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	<title type="html"><![CDATA[Forums - Bricks in Motion - Gunbarrel Test]]></title>
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	<updated>2009-10-11T14:55:47Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/3981/gunbarrel-test/</id>
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			<title type="html"><![CDATA[Re: Gunbarrel Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/86802/#p86802"/>
			<content type="html"><![CDATA[Here is another Casino Royale style gunbarrel, it has better reflections and I added a muzzle flash.
[url=http://www.archive.org/download/barrel/barl24.mov]QuickTime 2MB[/url]]]></content>
			<author>
				<name><![CDATA[Yanzl]]></name>
				<uri>https://bricksinmotion.com/forums/user/119/</uri>
			</author>
			<updated>2009-10-11T14:55:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/86802/#p86802</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunbarrel Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/86520/#p86520"/>
			<content type="html"><![CDATA[Looked very nice. Only quibbles I have are that the circles were too big in the second one, and I might have let them linger a bit longer before fading them out. But I can't really recall what the gunbarrel at the end of QOS looked like.

Not to hijack the thread, but anyone with AE looking to replicate this effect might be interested in [url=http://library.creativecow.net/articles/park_michael/007_Intro/video-tutorial.php]this.[/url]]]></content>
			<author>
				<name><![CDATA[Noodle]]></name>
				<uri>https://bricksinmotion.com/forums/user/26/</uri>
			</author>
			<updated>2009-10-10T01:09:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/86520/#p86520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunbarrel Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/86460/#p86460"/>
			<content type="html"><![CDATA[Very nice. The whole thing is quite spiffy, and the blood is just the right "thickness".]]></content>
			<author>
				<name><![CDATA[Thunder-blade]]></name>
				<uri>https://bricksinmotion.com/forums/user/1034/</uri>
			</author>
			<updated>2009-10-09T20:27:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/86460/#p86460</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gunbarrel Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/86420/#p86420"/>
			<content type="html"><![CDATA[Very well done Yanzl. You amaze me :)]]></content>
			<author>
				<name><![CDATA[HomerBall]]></name>
				<uri>https://bricksinmotion.com/forums/user/610/</uri>
			</author>
			<updated>2009-10-09T16:57:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/86420/#p86420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gunbarrel Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/86393/#p86393"/>
			<content type="html"><![CDATA[This is more After Effects test than anything else. I tried to make a decent looking James Bond gunbarrel, with reflections and all that.
There are two gunbarrels, one like in Casino Royale and one like in Quantum of Solace.

[url=http://www.archive.org/download/BarrelH264/barrelh264.mov]QuickTime 5MB[/url]
[url=http://www.youtube.com/watch?v=jIibkfYZTlc]YouTube[/url]]]></content>
			<author>
				<name><![CDATA[Yanzl]]></name>
				<uri>https://bricksinmotion.com/forums/user/119/</uri>
			</author>
			<updated>2009-10-09T14:58:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/86393/#p86393</id>
		</entry>
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