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	<title type="html"><![CDATA[Forums - Bricks in Motion - Balanced Fighting?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5364/"/>
	<updated>2010-03-01T15:37:07Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5364/balanced-fighting/</id>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119563/#p119563"/>
			<content type="html"><![CDATA[Thx all for your feedback I'll have to experiment with all your ideas.
    

Thx to Brick by Brick for giving me the actual ratings.

          Fellow Brickfilmer,
                 Lord Dargor]]></content>
			<author>
				<name><![CDATA[Lord Dargor]]></name>
				<uri>https://bricksinmotion.com/forums/user/1333/</uri>
			</author>
			<updated>2010-03-01T15:37:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/119563/#p119563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119398/#p119398"/>
			<content type="html"><![CDATA[1-5
2-10
3-10
4-3
5-10
6-7
7-4
8-Depends on the film (Comedy) (Action) (THAC Unexpected)
9-7
10-9]]></content>
			<author>
				<name><![CDATA[Brick by Brick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1271/</uri>
			</author>
			<updated>2010-02-28T19:22:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/119398/#p119398</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119395/#p119395"/>
			<content type="html"><![CDATA[wow this is a good idea...ok so um....you should have camrera movements (if you can), fighting with objects but still with there hands alittle,and um.... maybe some explostions. example: a guy has an ax and he throws it and the guy dodges it and then the ax hits a...weird thing that could blow up , on the wall and it blows up and yay so thats what i think you should do.]]></content>
			<author>
				<name><![CDATA[flchorton]]></name>
				<uri>https://bricksinmotion.com/forums/user/752/</uri>
			</author>
			<updated>2010-02-28T19:07:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/119395/#p119395</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119387/#p119387"/>
			<content type="html"><![CDATA[Another epic fight is one by eanimation: [url]http://www.youtube.com/watch?v=RE-YczrTztM[/url] Almost everything from the list you gave is included.]]></content>
			<author>
				<name><![CDATA[UniLego]]></name>
				<email><![CDATA[unilegostudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/653/</uri>
			</author>
			<updated>2010-02-28T18:15:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/119387/#p119387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119297/#p119297"/>
			<content type="html"><![CDATA[[quote=UniLego]Generally, camera movements and special moves (ex. flipping off a wall) tend to make a good fight. ZachMG has a good one that you can learn from, although the camera movements are extremely advanced. :o [url]http://www.youtube.com/watch?v=2M_03lnV-1g[/url][/quote]
:rolleyes: 
[url=http://www.youtube.com/watch?v=TmbeLWtXGMY] This [/url]is probably one of the best fights I've seen. [url=http://www.youtube.com/watch?v=ZsDfBw4DUd0] Grace [/url]had some epic fights in it too, but some of the movements (falling, etc.) were exaggerated a little bit too much]]></content>
			<author>
				<name><![CDATA[roRyL]]></name>
				<uri>https://bricksinmotion.com/forums/user/1185/</uri>
			</author>
			<updated>2010-02-28T13:33:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/119297/#p119297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119238/#p119238"/>
			<content type="html"><![CDATA[Just like the cherry on top of every ice cream cone. Or sunday, whatever fits your fancy.]]></content>
			<author>
				<name><![CDATA[Peanut]]></name>
				<uri>https://bricksinmotion.com/forums/user/960/</uri>
			</author>
			<updated>2010-02-28T04:59:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/119238/#p119238</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119199/#p119199"/>
			<content type="html"><![CDATA[Well it depends on the fight scene you are trying to achieve. If it's a dramatic scene, you would possibly want #1,3,7, and to top it all off; a dramatic #10(death)]]></content>
			<author>
				<name><![CDATA[Interbrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1153/</uri>
			</author>
			<updated>2010-02-28T01:44:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/119199/#p119199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119198/#p119198"/>
			<content type="html"><![CDATA[A fight scene needs all of them except for #10, but if I have to choose one i'll say #8.]]></content>
			<author>
				<name><![CDATA[Ark11]]></name>
				<email><![CDATA[ark11@live.com.au]]></email>
				<uri>https://bricksinmotion.com/forums/user/1245/</uri>
			</author>
			<updated>2010-02-28T01:41:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/119198/#p119198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119195/#p119195"/>
			<content type="html"><![CDATA[You don't think the one where the camera quickly follows the knife and then the dead guy, all in a matter of seconds, is advanced?]]></content>
			<author>
				<name><![CDATA[Interbrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1153/</uri>
			</author>
			<updated>2010-02-28T01:38:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/119195/#p119195</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119194/#p119194"/>
			<content type="html"><![CDATA[Those camera movments dont seems all that advanced, probably the most advanced one is where the camera is orbiting around the minifig, but that wouldnt be very hard with a webcam, or a digital camera with the minifig mounted on a turn table.]]></content>
			<author>
				<name><![CDATA[brickmack]]></name>
				<uri>https://bricksinmotion.com/forums/user/1359/</uri>
			</author>
			<updated>2010-02-28T01:31:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/119194/#p119194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/119126/#p119126"/>
			<content type="html"><![CDATA[Generally, camera movements and special moves (ex. flipping off a wall) tend to make a good fight. ZachMG has a good one that you can learn from, although the camera movements are extremely advanced. :o [url]http://www.youtube.com/watch?v=2M_03lnV-1g[/url]]]></content>
			<author>
				<name><![CDATA[UniLego]]></name>
				<email><![CDATA[unilegostudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/653/</uri>
			</author>
			<updated>2010-02-27T22:27:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/119126/#p119126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Balanced Fighting?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114163/#p114163"/>
			<content type="html"><![CDATA[I've been searching films with good fight sequences, but I still don't really know what a awesome fight really has involved? SO if you could post your feedback uses scale 1-10 on how much each item should be used i'd be grateful.

1. plain old fist fights.
2. special moves
3. fighting with objects
4. lighting varying
5. camera movement
6. explosions
7. slow mode
8. unexpected actions(picking up gun out of no where and shooting, car blowing through the fight, etc)
9. smashing non-combatant objects
10. death

your feedback will be greatly appreiciated. THX

         Fellow Brickfilmer,
              Lord Dargor]]></content>
			<author>
				<name><![CDATA[Lord Dargor]]></name>
				<uri>https://bricksinmotion.com/forums/user/1333/</uri>
			</author>
			<updated>2010-02-06T16:10:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/114163/#p114163</id>
		</entry>
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