr/dat import plugin that allows me to import MLCAD dat files, which are LEGO pieces.  I do still build on MLCAD or Stud.io, the latter to check for collisions in my builds.  I use the model as reference when I build in Blender.[/quote]

You can use stud.io and export, use collada format.]]></content>
			<author>
				<name><![CDATA[The_Director]]></name>
				<uri>https://bricksinmotion.com/forums/user/140323/</uri>
			</author>
			<updated>2019-02-09T13:00:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/379989/#p379989</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/379988/#p379988"/>
			<content type="html"><![CDATA[[quote=Shahriar]I didn't find a topic, so I ask here:
O
I've recently started learning Blender and I'm really enjoying it!
I want to use Blender for Lego projects too (mostly for rendering scenes), but as you may know, there are a bunch of applications out there to create Lego things. Which one do you prefer? Which one works better with other softwares - Blender in this case?
I've been working with official LDD for a couple of years and I know it well, but I dont really know about others and besides, I need help with importing these files to blender.

P.S.: While writing this, I tested Stud.io and it's really great; but I'm still searching.[/quote]

I use stud.io, export as collada, and then import that file into blender. Other programs are great, but I think stud.io is the best for productivity.]]></content>
			<author>
				<name><![CDATA[The_Director]]></name>
				<uri>https://bricksinmotion.com/forums/user/140323/</uri>
			</author>
			<updated>2019-02-09T12:59:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/379988/#p379988</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/379979/#p379979"/>
			<content type="html"><![CDATA[Here's how I see it:

You can build a model in Stud.io, LDD, MLCAD, etc. but none of them will export to a format that Blender will recognize, unless you find a Blender plugin that supports it.

After importing, you may have to tweak each brick since, depending on the source you import from, the LEGO mesh may be a low-poly res quality.  I know MLCAD was like that years ago.  Tweaking can be increasing the poly res of the studs, making edges more prominent, texturing, bumpmapping, etc.  Rioforce, if I recall correctly, had shared some realistic Cycles shaders.

Now if you use the same piece in other models you plan to import later on, you have to tweak that same mesh again.

What I've done is build an asset library in Blender of pieces I've used and build the models in Blender.  Blender has a Ldr/dat import plugin that allows me to import MLCAD dat files, which are LEGO pieces.  I do still build on MLCAD or Stud.io, the latter to check for collisions in my builds.  I use the model as reference when I build in Blender.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2019-02-09T06:22:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/379979/#p379979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The CGI Thread]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/379970/#p379970"/>
			<content type="html"><![CDATA[I didn't find a topic, so I ask here:

I've recently started learning Blender and I'm really enjoying it!
I want to use Blender for Lego projects too (mostly for rendering scenes), but as you may know, there are a bunch of applications out there to create Lego things. Which one do you prefer? Which one works better with other softwares - Blender in this case?
I've been working with official LDD for a couple of years and I know it well, but I dont really know about others and besides, I need help with importing these files to blender.

P.S.: While writing this, I tested Stud.io and it's really great; but I'm still searching.]]></content>
			<author>
				<name><![CDATA[Shahriar]]></name>
				<uri>https://bricksinmotion.com/forums/user/133079/</uri>
			</author>
			<updated>2019-02-08T17:39:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/379970/#p379970</id>
		</entry>
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