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	<title type="html"><![CDATA[Forums - Bricks in Motion - Space Ships WIPs]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5235/"/>
	<updated>2010-01-31T15:45:51Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5235/space-ships-wips/</id>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112734/#p112734"/>
			<content type="html"><![CDATA[Yes, it is VERY simple, seeing as it's my first one.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-31T15:45:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/112734/#p112734</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/112618/#p112618"/>
			<content type="html"><![CDATA[Just to add to the comments that the model seems simplistic, what I've done is look at concept space ship designs on the internet.

One of my main sources is [url=http://conceptships.blogspot.com/search?updated-max=2008-09-26T09:51:00-07:00&max-results=15]conceptships.blogspot.com[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-31T05:45:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/112618/#p112618</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111898/#p111898"/>
			<content type="html"><![CDATA[Wait, I think you can use the noise button in Blender. But also, you have to subdivide the object LOTS of times in order to make it look real.

And I'm not planning on making a little LEGO word on each stud. :P]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-28T02:43:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/111898/#p111898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111892/#p111892"/>
			<content type="html"><![CDATA[[quote=BGanimations]That's cheating though, and even though I think I've used bump maps before, I'm not completely clear on how, so I'll stick with this way.[/quote]
Now think about it, if you are going to actually create polygons just for the logo, imagine how many studs you have to apply the same set of polygons.  That's additional point values added to the model, which means a larger file to load and save.  Bump maps are used to make things easier.

Bump maps involves an image file in black and white (and all the grays in between).  For a LEGO logo, if you want the logo to look like it's bumping up out of the stud, create an image with the LEGO text in white over a black background.  Vice versa if you want the text indented into the stud.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-28T02:28:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/111892/#p111892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111864/#p111864"/>
			<content type="html"><![CDATA[That's cheating though, and even though I think I've used bump maps before, I'm not completely clear on how, so I'll stick with this way.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-28T01:04:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/111864/#p111864</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111690/#p111690"/>
			<content type="html"><![CDATA[You could cheat and use bump maps.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2010-01-27T13:48:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/111690/#p111690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111687/#p111687"/>
			<content type="html"><![CDATA[:o  Do you know how much time that would take to put the LEGO on the top of each stud?!?!]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-27T13:09:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/111687/#p111687</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111683/#p111683"/>
			<content type="html"><![CDATA[on the slopes, add a rough texture if possible, it'l make them look more natural. Also, if you want to waste a lot of time, make a raised [i]LEGO[/i] on the top of each stud.]]></content>
			<author>
				<name><![CDATA[MMproductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/142/</uri>
			</author>
			<updated>2010-01-27T12:48:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/111683/#p111683</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111648/#p111648"/>
			<content type="html"><![CDATA[Actually, that's fairly easy to fix. All you should need to do is add a bevel to it, and shorten certain sides if needed. I'm taking a break from my mini-figure, so I've got time to try and get the bricks a little more "natural looking". I'll need bricks for my mini-figure anyway.

I agree with CheesyBricks in that I don't like the design of the ship; it looks too simplistic to me, and not in a good way.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2010-01-27T04:44:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/111648/#p111648</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111646/#p111646"/>
			<content type="html"><![CDATA[[quote=CheeseyBricks]The problem for me is the fact that from the top, there's no gap between the bricks, making it look unnatural. this may be difficult to change, but it just looks wrong to me. Other than that, the render looks quite good, though I don't particularly like the design of the ship.[/quote]
That's assuming that we, the CGI animator, want to make it look "natural" like an actual LEGO brick.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2010-01-27T04:38:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/111646/#p111646</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111629/#p111629"/>
			<content type="html"><![CDATA[Well, at least then you won't hate my next small ship I'm making (way smaller than this one). The design is way different.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-27T03:09:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/111629/#p111629</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111455/#p111455"/>
			<content type="html"><![CDATA[The problem for me is the fact that from the top, there's no gap between the bricks, making it look unnatural. this may be difficult to change, but it just looks wrong to me. Other than that, the render looks quite good, though I don't particularly like the design of the ship.]]></content>
			<author>
				<name><![CDATA[CheesyBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/331/</uri>
			</author>
			<updated>2010-01-26T17:32:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/111455/#p111455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111374/#p111374"/>
			<content type="html"><![CDATA[DOUBLE POST!!!

These pictures still look a bit wierd, so you can go to the link I listed previously and go to previous or next for them to be better looking.

[i]Edit:[/i] Darn, you beat me to it Real Brick!]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-26T01:43:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/111374/#p111374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111373/#p111373"/>
			<content type="html"><![CDATA[those engines on the side should rotate up to land. :)]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-01-26T01:41:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/111373/#p111373</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ships WIPs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/111371/#p111371"/>
			<content type="html"><![CDATA[MORE PICTURES!!!

[img]http://www.majhost.com/gallery/BGanimations/Space-Ships/picture2.jpg[/img]

A top view...

[img]http://www.majhost.com/gallery/BGanimations/Space-Ships/picture3.jpg[/img]

...aaaaaaaand a view of the boring bottom!]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2010-01-26T01:40:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/111371/#p111371</id>
		</entry>
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