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	<title type="html"><![CDATA[Forums - Bricks in Motion - CGI Helicopter test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5428/"/>
	<updated>2010-02-16T02:17:51Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5428/cgi-helicopter-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116489/#p116489"/>
			<content type="html"><![CDATA[[quote=T.G-Tom]May I ask you:
Which program is that? (looks like Carrara 6.0)
and how did you made spinning the blades without doing it manually? (with some kind of expression that it keeps spinning?)[/quote]

I used Blender 3D. I made the blades spin by using the rotating tool and then going into the animation stage where i move the frame forward and then move the blade forward and i repeat this sequence until i have an animation with the blades moving.]]></content>
			<author>
				<name><![CDATA[justforparody]]></name>
				<uri>https://bricksinmotion.com/forums/user/1219/</uri>
			</author>
			<updated>2010-02-16T02:17:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/116489/#p116489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116477/#p116477"/>
			<content type="html"><![CDATA[In blender you can use inverse kinematics and edit the ease in, ease out in the IPO curve editor so that it goes at a steady pace on and on.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-02-16T00:31:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/116477/#p116477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116413/#p116413"/>
			<content type="html"><![CDATA[May I ask you:
Which program is that? (looks like Carrara 6.0)
and how did you made spinning the blades without doing it manually? (with some kind of expression that it keeps spinning?)]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-02-15T21:03:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/116413/#p116413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116253/#p116253"/>
			<content type="html"><![CDATA[Cool]]></content>
			<author>
				<name><![CDATA[Brick by Brick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1271/</uri>
			</author>
			<updated>2010-02-15T13:12:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/116253/#p116253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116191/#p116191"/>
			<content type="html"><![CDATA[[quote=Dog]That was pretty good CGI, but (no offence meant, but possibly taken) the helicopter sucked. But other than that, it was really cool! :) 

Dog[/quote]
Pretty much that. I'm fairly sure refrigerators do not fly. At least not here in America.]]></content>
			<author>
				<name><![CDATA[fib12345]]></name>
				<email><![CDATA[fib12345@brickmation.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/172/</uri>
			</author>
			<updated>2010-02-15T04:47:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/116191/#p116191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116178/#p116178"/>
			<content type="html"><![CDATA[[quote=BGanimations]Hate to say it, but I hated the helicopter design and it looked really fake and unrealistic. Did you bother to adjust the settings in the Shading panel?[/quote]

no. I just made the ocean and then i animated the helicopter didn't really bother with settings. But this is just a test i'm remaking this scene when i make my new film.]]></content>
			<author>
				<name><![CDATA[justforparody]]></name>
				<uri>https://bricksinmotion.com/forums/user/1219/</uri>
			</author>
			<updated>2010-02-15T04:08:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/116178/#p116178</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116176/#p116176"/>
			<content type="html"><![CDATA[[quote=Lechnology]If you're using MLCAD, surely there's more parts than bricks and plates you can use.  How about slopes, technic pieces, etc.[/quote]

Well... I don't know. I haven't been using the software too often so i don't really know everything about it.]]></content>
			<author>
				<name><![CDATA[justforparody]]></name>
				<uri>https://bricksinmotion.com/forums/user/1219/</uri>
			</author>
			<updated>2010-02-15T04:05:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/116176/#p116176</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116171/#p116171"/>
			<content type="html"><![CDATA[If you're using MLCAD, surely there's more parts than bricks and plates you can use.  How about slopes, technic pieces, etc.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-02-15T03:24:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/116171/#p116171</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116154/#p116154"/>
			<content type="html"><![CDATA[Hate to say it, but I hated the helicopter design and it looked really fake and unrealistic. Did you bother to adjust the settings in the Shading panel?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-02-15T01:43:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/116154/#p116154</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116083/#p116083"/>
			<content type="html"><![CDATA[[quote=Dog]That was pretty good CGI, but (no offence meant, but possibly taken) the helicopter sucked. But other than that, it was really cool! :) 

Dog[/quote]

No offence taken :D Yeah the heli. doesn't look good because i built it in mlcad. took me about 4 hours to make.]]></content>
			<author>
				<name><![CDATA[justforparody]]></name>
				<uri>https://bricksinmotion.com/forums/user/1219/</uri>
			</author>
			<updated>2010-02-14T20:24:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/116083/#p116083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/116033/#p116033"/>
			<content type="html"><![CDATA[The water looked a little fake and the lighting on the helicopter made it look a little unrealistic, but if you keep working and researching you'll slowly improve. :)]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-02-14T18:58:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/116033/#p116033</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/115928/#p115928"/>
			<content type="html"><![CDATA[That was pretty good CGI, but (no offence meant, but possibly taken) the helicopter sucked. But other than that, it was really cool! :) 

Dog]]></content>
			<author>
				<name><![CDATA[Dog]]></name>
				<uri>https://bricksinmotion.com/forums/user/1250/</uri>
			</author>
			<updated>2010-02-14T13:48:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/115928/#p115928</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/115925/#p115925"/>
			<content type="html"><![CDATA[the helicopter was poor, but nice work.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-14T13:21:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/115925/#p115925</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/115906/#p115906"/>
			<content type="html"><![CDATA[nice job.]]></content>
			<author>
				<name><![CDATA[Ludvig]]></name>
				<email><![CDATA[lusa2009@live.se]]></email>
				<uri>https://bricksinmotion.com/forums/user/735/</uri>
			</author>
			<updated>2010-02-14T09:01:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/115906/#p115906</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[CGI Helicopter test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/115889/#p115889"/>
			<content type="html"><![CDATA[A test I made for an upcoming movie.

[url]http://www.youtube.com/watch?v=eAOD8rfmcRU[/url]]]></content>
			<author>
				<name><![CDATA[justforparody]]></name>
				<uri>https://bricksinmotion.com/forums/user/1219/</uri>
			</author>
			<updated>2010-02-14T05:19:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/115889/#p115889</id>
		</entry>
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