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	<title type="html"><![CDATA[Forums - Bricks in Motion - Blender Problem]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5778/"/>
	<updated>2010-03-22T11:51:01Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5778/blender-problem/</id>
		<entry>
			<title type="html"><![CDATA[Re: Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125117/#p125117"/>
			<content type="html"><![CDATA[The only reason there would be gaps in between the bricks is if you didn't line them up in MLCad, and you acidentally left some space in between each brick.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-22T11:51:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/125117/#p125117</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125099/#p125099"/>
			<content type="html"><![CDATA[I think he means gaps between the bricks. I don't know how to do that in BLENDER tough. :|]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-03-22T06:19:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/125099/#p125099</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125075/#p125075"/>
			<content type="html"><![CDATA[Then can you specify your problem more? What would be the lines outlining the bricks?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-22T02:19:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/125075/#p125075</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125074/#p125074"/>
			<content type="html"><![CDATA[nooo no no no. i know THAT.]]></content>
			<author>
				<name><![CDATA[eoh49]]></name>
				<uri>https://bricksinmotion.com/forums/user/1473/</uri>
			</author>
			<updated>2010-03-22T02:17:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/125074/#p125074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125071/#p125071"/>
			<content type="html"><![CDATA[That's because the default setting is a 3D cube. You have to delete that, then go to file>>Import>>3D Studio, the select your .3ds file you exported from LeoCad. Just hit okay for a size constraint of 10.00 because you can always scale it up later.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-22T01:45:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/125071/#p125071</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blender Problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125064/#p125064"/>
			<content type="html"><![CDATA[For the people who make models in LeoCad, and then export it to Blender for CG work, animation, etc.; I have a problem. Whenever I import my model into Blender from Leocad, it doesn't look anything like lego. For example, if I made a plain lego wall in LeoCad using 1x4's, and then imported that model to Blender, there wont be any lines or anything outlining the bricks. Just a 3-D square. Can anyone help?]]></content>
			<author>
				<name><![CDATA[eoh49]]></name>
				<uri>https://bricksinmotion.com/forums/user/1473/</uri>
			</author>
			<updated>2010-03-22T00:53:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/125064/#p125064</id>
		</entry>
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