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	<title type="html"><![CDATA[Forums - Bricks in Motion - Lego Zombie Weapon Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5149/"/>
	<updated>2010-01-17T21:37:40Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/5149/lego-zombie-weapon-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109276/#p109276"/>
			<content type="html"><![CDATA[Nope, didn't come with software, its a Cannon Powershot A460. 

Doesn't even have manual focus :( 

I am thinking of buying a better camera, just don't know which one]]></content>
			<author>
				<name><![CDATA[dee99]]></name>
				<uri>https://bricksinmotion.com/forums/user/1079/</uri>
			</author>
			<updated>2010-01-17T21:37:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/109276/#p109276</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109275/#p109275"/>
			<content type="html"><![CDATA[Ahh, that sucks. Can't you capture pictures through the software?]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-01-17T21:33:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/109275/#p109275</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109272/#p109272"/>
			<content type="html"><![CDATA[[quote=BertL][quote=dee99]I used 10fps because it seemed that 15 was too fast[/quote]
If a framerate seems too fast, try animating in smaller increments. ;)[/quote]

Thanks, I'll try that

Also, its hard to eliminate camera bumps because i have to press the button which bumps it almost every time, in that test the camera was taped down.]]></content>
			<author>
				<name><![CDATA[dee99]]></name>
				<uri>https://bricksinmotion.com/forums/user/1079/</uri>
			</author>
			<updated>2010-01-17T21:26:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/109272/#p109272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109269/#p109269"/>
			<content type="html"><![CDATA[[quote=dee99]I used 10fps because it seemed that 15 was too fast[/quote]
If a framerate seems too fast, try animating in smaller increments. ;)]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-01-17T21:20:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/109269/#p109269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109268/#p109268"/>
			<content type="html"><![CDATA[[quote]

The Test seemed fine, A little choppy though.
May I ask, What frame-capture, and Edeting Software you used?
-Jack.[/quote]

I dont have a frame capture program that supports my camera, I used FrameByFrame to put the movie together, and imovie to edit.

I used 10fps because it seemed that 15 was too fast

And thanks for the help BertL :)]]></content>
			<author>
				<name><![CDATA[dee99]]></name>
				<uri>https://bricksinmotion.com/forums/user/1079/</uri>
			</author>
			<updated>2010-01-17T21:12:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/109268/#p109268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109261/#p109261"/>
			<content type="html"><![CDATA[Hmm, it was quite choppy. This can mean [s]two[/s] THREE things: either your framerate is low, or your animation is pretty meh. Or both.

When animating, make sure that when someone is aiming a gun at some other guy, every frame is animated. It seemed that you changed the minifig's position every 2 frames as opposed to every frame. On one hand this makes things easier: you need to pay less attention and don't need smaller movements. But the main disadvantage is that your animation will be very choppy in the final result.

On top of this, make sure the movements are [i]fluid[/i]. If you animate a dude swinging his sword around, it looks better if he starts off slowly, picking up more momentum (or speed) as he keeps going until he's done swinging, and then he slows down again instead of coming to a full stop at once. This is how you should animate movements, too: first smaller movements (for slow stuff) then gradually increasing them as the momentum gathers.

Of course, practice makes perfect! :mrgreen:

Oh and the camera also moved up and down for a bit. Make sure it's steadily taped down (together with your set). But improving your animation is something you should be focusing on for now.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2010-01-17T20:40:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/109261/#p109261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109258/#p109258"/>
			<content type="html"><![CDATA[[quote=michaelsmovies][quote= doghundredhound on youtube] The "Tommy Gun" is actually a revolver, it doesn't have a secondary handle.

Dog[/quote]
WRONG

[/quote]

Michael, Please keep YouTube, at YouTube.

The Test seemed fine, A little choppy though.
May I ask, What frame-capture, and Edeting Software you used?
-Jack.]]></content>
			<author>
				<name><![CDATA[Jackpody]]></name>
				<uri>https://bricksinmotion.com/forums/user/520/</uri>
			</author>
			<updated>2010-01-17T20:35:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/109258/#p109258</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109253/#p109253"/>
			<content type="html"><![CDATA[It was good. I would suggest using a higher fps rate. There were some set bumps, but almost no light flicker. Overall it was good.]]></content>
			<author>
				<name><![CDATA[Interbrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1153/</uri>
			</author>
			<updated>2010-01-17T20:26:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/109253/#p109253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lego Zombie Weapon Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/109234/#p109234"/>
			<content type="html"><![CDATA[Pretty much a weapon test, Please give tips on how to improve
[url=http://www.youtube.com/watch?v=nSgiBS5ydMg]lego zombie weapon test[/url]]]></content>
			<author>
				<name><![CDATA[dee99]]></name>
				<uri>https://bricksinmotion.com/forums/user/1079/</uri>
			</author>
			<updated>2010-01-17T19:38:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/109234/#p109234</id>
		</entry>
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