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	<title type="html"><![CDATA[Forums - Bricks in Motion - How to animate things underwater]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5920/"/>
	<updated>2010-05-18T14:09:15Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5920/how-to-animate-things-underwater/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139369/#p139369"/>
			<content type="html"><![CDATA[[quote=EmmaExecute]
I watched [url=http://www.youtube.com/watch?v=st6gyeJgvLg]The Creator's Lost Tool[/url] and figured that the water effect was just fine for me :)
Maybe you can use that technique?
[/quote]

He seems to of animated the minifigers as if they were walking in deep water along with a blue filter. I would also say the use of sound was what made it believable.]]></content>
			<author>
				<name><![CDATA[TDogg186]]></name>
				<uri>https://bricksinmotion.com/forums/user/878/</uri>
			</author>
			<updated>2010-05-18T14:09:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/139369/#p139369</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139364/#p139364"/>
			<content type="html"><![CDATA[I was actually wondering this the other day...
I watched [url=http://www.youtube.com/watch?v=st6gyeJgvLg]The Creator's Lost Tool[/url] and figured that the water effect was just fine for me :)
Maybe you can use that technique?

-EmmaExecute]]></content>
			<author>
				<name><![CDATA[EmmaExecute]]></name>
				<uri>https://bricksinmotion.com/forums/user/74/</uri>
			</author>
			<updated>2010-05-18T12:34:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/139364/#p139364</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139362/#p139362"/>
			<content type="html"><![CDATA[[quote=TDogg]alternatively you could put a blue screen behind a water tank and then use that to overlay.[/quote]
That wouldn't work at all. The blue from the bluescreen would be reflected a lot in the water, plus the fact that water is a bluish color, so in the end result you would end up keying out most of your water also. It would look like a terrible shot if that happened.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-05-18T11:49:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/139362/#p139362</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139347/#p139347"/>
			<content type="html"><![CDATA[I laughed really hard at that, fib. :mrgreen: 

One thing I can suggest in editing in FCE is you can color correct the footage and make it look blueish. 
I've been hard at work trying to find out how to make a minifigure stay held up in the air against a blue/green screen (so I can easily animate it) though, so I don't really have anything to tell you on how to make a minifig look like he's swimming. Hope this reply makes sense, I'm a little sleepy right now.]]></content>
			<author>
				<name><![CDATA[filmyguy]]></name>
				<uri>https://bricksinmotion.com/forums/user/11/</uri>
			</author>
			<updated>2010-05-18T07:52:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/139347/#p139347</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139342/#p139342"/>
			<content type="html"><![CDATA[Thunderbirds is the best programme to ever come out of Supermarionation. But anyway you could use 3D modelling to make a water effect and overlay it on your film, I doubt it would be easy to do.  alternatively you could put a [u]blue[/u] screen behind a water tank and then use that to overlay. I wouldn't use a [u]green[/u] screen because this would make the water look green, where as the blue screen would look more blue. But I don't know for shore what it would look like. I recommend you do a few tests with everything people suggest.]]></content>
			<author>
				<name><![CDATA[TDogg186]]></name>
				<uri>https://bricksinmotion.com/forums/user/878/</uri>
			</author>
			<updated>2010-05-18T07:05:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/139342/#p139342</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/139330/#p139330"/>
			<content type="html"><![CDATA[[quote]Gospelnut said...."On a more helpful note, on the tv show thunderbirds, they had a tank of water between the camera and the set. The camera was pressed up to the tank, and the shot was filmed as normal. This enabled the shot to be made without putting the expensive models in water."[/quote]

That's so cool as a kid my dad watched thunderbirds!:D]]></content>
			<author>
				<name><![CDATA[1011Ev]]></name>
				<uri>https://bricksinmotion.com/forums/user/1787/</uri>
			</author>
			<updated>2010-05-18T03:14:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/139330/#p139330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/130005/#p130005"/>
			<content type="html"><![CDATA[On a more helpful note, on the tv show thunderbirds, they had a tank of water between the camera and the set. The camera was pressed up to the tank, and the shot was filmed as normal. This enabled the shot to be made without putting the expensive models in water.]]></content>
			<author>
				<name><![CDATA[Gospelnut]]></name>
				<uri>https://bricksinmotion.com/forums/user/141/</uri>
			</author>
			<updated>2010-04-05T15:34:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/130005/#p130005</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/128781/#p128781"/>
			<content type="html"><![CDATA[WIN]]></content>
			<author>
				<name><![CDATA[Peanut]]></name>
				<uri>https://bricksinmotion.com/forums/user/960/</uri>
			</author>
			<updated>2010-04-02T03:18:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/128781/#p128781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/128779/#p128779"/>
			<content type="html"><![CDATA[fib wins the thread.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2010-04-02T03:14:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/128779/#p128779</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/128771/#p128771"/>
			<content type="html"><![CDATA[Supplies:
[img]http://norahscloset.files.wordpress.com/2009/12/lego_bricks.jpg[/img]
[img]http://www.stormthecastle.com/images/ultimate-terrrarium/emptyterrarium.jpg[/img]
[img]http://www.mrupp.info/Photos/2005-Australia/diving_ocean.jpg[/img]
[img]http://c21video.com/images/logitech/qcp9k_160x160.jpg[/img]
[img]http://www.wallacecameron.com/images/products_lg/2002003a.jpg[/img]
[img]http://img.nauticexpo.com/images_ne/photo-g/4-person-raft-52664.jpg[/img]
[img]http://www.bonkhardchill.com/bhc06/graphics/misc/flare_gun.jpg[/img]
[img]http://www.youthcentral.vic.gov.au/digitalAssets/18717_Lifeguard.jpg[/img]]]></content>
			<author>
				<name><![CDATA[fib12345]]></name>
				<email><![CDATA[fib12345@brickmation.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/172/</uri>
			</author>
			<updated>2010-04-02T02:44:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/128771/#p128771</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/128735/#p128735"/>
			<content type="html"><![CDATA[I have been wondering the same thing Mutuceba. I want to try to use that in my AG entry if there is a way possible.]]></content>
			<author>
				<name><![CDATA[KinzCove]]></name>
				<email><![CDATA[kinzcove@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/143/</uri>
			</author>
			<updated>2010-04-02T02:05:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/128735/#p128735</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to animate things underwater]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/128731/#p128731"/>
			<content type="html"><![CDATA[I was wondering if there was a way to animate something than make it appear as if its underwater
And please don't suggest after effects 
But if you have it and know of a way to achieve this affect please contact me
-Mutuceba]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2010-04-02T02:02:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/128731/#p128731</id>
		</entry>
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