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	<title type="html"><![CDATA[Forums - Bricks in Motion - CGI Compound]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5340/"/>
	<updated>2010-02-08T00:58:46Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5340/cgi-compound/</id>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114691/#p114691"/>
			<content type="html"><![CDATA[Hate to bring this thread up to the top again, but I've been away from the internet for a while, so I'll answer it now: I imported a face from LDraw (along with the head) and deleted the head in Blender, so just the face was left. Then, I lined up the face to where I think it might be in the video, and did this with View>>Background Image (and applied the image in the world panel as a texture). Then I added an armature and parented it to the face. I switched to pose mode with the armature selected, and for every frame I lined up the face and hit I>>LocWhatever. Then I hit the right arrow key to go to the next frame, then animated the finished result.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-02-08T00:58:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/114691/#p114691</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113980/#p113980"/>
			<content type="html"><![CDATA[How do you apply faces in Blender, then animate them?]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-06T00:24:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/113980/#p113980</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113971/#p113971"/>
			<content type="html"><![CDATA[Yes, that seems to be the general idea: the face is good, the background could use a lot of different shading and texturing.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-02-05T23:51:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/113971/#p113971</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113893/#p113893"/>
			<content type="html"><![CDATA[Face animation was the best part of this test.]]></content>
			<author>
				<name><![CDATA[Legoluke654]]></name>
				<uri>https://bricksinmotion.com/forums/user/1056/</uri>
			</author>
			<updated>2010-02-05T20:49:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/113893/#p113893</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113883/#p113883"/>
			<content type="html"><![CDATA[[quote=Lechnology]Size isn't the problem.  The material of the tree is unrealistic, it's too shiny.  You'll need to adjust that.[/quote]

Ditto.]]></content>
			<author>
				<name><![CDATA[Greenscreener]]></name>
				<uri>https://bricksinmotion.com/forums/user/582/</uri>
			</author>
			<updated>2010-02-05T20:39:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/113883/#p113883</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113852/#p113852"/>
			<content type="html"><![CDATA[Size isn't the problem.  The material of the tree is unrealistic, it's too shiny.  You'll need to adjust that.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-02-05T19:17:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/113852/#p113852</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113817/#p113817"/>
			<content type="html"><![CDATA[I didn't like the background. The trees didn't look good because of the size.
The digital face was excellent.]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-02-05T13:56:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/113817/#p113817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113816/#p113816"/>
			<content type="html"><![CDATA[that was awesome :) nothing i could do :lol:]]></content>
			<author>
				<name><![CDATA[Othersidestudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1385/</uri>
			</author>
			<updated>2010-02-05T13:41:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/113816/#p113816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[CGI Compound]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/113789/#p113789"/>
			<content type="html"><![CDATA[[url=http://www.youtube.com/watch?v=TGXEMV3reM8]WATCH IN AWE.[/url]

No, it's not really quite that great. Any feedback is extremely welcome, and *wince* after I made the video it reminded me a lot of Leo's CGI street composite. Sorry about that.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-02-05T03:27:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/113789/#p113789</id>
		</entry>
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