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	<title type="html"><![CDATA[Forums - Bricks in Motion - Fall From Grace - WIP Shots]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5577/"/>
	<updated>2010-06-28T22:56:23Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5577/fall-from-grace-wip-shots/</id>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/149277/#p149277"/>
			<content type="html"><![CDATA[second image... Epic CGI Win. That is the best CGI shot I have ever seen... Peroid :)]]></content>
			<author>
				<name><![CDATA[fireguy789]]></name>
				<uri>https://bricksinmotion.com/forums/user/1046/</uri>
			</author>
			<updated>2010-06-28T22:56:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/149277/#p149277</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125021/#p125021"/>
			<content type="html"><![CDATA[I bet I could figure out the shader without any trouble. :P]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-21T21:42:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/125021/#p125021</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/125012/#p125012"/>
			<content type="html"><![CDATA[Lol. Glad it worked. 

The shader is uber complicated. If I told you the formula, I'd have to kill you. I'm using the model for some slo-mo shots in my brother's latest brickfilm. And yes, auto-smooth would help. I just hate what it does to edges sometimes.

-Sam]]></content>
			<author>
				<name><![CDATA[Bluescreener Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1461/</uri>
			</author>
			<updated>2010-03-21T20:49:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/125012/#p125012</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124482/#p124482"/>
			<content type="html"><![CDATA[:D  It works now!

And I find it awesome that a member that only joined a month ago can help me and isn't a n00b. Thanks for the help everyone!

[i]Edit:[/i] OH MY GOSH THAT IS AMAZING WHAT SHADING DID YOU USE?!?! Plus, you might want to use the Auto Smooth button in the Editing panel so that it's completely smooth.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-20T00:06:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/124482/#p124482</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124480/#p124480"/>
			<content type="html"><![CDATA[Okay, if you've installed python and blender, open blender. Then go to the text window in blender, and click on the little snake (Python ;) ), then open the python script in blender. Then press "Run Script". That should do it. If it's a normal script, that is.

-Sam

P.S. Speaking of CGI legos, here is my latest effort in blender to create a good lego plastic shader. Whadyathink?

[img]http://www.brickshelf.com/gallery/bluescreener/Frames/154.jpg[/img]]]></content>
			<author>
				<name><![CDATA[Bluescreener Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1461/</uri>
			</author>
			<updated>2010-03-20T00:01:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/124480/#p124480</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124471/#p124471"/>
			<content type="html"><![CDATA[:lol:  So far it's working. I'm in the middle of installing it right now, and it's about a third done. After it's installed, I think you open the pyton script with python, but then how do you install it so that it gets into Blender?

[i]Edit:[/i] I have it installed, but I don't know how to run it or anything past that, past where you get it into the Blender thing so that you can import LDraw files.

[i]Double Edit:[/i] The reason I want to know this is because when I open the .ldr file in LeoCad, everything's the same color, and when I export it as a .3ds and open it in Blender, it says there's a python error or something like that and it only loads about four peicies! Plus in LeoCad I have to visit the site for the most recent parts (I know this because it keeps asking me to go there), but when I do I can't find where to download the new parts. Help?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-19T23:35:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/124471/#p124471</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124469/#p124469"/>
			<content type="html"><![CDATA[Did it not work? :shifty:]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-03-19T23:31:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/124469/#p124469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124468/#p124468"/>
			<content type="html"><![CDATA[:sweat:]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-19T23:29:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/124468/#p124468</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124460/#p124460"/>
			<content type="html"><![CDATA[[url]http://www.ehow.com/how_2116627_install-python-windows.html[/url] ;)]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-03-19T22:43:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/124460/#p124460</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124459/#p124459"/>
			<content type="html"><![CDATA[[quote=BGanimations]I hate to bump [b]an[/b] old thread, but I have no idea how to install the Python script, and in JamesW's tutorial, he says that it's already pre-installed so it [b]doesn't[/b] go over how to do that. Any help?[/quote]

SKADOOSH.]]></content>
			<author>
				<name><![CDATA[bloogyo]]></name>
				<uri>https://bricksinmotion.com/forums/user/982/</uri>
			</author>
			<updated>2010-03-19T22:41:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/124459/#p124459</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/124429/#p124429"/>
			<content type="html"><![CDATA[I hate to bump and old thread, but I have no idea how to install the Python script, and in JamesW's tutorial, he says that it's already pre-installed so it dosen't go over how to do that. Any help?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-03-19T22:02:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/124429/#p124429</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121354/#p121354"/>
			<content type="html"><![CDATA[[quote=BuilderBrothers]We mean how did you make the mouths curved to fit the head nicely?  Did you warp it?[/quote]

Oh. Well I just extruded the mouth a little bit and then if it was off at all I just dragged the vertexes around like you would with any normal blender model.]]></content>
			<author>
				<name><![CDATA[JamesW]]></name>
				<uri>https://bricksinmotion.com/forums/user/436/</uri>
			</author>
			<updated>2010-03-08T15:57:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/121354/#p121354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121320/#p121320"/>
			<content type="html"><![CDATA[We mean how did you make the mouths curved to fit the head nicely?  Did you warp it?]]></content>
			<author>
				<name><![CDATA[BuilderBrothers]]></name>
				<email><![CDATA[builderbrothers@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1041/</uri>
			</author>
			<updated>2010-03-08T03:32:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/121320/#p121320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121318/#p121318"/>
			<content type="html"><![CDATA[[quote=BuilderBrothers]How do you map the faces onto your heads?[/quote]
I'm not completely up on 3d terminology, but I don't recall mapping any mouths. I just moved the mouth around like you would with any armature.]]></content>
			<author>
				<name><![CDATA[JamesW]]></name>
				<uri>https://bricksinmotion.com/forums/user/436/</uri>
			</author>
			<updated>2010-03-08T03:17:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/121318/#p121318</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/121285/#p121285"/>
			<content type="html"><![CDATA[How do you map the faces onto your heads?]]></content>
			<author>
				<name><![CDATA[BuilderBrothers]]></name>
				<email><![CDATA[builderbrothers@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1041/</uri>
			</author>
			<updated>2010-03-08T00:44:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/121285/#p121285</id>
		</entry>
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