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	<title type="html"><![CDATA[Forums - Bricks in Motion - 24 FPS On Doubles]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/486/"/>
	<updated>2009-08-17T19:11:53Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/486/24-fps-on-doubles/</id>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74620/#p74620"/>
			<content type="html"><![CDATA[[quote=BertL]...A better idea might be to use [url=http://www.giantscreamingrobotmonkeys.com/monkeyjam/]MonkeyJam[/url], a slightly more advanced (though slightly more complicated as well) piece of software that supports shooting on doubles, tripples, heck, even quadruples if you want to. (Oh and it has an option to shoot on singles, too.)[/quote]

Or you could do like I do:  Use HeliumFrog to capture frames [it gives much more control during capture than MonkeyJam does], and then import those frames into MonkeyJam.  During the import, you can set how many times each frame should be held.  I usually do "hold 2" and set my project in MJam to 30 FPS, essentially giving my 15FPS.  Then if I need to speed up some part of the animation, I can change some of those frame holds from 2 to 1 to speed things up.  Using this technique, I can have various FPS in the same sequence (ranging from 10 to 30 FPS).]]></content>
			<author>
				<name><![CDATA[AncientBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/167/</uri>
			</author>
			<updated>2009-08-17T19:11:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/74620/#p74620</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74494/#p74494"/>
			<content type="html"><![CDATA[Hi BertL.

Many thanks for the reply.  I used MonkeyJam in the past and wasn't a great fan of it.  Will give it another look though.  Anasazi can do it to a degree and it looks OK.  The reason for asking if it can switch though between 2's and 1's is that I've been reading the Animator's Survival Kit (great book by the way) and it discussed the pros and cons for double and single shooting.  It came to the conclusion that shooting on 2's was OK for everyday stuff like walking etc but for fast action scenes 1's were preferable..I shall tinker around with it this week though

Thanks again]]></content>
			<author>
				<name><![CDATA[AngryChair]]></name>
				<uri>https://bricksinmotion.com/forums/user/507/</uri>
			</author>
			<updated>2009-08-17T13:11:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/74494/#p74494</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74489/#p74489"/>
			<content type="html"><![CDATA[Excuse me people, but there is nothing wrong with this bump at all. An old thread on 24FPS with doubles was made, and AngryChair bumped it to ask a question completely relevant to the thread's subject.

Anyways, to answer your question AngryChair, I don't think Anasazi has an option to shoot on doubles. Of course, you could take a picture of the same frame twice, but technically that isn't shooting on doubles, and there might be some disrepancies between the two frames. A better idea might be to use [url=http://www.giantscreamingrobotmonkeys.com/monkeyjam/]MonkeyJam[/url], a slightly more advanced (though slightly more complicated as well) piece of software that supports shooting on doubles, tripples, heck, even quadruples if you want to. (Oh and it has an option to shoot on singles, too.)]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2009-08-17T12:54:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/74489/#p74489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74449/#p74449"/>
			<content type="html"><![CDATA[[quote=AngryChair][quote=mcoov]I'm glad you found this thread too, because it's pretty helpful. However, please don't bump threads that are this old. It annoys people.[/quote]


How can this be annoying...?  It's 8 months old, big deal...?![/quote]
It may stop people who recently made a thread getting answers.]]></content>
			<author>
				<name><![CDATA[randomparrot]]></name>
				<uri>https://bricksinmotion.com/forums/user/77/</uri>
			</author>
			<updated>2009-08-17T11:15:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/74449/#p74449</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74428/#p74428"/>
			<content type="html"><![CDATA[[quote=mcoov]I'm glad you found this thread too, because it's pretty helpful. However, please don't bump threads that are this old. It annoys people.[/quote]


How can this be annoying...?  It's 8 months old, big deal...?!]]></content>
			<author>
				<name><![CDATA[AngryChair]]></name>
				<uri>https://bricksinmotion.com/forums/user/507/</uri>
			</author>
			<updated>2009-08-17T10:26:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/74428/#p74428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74313/#p74313"/>
			<content type="html"><![CDATA[[quote=mcoov]No. I shot at 75fps. I moved the train every frame, but the minfig only moved every 5 frames.[/quote]

The trouble with 75FPS is I'm not sure anything can play back video at 75FPS.  TV and DVDs in the US are 29.97FPS, 25FPS in Europe.  I can play back video at 30FPS on my PC, but anything more than that bogs down.  I think some video games might be 60FPS on some systems? 

If I filmed as you describe, I'd need to convert it to 29.97FPS to put it onto DVD for example.  So that that would cut out about 2 out of every 3 frames, so I might as well only move the train twice for every minifig movement and just move the train a larger distance than you were at 75FPS.  So my point is that though filming at 75FPS is possible, if you can't play things back readily at the frame rate, there's no point in putting in the extra work of filming at such a high frame rate if you will ultimately need to cut it back down to 30FPS or lower.

