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	<title type="html"><![CDATA[Forums - Bricks in Motion - Blaster Effect & Lighting Test.]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5640/"/>
	<updated>2010-03-09T07:48:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5640/blaster-effect-lighting-test/</id>
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			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121592/#p121592"/>
			<content type="html"><![CDATA[Thanks I will]]></content>
			<author>
				<name><![CDATA[Larmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/1104/</uri>
			</author>
			<updated>2010-03-09T07:48:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/121592/#p121592</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121558/#p121558"/>
			<content type="html"><![CDATA[Nice work, try on making body movement ( easing in and out) on recoils. after that you should be good to go!
P.S. look at fancypants " force unleashed and look at the troopers

Tejas VIM Studios]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2010-03-09T03:04:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/121558/#p121558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121444/#p121444"/>
			<content type="html"><![CDATA[Yes but the lighting had to be like that, because when a gun goes off in the day, you don't see the sky light up. But thanks guys for good feedback :)]]></content>
			<author>
				<name><![CDATA[Larmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/1104/</uri>
			</author>
			<updated>2010-03-08T21:02:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/121444/#p121444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121436/#p121436"/>
			<content type="html"><![CDATA[Very nice!

The angle/lighting is somewhat distracting from the blaster, but I don't know why...

But the laser, and flash are good!!!

The reason it's distracting I think, is that it's a little zoomed.

But it's no problem, it'sa nice! :D]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2010-03-08T20:49:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/121436/#p121436</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121433/#p121433"/>
			<content type="html"><![CDATA[Do remember practise makes perfect. But I can't see its out of time]]></content>
			<author>
				<name><![CDATA[Larmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/1104/</uri>
			</author>
			<updated>2010-03-08T20:43:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/121433/#p121433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121421/#p121421"/>
			<content type="html"><![CDATA[Good effect, but looked alittle out of time.]]></content>
			<author>
				<name><![CDATA[Ark11]]></name>
				<email><![CDATA[ark11@live.com.au]]></email>
				<uri>https://bricksinmotion.com/forums/user/1245/</uri>
			</author>
			<updated>2010-03-08T20:14:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/121421/#p121421</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blaster Effect & Lighting Test.]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121351/#p121351"/>
			<content type="html"><![CDATA[Here Is a test I made, the aim of it was the blaster effect and the light flicker when it kicked.

[url]http://www.youtube.com/watch?v=_7Gss_0D24Q[/url]]]></content>
			<author>
				<name><![CDATA[Larmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/1104/</uri>
			</author>
			<updated>2010-03-08T15:39:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/121351/#p121351</id>
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