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	<title type="html"><![CDATA[Forums - Bricks in Motion - Lipsynching tip]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5864/"/>
	<updated>2010-03-31T09:52:16Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5864/lipsynching-tip/</id>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127726/#p127726"/>
			<content type="html"><![CDATA[[quote=Sean]If I can just expand on your comment, Chris, it can also be easy to just keep a small mirror on your desk next to your monitor. However i think your method would be a tad easier. :)

Something I'd be VERY interested in is some tips/techniques on actually ILLUSTRATING the facial expressions. I have no trouble in doing this at a small scale (for example the forums emoticons are 95% my work) but doing that kind of thing freehand and remaining so faithful to the original Lego face blows my mind. Care to share? ;)

Another thing regarding AE, actually. Did you keep that yellow solid on the comp when you mapped it to the face, and masked out around the hair, or did you remove that after you'd finished animating it?

Sorry for all the questions Chris, it's just that this is an area I plan to embark on soon and our result is 100% what I wanted to achieve :P[/quote]

I've answered some of this in the Releases thread. Like I said there, drawing the faces was the biggest challenge. I just kept drawing and redrawing until I was happy with it, did some work in AE, discovered that I needed a slightly different shape for some things, redrew, discovered that the transition from one shape to another didn't work, redrew, etc. In the end, I had 23 different mouth shapes including 3 different "eh" ones for different situations.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2010-03-31T09:52:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/127726/#p127726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127695/#p127695"/>
			<content type="html"><![CDATA[[quote=Dr007]I used to do this with Blender until I found that using the waveform was a better option, then I moved onto just listening to it.[/quote]
How exactly did you do it in Blender? I've done a few mouth things, but it sounds like you were using something to do with the voices that I've never thought of.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-31T03:24:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/127695/#p127695</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127663/#p127663"/>
			<content type="html"><![CDATA[Thanks a lot OldScratch. This could be very useful in the future.]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-03-31T00:07:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/127663/#p127663</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127643/#p127643"/>
			<content type="html"><![CDATA[If I can just expand on your comment, Chris, it can also be easy to just keep a small mirror on your desk next to your monitor. However i think your method would be a tad easier. :)

Something I'd be VERY interested in is some tips/techniques on actually ILLUSTRATING the facial expressions. I have no trouble in doing this at a small scale (for example the forums emoticons are 95% my work) but doing that kind of thing freehand and remaining so faithful to the original Lego face blows my mind. Care to share? ;)

Another thing regarding AE, actually. Did you keep that yellow solid on the comp when you mapped it to the face, and masked out around the hair, or did you remove that after you'd finished animating it?

Sorry for all the questions Chris, it's just that this is an area I plan to embark on soon and our result is 100% what I wanted to achieve :P]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2010-03-30T22:47:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/127643/#p127643</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127455/#p127455"/>
			<content type="html"><![CDATA[For talking, maybe. The waveform for a song is pretty much a solid block.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2010-03-30T06:30:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/127455/#p127455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127446/#p127446"/>
			<content type="html"><![CDATA[I used to do this with Blender until I found that using the waveform was a better option, then I moved onto just listening to it.]]></content>
			<author>
				<name><![CDATA[Dr007]]></name>
				<uri>https://bricksinmotion.com/forums/user/321/</uri>
			</author>
			<updated>2010-03-30T05:04:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/127446/#p127446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127444/#p127444"/>
			<content type="html"><![CDATA[just wondering, but will this work with AE ver 4 ( i know its old :P )]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-03-30T04:41:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/127444/#p127444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127427/#p127427"/>
			<content type="html"><![CDATA[Very helpful. Thanks 0ldscratch! :)]]></content>
			<author>
				<name><![CDATA[KrusaderKego]]></name>
				<uri>https://bricksinmotion.com/forums/user/475/</uri>
			</author>
			<updated>2010-03-30T01:51:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/127427/#p127427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127241/#p127241"/>
			<content type="html"><![CDATA[It's the simple tricks like this that are easy to miss. Thanks for the tip!]]></content>
			<author>
				<name><![CDATA[Jargon]]></name>
				<uri>https://bricksinmotion.com/forums/user/601/</uri>
			</author>
			<updated>2010-03-29T15:40:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/127241/#p127241</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127222/#p127222"/>
			<content type="html"><![CDATA[Wow, I don't have AE, but that's still really useful. I never thought to film myself miming the words to match up the frames.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-29T14:31:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/127222/#p127222</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127221/#p127221"/>
			<content type="html"><![CDATA[Thanks this is very helpfull]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-03-29T14:31:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/127221/#p127221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lipsynching tip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/127219/#p127219"/>
			<content type="html"><![CDATA[The method I used for [url=http://www.youtube.com/watch?v=aTnhs5B0dlw]Knucklehead[/url] is [url=http://library.creativecow.net/articles/rabinowitz_aharon/lip_synch.php]here[/url]. It was posted either here or on BF ages ago and it's really good if you have the software. 

Here's the tip though. Turn your webcam around and film yourself miming to the song or dialogue that you're going to be synching. You can then comp that video into AE or whatever you use to edit [url=http://www.flickr.com/photos/oblongpictures/4451380014]thus[/url], step through frame by frame and see exactly what mouth shape to use. No need to listen to snippets of the audio track.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2010-03-29T14:15:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/127219/#p127219</id>
		</entry>
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