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	<title type="html"><![CDATA[Forums - Bricks in Motion - Exploding Reindeer]]></title>
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	<updated>2010-01-30T01:17:44Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5277/exploding-reindeer/</id>
		<entry>
			<title type="html"><![CDATA[Re: Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112320/#p112320"/>
			<content type="html"><![CDATA[cool but it should have made more smoke]]></content>
			<author>
				<name><![CDATA[Brick by Brick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1271/</uri>
			</author>
			<updated>2010-01-30T01:17:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/112320/#p112320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112313/#p112313"/>
			<content type="html"><![CDATA[Well d'uh ;)]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-30T00:57:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/112313/#p112313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112311/#p112311"/>
			<content type="html"><![CDATA[Hmmm, maybe if you made it manually bounced it or animated it, or just set it to a higher friction and lower bounce material.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-30T00:50:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/112311/#p112311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112292/#p112292"/>
			<content type="html"><![CDATA[It's a bounce and friction factor and how Carrara simulates physics.  I set the objects' physical properties to Plastic, which has low friction and high bounce, resulting in the jiggling even after the point force was turned off.  Not sure why.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-29T23:44:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/112292/#p112292</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112289/#p112289"/>
			<content type="html"><![CDATA[Looked great, although I have no idea why his peices kept moving after he got blown up.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-29T23:39:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/112289/#p112289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Exploding Reindeer]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112287/#p112287"/>
			<content type="html"><![CDATA[Testing out a shader to simulate fire and explosion

[url=http://www.youtube.com/watch?v=1KFYLhbQ9H8]Clicky[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-29T23:37:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/112287/#p112287</id>
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