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	<title type="html"><![CDATA[Forums - Bricks in Motion - Animation WIP]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/4589/"/>
	<updated>2009-12-09T00:20:47Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/4589/animation-wip/</id>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99531/#p99531"/>
			<content type="html"><![CDATA[I'll work on getting it right. I was using a 4 frame walk cycle though. :/ 
I'll mess around with it and see what I come up with.]]></content>
			<author>
				<name><![CDATA[NewRight]]></name>
				<email><![CDATA[zacknewright@aol.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/54/</uri>
			</author>
			<updated>2009-12-09T00:20:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/99531/#p99531</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99103/#p99103"/>
			<content type="html"><![CDATA[At this moment it's comicy when it comes to the pacing, yes. Perhaps 12fps would be a better speed for you; inserting more frames in your walk cycle could help too.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2009-12-06T19:57:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/99103/#p99103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99101/#p99101"/>
			<content type="html"><![CDATA[[url]http://www.flickr.com/photos/newright/4163910974/[/url]

I re-uploaded it at a faster speed. Maybe a little two fast. I'm not quite sure. If it is to fast I could always drop down a little.]]></content>
			<author>
				<name><![CDATA[NewRight]]></name>
				<email><![CDATA[zacknewright@aol.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/54/</uri>
			</author>
			<updated>2009-12-06T19:52:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/99101/#p99101</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99053/#p99053"/>
			<content type="html"><![CDATA[Ahh, that's where it went wrong then. Yes, unless you're planning to do it all like the old animation studios and shoot at 24FPS with doubles, you might want to put Image Hold to 1. Pretty important because it's bound to mess up your frame rate when you export it. :)]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2009-12-06T17:02:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/99053/#p99053</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99050/#p99050"/>
			<content type="html"><![CDATA[I actually think the problem I had was the Image Hold in MonkeyJame. I know I've had this problem sometime before so it came out at about 7.5 or something since I remember selecting 15 as the FPS. I'll working on re-exporting it in MonkeyJame.]]></content>
			<author>
				<name><![CDATA[NewRight]]></name>
				<email><![CDATA[zacknewright@aol.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/54/</uri>
			</author>
			<updated>2009-12-06T16:58:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/99050/#p99050</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99049/#p99049"/>
			<content type="html"><![CDATA[Actually, the animation was pretty good, but very slow.

Generally, if you imagine yourself to be walking around or turning around or sitting down or leaning backwards and back (or whatever), think not only of what movements are made, but also how long it takes to do them. Granted, you're working with minifigs and they're not humans, but things seem much more natural when they move in a "familiar" way, so to speak.

There's two things you can do here: either animate with a higher framerate, or change your animation style so that it includes less frames. Because pretty much everything was too slow and the animation was generally smooth, I'd go with shooting with a higher framerate (I'm guessing you used something like 5FPS or 8FPS here?) like 12 or 15FPS.

There was one point where the animation itself was not very good. When the guy was sitting down and standing up, that movement was too fast. Remember that just because the studs aren't keeping the minifig in the right position, you should just skip some frames. Use supports behind him (out of screen) to have him "half sitting down"; this will work much better.]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2009-12-06T16:51:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/99049/#p99049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Animation WIP]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/99043/#p99043"/>
			<content type="html"><![CDATA[I need to work on it all. ;) 

More in the description via [url=http://www.flickr.com/photos/newright/4162739101/]flickr[/url].

Any help appreciated,
Zack]]></content>
			<author>
				<name><![CDATA[NewRight]]></name>
				<email><![CDATA[zacknewright@aol.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/54/</uri>
			</author>
			<updated>2009-12-06T16:38:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/99043/#p99043</id>
		</entry>
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