BTW, I personally don't mind bumps to old threads if they contribute relevant or interesting content.]]></content>
			<author>
				<name><![CDATA[AncientBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/167/</uri>
			</author>
			<updated>2009-08-17T00:50:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/74313/#p74313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74302/#p74302"/>
			<content type="html"><![CDATA[I'm glad you found this thread too, because it's pretty helpful. However, please don't bump threads that are this old. It annoys people.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2009-08-16T23:53:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/74302/#p74302</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/74291/#p74291"/>
			<content type="html"><![CDATA[I'm glad I found this thread as I'm currently filming my Star Wars sequel at 24fps on 2's.  I reluctantly did this as there's a fast moving animated background in one of the main scenes and rendering that at 15fps just didn't flow right so had to make the jump to 24fps.  

So far though the walk cycle etc has seemed a little more realistic and not as rushed as 15fps was but this week I start the final l/sabre fight and am a little cautious on how to stage this and how the pacing for the fight should be staged as I'm so used to filming at 15fps.  Any suggestions on how I should pace the swings and clashes would be greatly appreciated.!  

Can Anazzi handle switching between 24fps on 2's to 1's in mid flow as I may be inclined to film the fight on 1's if this keeps everything fluid

Smeagol you are right, Wallace and Grommit is filmed at 24 on 2's.  

Thanks 

AC]]></content>
			<author>
				<name><![CDATA[AngryChair]]></name>
				<uri>https://bricksinmotion.com/forums/user/507/</uri>
			</author>
			<updated>2009-08-16T23:22:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/74291/#p74291</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/13535/#p13535"/>
			<content type="html"><![CDATA[No. I shot at 75fps. I moved the train every frame, but the minfig only moved every 5 frames.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2009-01-23T19:20:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/13535/#p13535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/13362/#p13362"/>
			<content type="html"><![CDATA[[quote=mcoov_studios]I did a test not long ago that required me to shot on quintuples. This is because I had a train going by.[/quote]

So you held the same image for 4 frames (or you captured the same image 4 times, same thing) and played it back at 24 FPS?  That's equivalent to shooting singles at 6 FPS which wouldn't be too desirable.  

For a fast train going by, I'd suspect you'd want to maybe shoot on singles at 30FPS.  In general, the faster the motion you want to capture, the higher the frame rate you should use.  Shooting on doubles, triples, etc. effectively lowers the frame rate, not raises it.]]></content>
			<author>
				<name><![CDATA[AncientBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/167/</uri>
			</author>
			<updated>2009-01-23T01:16:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/13362/#p13362</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/13327/#p13327"/>
			<content type="html"><![CDATA[[quote=Jonathan|Marrero]I don't see the point, why not just 12 FPS? I know, its not really an extra hassle but it just doesn't make that much sense.[/quote]

The advantage is that you can switch to 24 fps whenever you want, mid-shot.]]></content>
			<author>
				<name><![CDATA[Sméagol]]></name>
				<uri>https://bricksinmotion.com/forums/user/28/</uri>
			</author>
			<updated>2009-01-22T22:58:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/13327/#p13327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/13305/#p13305"/>
			<content type="html"><![CDATA[I did a test not long ago that required me to shot on quintuples. This is because I had a train going by.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2009-01-22T22:25:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/13305/#p13305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/10954/#p10954"/>
			<content type="html"><![CDATA[[quote=Hazzat]It means that you take two frames instead of one each time.[/quote]
That's true when using real film, but in the digital, I still just take a single image each movement, and then import into MonkeyJam "hold 2", so each image is displayed for 2 frames instead of just 1.  That accomplishes the same thing and takes half the memory card or hard disk space.

As far as I can see it, the only reason to "shoot doubles at 24 FPS" is if you're planning for a theatrical film release or if you intend to manipulate some timing by switching from 12 to 24FPS from time to time.  Of course you can get 16 FPS if you hold 2, hold 1, hold 2, hold 1, etc at 24 FPS.  And really any frame rate in between 12 and 24 if you're willing to take the time to manipulate the frame holds that much.

I like to shoot at 15 FPS, but often edit it as hold 2 at 30 FPS.  That way if an ease-in or -out of a motion is just a tad to quick or jerky, I can smooth it out by holding 3 (10 FPS) for just the ease-in or ease-out frame.  Switching to 10FPS for just 1 image and then back to 15 or whatever is imperceptible to the human eye/brain, IMO.]]></content>
			<author>
				<name><![CDATA[AncientBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/167/</uri>
			</author>
			<updated>2009-01-16T05:46:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/10954/#p10954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/9940/#p9940"/>
			<content type="html"><![CDATA[I animate at 15 FPS, iStopmotion exports it as if it were animated on doubles.  It doesn't make a difference as far as I've seen.]]></content>
			<author>
				<name><![CDATA[LegoShark]]></name>
				<uri>https://bricksinmotion.com/forums/user/18/</uri>
			</author>
			<updated>2009-01-13T05:28:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/9940/#p9940</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 24 FPS On Doubles]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/9930/#p9930"/>
			<content type="html"><![CDATA[I don't see the point, why not just 12 FPS? I know, its not really an extra hassle but it just doesn't make that much sense.



-[b]LBJ[/b]]]></content>
			<author>
				<name><![CDATA[Jonathan|Marrero]]></name>
				<email><![CDATA[lbj5000@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/63/</uri>
			</author>
			<updated>2009-01-13T03:56:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/9930/#p9930</id>
		</entry>
</feed>
