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	<title type="html"><![CDATA[Forums - Bricks in Motion - Streets]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/5021/"/>
	<updated>2010-02-06T17:20:46Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/5021/streets/</id>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114214/#p114214"/>
			<content type="html"><![CDATA[...and you never run out of bricks.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-06T17:20:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/114214/#p114214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114206/#p114206"/>
			<content type="html"><![CDATA[Well, i think CGI gives you more options, and it isn't that hard to do, just color correct the extention, or just green screen the whole street in.]]></content>
			<author>
				<name><![CDATA[Daniel Sitch]]></name>
				<uri>https://bricksinmotion.com/forums/user/1223/</uri>
			</author>
			<updated>2010-02-06T17:11:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/114206/#p114206</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114197/#p114197"/>
			<content type="html"><![CDATA[well then smart one, what would you do?]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-06T17:08:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/114197/#p114197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114195/#p114195"/>
			<content type="html"><![CDATA[hmm... no.
Only if you're very good at CGI you can EXTEND streets. I've worked 8 hours on somehing like that (for Darkman, should be coming out next week) and it still doesn't like right. CGI isn't the solution for everything.]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-02-06T17:07:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/114195/#p114195</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114194/#p114194"/>
			<content type="html"><![CDATA[thats what I use. :)]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-06T17:07:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/114194/#p114194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114186/#p114186"/>
			<content type="html"><![CDATA[I think CGi would be a good option, just make it on MLcad]]></content>
			<author>
				<name><![CDATA[Daniel Sitch]]></name>
				<uri>https://bricksinmotion.com/forums/user/1223/</uri>
			</author>
			<updated>2010-02-06T17:03:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/114186/#p114186</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114183/#p114183"/>
			<content type="html"><![CDATA[YEAH THAT MAKES IT ALOT EASIER.

not.]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2010-02-06T17:00:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/114183/#p114183</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114178/#p114178"/>
			<content type="html"><![CDATA[bump. :| 

use CGI]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2010-02-06T16:52:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/114178/#p114178</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/114165/#p114165"/>
			<content type="html"><![CDATA[I've Made some Streets for a car chase out of cardboard and road textures. If you want a picture just ask.]]></content>
			<author>
				<name><![CDATA[Lord Dargor]]></name>
				<uri>https://bricksinmotion.com/forums/user/1333/</uri>
			</author>
			<updated>2010-02-06T16:12:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/114165/#p114165</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/106856/#p106856"/>
			<content type="html"><![CDATA[Have a look on bricklink.com]]></content>
			<author>
				<name><![CDATA[Ark11]]></name>
				<email><![CDATA[ark11@live.com.au]]></email>
				<uri>https://bricksinmotion.com/forums/user/1245/</uri>
			</author>
			<updated>2010-01-06T01:14:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/106856/#p106856</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Streets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/106848/#p106848"/>
			<content type="html"><![CDATA[I need to make streets but I have no street baseplates only a 36x36 red baseplate should I put black 6x4 6x8 together to make a street???]]></content>
			<author>
				<name><![CDATA[Brick by Brick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1271/</uri>
			</author>
			<updated>2010-01-06T00:57:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/106848/#p106848</id>
		</entry>
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